What to do with Impulse?

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IronWooshu
IronWooshu
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It's time to look at this skill and give back to Magicka classes, there are quite a few magicka classes out there without an execute. Stamina has been dominating with everyone using Spin to Win or Reverse Slash as an execute yet we have none for Magicka, this skill is where you can put it in an execute for magicka, with how crap the range and radius is the trade off would be fair. I have two propsals

1. Keep Elemental Ring but for Pulsar remove the Minor Mangle and add an execute feature 300% more damage to enemies below 50% health or Deals up to 100% more damage to enemies based on each percentage of their missing Health.
2. Move Minor Mangle to the AOE ability for group utility in PVP fights and add an execute feature to Pulsar which does 300% more damage to enemies below 50% health or Deals up to 100% more damage to enemies based on each percentage of their missing Health.
  • WrathOfInnos
    WrathOfInnos
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    So like a Mag Whirling Blades? I could get onboard for that. A generic mag execute would help mag necro a lot, while having no effect on the top 2 Magicka DPS (Sorc and Templar).

    I suggested in another thread to make Force Pulse scale up in damage against low-health enemies, since that skill has been collecting dust since the release of Psijic Ele Weapon. This would mean choosing between an execute scaling morph or an interruptor morph (just like poison arrow). The only other way I see FP coming back would be adding a good 1pc bonus to the Asylum Staff.
  • Seraphayel
    Seraphayel
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    I want a Magicka execute in any non-class related skill line but I don't want it to be melee range only.
    PS5
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    Aldmeri Dominion
    - Khajiit Arcanist -
  • Iskiab
    Iskiab
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    I use elemental ring in pvp. Alone the skill isn’t great but it’s good with the BRP staff.

    Only issue with changing either impulse or force shock are the arena weapons. It could create some OP combinations.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Skander
    Skander
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    If you give it an execute you bump up every magicka class without an executioner (they are 3 now), which would be nice. Make it even an execute Dot.
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  • Seraphayel
    Seraphayel
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    Skander wrote: »
    If you give it an execute you bump up every magicka class without an executioner (they are 3 now), which would be nice. Make it even an execute Dot.

    They should do this with Destructive Touch in the same regard as Poison Arrow from the Bow skill line. I really don't know why it's not a thing already.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Iskiab
    Iskiab
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    Yea, trick would be to setup the execute so magblades, sorcs, and Templars wouldn’t want to use it but the other classes will.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • CambionDaemon
    CambionDaemon
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    Another magicka execute would be good, but I wish that they reduced the threshold of all executes to 10-15% tops. 50% is beyond stupid, as an execute is (in this context) a killing blow.
  • IronWooshu
    IronWooshu
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    As someone said I would prefer the option to have it as a magicka spin to win where it increases damage by health percentage as opposed to a reverse slash execute.
  • Xvorg
    Xvorg
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    I liked old elemental ring, with the DoT component
    Sarcasm is something too serious to be taken lightly

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  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Remember it from the old launch days when it was used everywhere pvp / pve
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Xvorg wrote: »
    I liked old elemental ring, with the DoT component

    Use the BRP staff then, the dot from that staff is way better then the dot that was on elering, which was so low, lower then the dot on clench is now
  • WrathOfInnos
    WrathOfInnos
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    Another magicka execute would be good, but I wish that they reduced the threshold of all executes to 10-15% tops. 50% is beyond stupid, as an execute is (in this context) a killing blow.

    @CambionDaemon It would probably need to scale the same way as other “50%” executes (radiant, executioner, Poison Injection, Whirlwind). If it says it gives up to 100% bonus damage to low health targets, what that means is that the bonus damage at any instant will be based on current health, and scale linearly.
    - 50% Health, 0% Bonus
    - 40% Health, 20% Bonus
    - 30% Health, 40% Bonus
    - 20% Health, 60% Bonus
    - 10% Health, 80% Bonus
    - 0% Health, 100% Bonus

    Realistically you will never see the maximum bonus, since it would require using the skill against an opponent that is already dead.
  • TheNightflame
    TheNightflame
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    Healers use pulsar with the blackrose destro in 4 man content though :open_mouth:

    IF, however, the ele drain destro coming in Q4 or the force siphon destro in Q4 becomes the new healer BiS, then for sure feel free to take it! Otherwise, not yet pls...
  • lassitershawn
    lassitershawn
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    Iskiab wrote: »
    Yea, trick would be to setup the execute so magblades, sorcs, and Templars wouldn’t want to use it but the other classes will.

    Trust me, sorcs would want to use it if it was anything above utter garbage. Sorc execute is horribly low damage starting at only 20% health in PvE.
    William Thorne - EP Breton Sorcerer
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  • WrathOfInnos
    WrathOfInnos
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    Healers use pulsar with the blackrose destro in 4 man content though :open_mouth:

    IF, however, the ele drain destro coming in Q4 or the force siphon destro in Q4 becomes the new healer BiS, then for sure feel free to take it! Otherwise, not yet pls...

    I’m hoping the Ele Drain Destro helps Frost Tanking. Adding a taunt and Major Fracture to Ele Drain could be very useful (with the other morph becoming a free perma-taunt? Not sure how that would work, lol). Frost heavy attacks are too slow to be a primary taunt, so everyone is forced into using Inner Fire currently.

    The Force Siphon Resto could finally make it a viable healer skill. Removing the cast time would be great, and an additional effect would also be interesting. This would preferably be something to buff the group. Maybe a new category of Minor named buff that gives both Weapon and Spell Crit? Like how Courage is a support buff that combines similar effects from Sorcery and Brutality. Any way to get more ways for healers to increase group DPS will make them more desirable, particularly in 4-man content.
  • CambionDaemon
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    @CambionDaemon It would probably need to scale the same way as other “50%” executes (radiant, executioner, Poison Injection, Whirlwind). If it says it gives up to 100% bonus damage to low health targets, what that means is that the bonus damage at any instant will be based on current health, and scale linearly.
    - 50% Health, 0% Bonus
    - 40% Health, 20% Bonus
    - 30% Health, 40% Bonus
    - 20% Health, 60% Bonus
    - 10% Health, 80% Bonus
    - 0% Health, 100% Bonus

    Realistically you will never see the maximum bonus, since it would require using the skill against an opponent that is already dead.

    I know how it would work, my issue is with the starting points of all executes. Starting to get bonus damage at 50% is completely stupid, having the threshold reduced across the board would help with the insane damage in PvP as well.
  • WrathOfInnos
    WrathOfInnos
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    I know how it would work, my issue is with the starting points of all executes. Starting to get bonus damage at 50% is completely stupid, having the threshold reduced across the board would help with the insane damage in PvP as well.

    But my point is that these executes are not effective at 50%, they start to scale up after this point, but are still weaker than non-execute abilities until the target drops below a lower health threshold. The highest of any of these is Magplar’s beam, which becomes equal to spamming Ele Weapon or Force Pulse at around 40% enemy health (equal, not more powerful, so still not even beneficial to use at this point, just not detrimental either). For a Stamcro, executioner has a break-even point with Venom Skull at 35% enemy health.

    Another noteworthy comparison is Killer’s Blade vs Executioner. KB does not have any linear scaling, it’s simply no bonus damage before 25%, and 300% bonus damage after 25%. Both skills have the same base damage. Executioner only surpasses the damage of Killer’s Blade when the enemy is below 7% health. KB is widely considered the better ability despite having no bonus damage until 25%. While executioner begins scaling at 50%, but is not a good option until a much lower health threshold.

    Im saying that tooltip “starting point” is a meaningless value. Every execute in the game starts becoming worthwhile in the range of 20%-40% health, and they seem to be well-balanced around how well each class does pre-execute. Like Magicka Templar is pretty weak in the early stages of a fight, but they make up for it by starting their execute earliest and dealing the most damage against enemies with very low health. Magicka Sorcerer is the opposite, very powerful in the beginning of a fight, with their bonus damage passive against high-health enemies. Their execute doesn’t work until after 20% enemy health, and does not scale up beyond this point. It is barely powerful enough to keep their DPS from dropping in the final phases of a fight, as their Amplitude passive fades away. Many Sorcs do not even bother slotting their execute skill in PVE, due to extremely limited bar space.
    Edited by WrathOfInnos on June 20, 2019 10:15PM
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Yes. That would be very nice. Always wonder why we don't have an Execute for all classes.
  • CambionDaemon
    CambionDaemon
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    But my point is that these executes are not effective at 50%, they start to scale up after this point, but are still weaker than non-execute abilities until the target drops below a lower health threshold. The highest of any of these is Magplar’s beam, which becomes equal to spamming Ele Weapon or Force Pulse at around 40% enemy health (equal, not more powerful, so still not even beneficial to use at this point, just not detrimental either). For a Stamcro, executioner has a break-even point with Venom Skull at 35% enemy health.

    Another noteworthy comparison is Killer’s Blade vs Executioner. KB does not have any linear scaling, it’s simply no bonus damage before 25%, and 300% bonus damage after 25%. Both skills have the same base damage. Executioner only surpasses the damage of Killer’s Blade when the enemy is below 7% health. KB is widely considered the better ability despite having no bonus damage until 25%. While executioner begins scaling at 50%, but is not a good option until a much lower health threshold.

    Im saying that tooltip “starting point” is a meaningless value. Every execute in the game starts becoming worthwhile in the range of 20%-40% health, and they seem to be well-balanced around how well each class does pre-execute. Like Magicka Templar is pretty weak in the early stages of a fight, but they make up for it by starting their execute earliest and dealing the most damage against enemies with very low health. Magicka Sorcerer is the opposite, very powerful in the beginning of a fight, with their bonus damage passive against high-health enemies. Their execute doesn’t work until after 20% enemy health, and does not scale up beyond this point. It is barely powerful enough to keep their DPS from dropping in the final phases of a fight, as their Amplitude passive fades away. Many Sorcs do not even bother slotting their execute skill in PVE, due to extremely limited bar space.

    I get what you saying. My point is though there shouldn't be any scaling, executes should start at around 10/15%. Also all classes should have an execute. The only reason that I slot Endless Fury is for the extra magicka back, and I have space because I refuse to run pets (horrid things).
  • WrathOfInnos
    WrathOfInnos
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    I get what you saying. My point is though there shouldn't be any scaling, executes should start at around 10/15%. Also all classes should have an execute. The only reason that I slot Endless Fury is for the extra magicka back, and I have space because I refuse to run pets (horrid things).

    Yeah, pets are definitely annoying to use. I wish non-pet Sorc was more competitive. I’d much rather be playing that, but not at the expense of slower times and lower scores.
  • CambionDaemon
    CambionDaemon
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    [/quote]

    Yeah, pets are definitely annoying to use. I wish non-pet Sorc was more competitive. I’d much rather be playing that, but not at the expense of slower times and lower scores.[/quote]

    Totally agree, I'm in the process of respeccing to StamSorc again. Have to find sets though, just being really lazy I guess, with the current state of game I have no motivation.
  • Iskiab
    Iskiab
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    Executed as is are fine. Case in point: magblades probably have the strongest execute in game with impale, but most don’t use it in pvp because health bounces around too much. People can go from 20-50% health fast. The Templar execute is widely used because it starts at 50%.

    If all executes were like the NB execute people wouldn’t use them as much in pvp and tankiness would skyrocket.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Betty_Booms
    Betty_Booms
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    I actually like the idea of reworking an impulse morph into a magicka execute. The mangle morph is quite useless so perhaps that. Might make BRP destro an actual viable option.
  • AcadianPaladin
    AcadianPaladin
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    I'm a big fan of on-the-ground AoE DoTs like blockade, lightning flood, shards, winter's revenge, etc. Give me an impulse morph that reaches out to 28M, drops an 8M radius and does 8 seconds worth of decent damage on the ground and I'd be a fan. :) I like putting two such AoE DoTs on the ground but would adore putting down three of them. :)
    PC NA(no Steam), PvE, mostly solo
  • Seraphayel
    Seraphayel
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    I'm a big fan of on-the-ground AoE DoTs like blockade, lightning flood, shards, winter's revenge, etc. Give me an impulse morph that reaches out to 28M, drops an 8M radius and does 8 seconds worth of decent damage on the ground and I'd be a fan. :) I like putting two such AoE DoTs on the ground but would adore putting down three of them. :)

    This would make gameplay and build diversity even more stale. We really need something outside of the DoT on the target / AoE DoT on the ground meta playstyle we have for years now.

    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
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