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Stam DK PvP Build

iAmLoki97
iAmLoki97
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Hi Guys,

I have played a lot of stamblade and am now happy with my builds and have no issues with pvp on this class.

I have now started to try and work/improve my stam DK as i have always like the class but never gave it the chance.

I have attached a build below and I know it is probably rubbish and that is why I am writing this.

I only play BGs with this class so I am not bothered by CP but I just feel like I do not do much damage at all and pretty squishy. Has anybody got any tips on where I am going wrong?

https://en.uesp.net/wiki/Special:EsoBuildData?id=156036
  • Asardes
    Asardes
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    Going 5 heavy you miss out on 15% weapon damage and also a bit of sustain - cost reduction & recovery - and also higher roll dodge cost reduction - roll dodge is by far the best way to mitigate hard hitting stuff. The extra 8% healing received is outweighed by the lower tool tips for Rally & Vigor and the gained resistance from 5 heavy / 2 medium compared to 5 medium / 2 heavy is only worth 5-8% total mitigation - the more class/race mitigation you have the less the extra resistance is worth. Heavy is good if you combo it with a sustain set, for example WW Hide or Shackle Breaker, and play like a tank, relying more on ultimate to burst - ultimate generation can also be seen as a way to sustain. The skills are mostly the right ones, but one of the most important ones is missing, Fragmented Shield, for Major Mending.

    This is the setup for games where I need to be tanky, flags & ball https://en.uesp.net/wiki/Special:EsoBuildData?id=79025
    This is the setup for games where I need to do damage & run, like DM & relic: https://en.uesp.net/wiki/Special:EsoBuildData?id=79643
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  • iAmLoki97
    iAmLoki97
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    @Asardes , Thank you for the tips! I will be sure to give these a go! Appreciate the help
  • DTStormfox
    DTStormfox
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    You obviously went for a lot of damage over time. You are missing out on a lot of damage by not running the Deadly Strike set. Which I believe is most optimal for stamina dks.

    I combined Deadly Strike with Ravager, get great DoT damage and 5k weapon damage in battlegrounds. Here is a link to my build for stamdk if you are interested in a more DoT focussed build: https://lmclan.weebly.com/home/venomwalker-stamina-dragonknight-pvp-build?ref=esoforums
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • WoppaBoem
    WoppaBoem
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    Lol if you build the exact same skills as alcast you also do need to look at the sets he uses.

    this should help a lot : https://alcasthq.com/eso-stamina-dragonknight-pvp-build2/
    Xbox EU & NA - PVP Only
  • DTStormfox
    DTStormfox
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    WoppaBoem wrote: »
    Lol if you build the exact same skills as alcast you also do need to look at the sets he uses.

    this should help a lot : https://alcasthq.com/eso-stamina-dragonknight-pvp-build2/

    No everybody knows Alcast, so go easy on him/her.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • WoppaBoem
    WoppaBoem
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    DTStormfox wrote: »
    WoppaBoem wrote: »
    Lol if you build the exact same skills as alcast you also do need to look at the sets he uses.

    this should help a lot : https://alcasthq.com/eso-stamina-dragonknight-pvp-build2/

    No everybody knows Alcast, so go easy on him/her.

    The skill are 100% the same. Look at his link and alcast. Can be coincedance but mostly likely it will not.
    Xbox EU & NA - PVP Only
  • Davadin
    Davadin
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    above comments are good... so without going into too much details (still at work, meeting in 20 min lol)...

    Your problem is perhaps going in mid-way. StamDK is very good at EITHER tanky, or DoT. They're somewhat decent at bursting.

    Your current build is half way between them, so ur not hitting that hard (2.9k wep dmg and 16% crit), but without a shield a few more defensive skills, ur not very tough either (1290 crit resist will pop u like a pimple)

    Tanky: u got the right gear. just grab a shield and put more Impen, a couple SnB skill, and PLAY defensively.
    DoT: look at Alcast and play hit-and-run, which means u want med armor for sustain reason. Deadly Strike is great.
    Burst: i dont recommend it, but it's an option too. see my signature if u wanna try 2H/2H, but lotsa burst use a 2H/Bow.

    PS: Asardes' link is a build where he got all the buff enabled, so don't be surprised :wink:

    in any case, try changing this:
    - use Steed or Wep Damage mundus. Or even the Health regen + movement one is nice.
    - all impen. maybe one, MAYBE, infused. aim for 2.5k impen at least.
    - aim for 3.5k wep damage and 30% crit.
    - Fossilize is tricky. consider replacing.
    - consider Flawless Dawnbreaker.
    - Quick Cloak is a DoT specific skill, meant for med build. Also, consider Race Against Time from Psijic line.
    - Frag shield, or the other morph is fine. u want the boost to healing and minor brutality from this skill.
    - bring a good quality tri-pot.


    good luck!
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
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  • ATomiX96
    ATomiX96
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    Not sure if those 2 infused traits on your armor is a mistake, If it isnt retrait them to impenetrable.
    Tri-Stat Glyphs on Head, Chest and Legs are never a bad idea and for the rest go Stamina enchants.
    People really undervalue how important magicka is even on stamina builds, especially since wings is your only way of removing snares and fossilize the only non ultimate way of CCing someone.
    Also IDK why you stack so much penetration, you got bleeds from dual wield passive, rending slashes, 2h axe passive bleed which all ignore 100% physical resistance so your 5k+ pen from sets and mundus doesnt do anything there.
    Same thing with corrosive armor, while active ignores 100% resistances.
    Definitly drop Lover for Serpent, Warrior or Steed, personal preference right here again, start with Serpent though, it should be the safest option.
    Change your weapon enchants on mainhand to poison/disease or shock/disease to proc status effects and keep berserker on 2h.
    Dual wield traits are fine.
    I wouldnt run sharpened on 2h, nirn/defending are better options.
    Protective on Jewelry could also help quite a bit, I'd just retrait 1 at a time and see if you can notice a difference, gotta find the sweetspot there, its personal preference.
    In terms of skill its really hard to switch something up, but looks pretty good.
    Remorph Rending Slashes to Blood Craze, you dont need the snare from rending because youre a DK and DK passives snare when you got a class dot on them.
    The heal from it seems low, but if you apply it to multiple people it can add up.
    Thats my 2 cents.
  • The_Lex
    The_Lex
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    Not to hijack this post but....I'm going to hijack the post. Okay, not completely.

    Would a Nord in medium (with Bloodspawn and Volatile Armor) need to run protective jewelry?
  • Vermethys
    Vermethys
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    @The_Lex A Nord in Medium Armor (5m 2h) would have about 26k SR and 23k PR, without running S&B. So, for BGs, I think you are better off using Infused or Robust jewelry. Unless you want to be really tanky. 1 Protective ring would be ideal, I think, since you're missing the extra health and health recovery of Heavy Armor.

    I play an Imperial StamDk in 5 Heavy 2 medium (26k SR and 23k PR) with S&B front bar, and the survivability/resistances are enough for BGs imo.
    Edited by Vermethys on June 18, 2019 6:56PM
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  • The_Lex
    The_Lex
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    Vermethys wrote: »
    @The_Lex A Nord in Medium Armor (5m 2h) would have about 26k SR and 23k PR, without running S&B. So, for BGs, I think you are better off using Infused or Robust jewelry. Unless you want to be really tanky. 1 Protective ring would be ideal, I think, since you're missing the extra health and health recovery of Heavy Armor.

    I play an Imperial StamDk in 5 Heavy 2 medium (26k SR and 23k PR) with S&B front bar, and the survivability/resistances are enough for BGs imo.

    Good to know. Thanks. I was kicking around using Deadly and Ravager on my Nord DK - 5 medium, 2 heavy. Sustain will probably be really tough in BGs and noCP Cyro, though.
    Edited by The_Lex on June 18, 2019 7:10PM
  • SeveN085
    SeveN085
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    iAmLoki97 wrote: »
    Has anybody got any tips on where I am going wrong?

    If you only play bg's which are no cp then here's your problem.

    From my personal experience in no cp 7th legion alone isn't enough to keep you alive. In CP people play bloodspawn,7th and fury, because CP damage mitigation simply allows it. In no cp if you want to make use of 7th legion you need to pair it with sustain/defensive set(or atleast use s/b) in order to stay alive and be able to take more hits.

    You also completely mixed up playstyles. Bloodspawn, 7th and fury setup is meant to soak up damage that's why people use s/b and 2h for it. Meanwhile you're using 7th legion in no CP, paired with offensive set and with dual wield to that and you're wondering why you're squishy and not doing much damage.

    Basically you can't use this build to it's full potential, because while you're on offensive and not getting hit, you're not making use of 7th's 5th bonus and while you're starting to get hit, 7th's proc doesn't matter because you're going to die anyways.

    Few tips:

    1. If you want to keep the aggresive playstyle with dual wield, swap 7th to something like veiled heritance which procs on you doing damage. You will still be squishy, but atleast while you're on offensive, your damage will be actually reflecting that you're wearing 2 damage sets.

    2. If you want to keep using 7th legion, dual wield needs to be swaped for s/b.

    3. If you want damage, swap lover for warrior mundus.

    4. Your skill bar will also completely change if you decide to use s/b instead of dual wield, but for now if you want to keep DW - Instead of Rally use Forward momentum for snare removal, remove wings and use fragmented shield in their place.





  • ecru
    ecru
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    The_Lex wrote: »
    Vermethys wrote: »
    @The_Lex A Nord in Medium Armor (5m 2h) would have about 26k SR and 23k PR, without running S&B. So, for BGs, I think you are better off using Infused or Robust jewelry. Unless you want to be really tanky. 1 Protective ring would be ideal, I think, since you're missing the extra health and health recovery of Heavy Armor.

    I play an Imperial StamDk in 5 Heavy 2 medium (26k SR and 23k PR) with S&B front bar, and the survivability/resistances are enough for BGs imo.

    Good to know. Thanks. I was kicking around using Deadly and Ravager on my Nord DK - 5 medium, 2 heavy. Sustain will probably be really tough in BGs and noCP Cyro, though.

    6 medium 1 heavy will help a little with sustain in nocp, I prefer the extra cost reduction/recovery over a tiny bit of mitigation/health. I go back to 5 medium 2 heavy in cp pvp.
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