I've been thinking a lot about the new Seething Fury mechanic, and how to use it properly and efficiently in PvE on a Magicka Dragonknight damage dealer. But however I do it I can't seem to get something going that seems good, or that I like. These are my findings:
I'll assume we want to use Flame Lash on only front bar. This is the only scenario that I personally like, since it's really stupid if you'd have to double bar a spammable just for the passive. It might be better to double bar it, but that's not how I like to play, wasting a skill slot, or in my opinion, how a class' passives should be designed.
Since you have to activate an Ardent Flame ability three times on the Flame Lash bar to get the full effect, we'll take a look at the skills we have in the Ardent Flame skill line, excluding the ultimate and Flame Lash itself:
- Burning Embers (DoT, 10 12 seconds)
- Engulfing Flames (DoT, 10 12 seconds)
- Chains (utility skill)
- Flames of Oblivion (DoT, 17 19 seconds)
By just looking at the nature of these skills, only three of them qualify to a damage dealer build, leaving chains out of the equation. That leaves us with only 3 skills, which are DoTs. Since you don't want to overcast DoTs, it would be natural to keep all three of them on the same bar as Flame Lash to be able to build up Seething Fury stacks. So, if you don't overcast your DoTs, and apply all these on the front bar in your rotation (which is not optimal since it's beneficial to pre-buff Flames of Oblivion before the fight starts) you'll have a full 3-stack of Seething Fury every 19 seconds, and a 2-stack every 12 seconds (this assumes a kind of static rotation where you apply Burning Embers and Engulfing Flames every rotation and Flames of Oblivion every second rotation). These stacks will be consumed immediately since you'll start spamming Flame Lash after you've applied the DoTs.
The scenario I'm describing now is a pretty typical setup on a damage dealer, where you have some buff skills and DoTs on your back bar, like Elemental Blockade and Eruption, and after applying them you switch over to the front bar, apply some more DoTs, then using your spammable until you have to start over and re-casting your DoTs. Throw in buff skills in between, like Major Sorcery if you don't want to use potions, or a Minor Force buff, like Channeled Acceleration.
What I guess most of you are realizing by now is that with this kind of typical damage dealer rotation, and utilization of skills, you hardly get any benefit of the new Seething Fury passive at all. The passive spell damage boost are consumed almost immediately, and in ~15 seconds, only two whips are buffed, and only one of them fully.
So, what other options do we have? A lot, probably, but I can't seem to find one that I like, or goes in the line of how ZOS wants the game to be played. The two most common I've seen is:
- Spamming Unrelenting Grip (Chains morph), which becomes a free spammable on targets that can not be pulled (like all bosses) and builds up Seething Fury stacks. Pretty good damage, but hardly not how a utility skill should be utilized, especially since we've seen other skills used as spammables being nerfed (Searing Strike and morphs). Who knows what'll happen to this skill if we keep using it as spammable? Damage portion nerfed/removed?
- Over casting DoTs, especially Engulfing Flames, which got a huge buff in Elsweyr. This actually works pretty well damage wise, but this method has the same problem as spamming either Chains or Embers, it's a DoT being utilized as a spammable. Which, as stated before, ZOS don't want.
Bonus information on this method is that Stamina DK:s use this exact method to keep Seething Fury up, spamming the stamina morph of Fiery Breath, and passively slotting Flame Lash just to get the Weapon Damage. If that's not unintended usage I don't know what is.
This is the part in the topic where I should deliver a solution, but I don't really have one. Maybe the Seething Fury mechanic can be incorporated in a class passive instead? Or what I personally would prefer, a flat damage increase on flame/poison damage on Ardent Flame skills in a passive, both Warmth and Searing Heat is kind of underwhelming and could be reworked. A skill change to Magicka Dragonknight was well needed to get our DPS on par with other classes, but this was really poorly implemented, and didn't do the job.
Thoughts? Has anyone come up with another method of using Seething Fury that works good? What other changes could be done to the skill and/or passives to make it good?
@ZOS_BrianWheeler