On the corpse that glows in cyan (either enemy, dead ally or you own summon corpse) use the siphon. It turns the place where corpse is into AoE but also connects you with a beam. If beam touches enemy, it deals damage.
Restoring Tether does the same, but heals you and allies. The both ticks every like 0.1s or something.
Seraphayel wrote: »Can somebody explain to me? I read the tooltips several times but still have no clue how they're working and I am not yet leveled enough to test it by myself.
Seraphayel wrote: »Well now I unlocked these skills and god, they’re awful to use. I am curious which dev had the glorious idea to bring skills like these into the game. They basically corporate everything that’s wrong with Necromancer at the moment.
And the visuals/animation: wtf? Looks like from a Nintendo 64 game twenty years ago.
Grianasteri wrote: »Seraphayel wrote: »Well now I unlocked these skills and god, they’re awful to use. I am curious which dev had the glorious idea to bring skills like these into the game. They basically corporate everything that’s wrong with Necromancer at the moment.
And the visuals/animation: wtf? Looks like from a Nintendo 64 game twenty years ago.
Totally disagree, both skills work absolutely fine. If you cannot create, manage and target corpses effectively, that is not the skills fault, its part and parcel of running the Necro class.
The only criticism I would level, is that the beam created does look poor compared to the beams for instance, for Zaan, Soul strike etc, one hopes the visual is improved in due course.
I find it funny and frustrating, that folk who are used to playing the normal meta and style of play, which is quite similar across the other classes, instantly demand that a new and different approach, be changed to what they are used to. NO. Learn to play the Necromancer or don't, its up to you. It is refreshing to have a new, complex, higher skill cap character to enjoy.
To be fair, there is a known bug where other necromancer's summoned corpses trigger your own skills that use corpses to light up, but you cant actually cast those skills on other necromancer's summoned corpses. So it just doesn't work if they have their corpses mixed in with your own.
Clearly this isn't why I died in Maelstrom. That was more my issue with the corpses not lasting long enough to give me time to cast the skill on them. As they always fade out right when I'm casting the skill, so the animation for the skill just stops mid-way and then nothing happens.
Grianasteri wrote: »I find it funny and frustrating, that folk who are used to playing the normal meta and style of play, which is quite similar across the other classes, instantly demand that a new and different approach, be changed to what they are used to. NO. Learn to play the Necromancer or don't, its up to you. It is refreshing to have a new, complex, higher skill cap character to enjoy.
Seraphayel wrote: »
This again? Just because it’s clunky it’s not complex or requires a higher skill cap. Especially not when the outcome is so pitiful as with those two skills or corpses in general.
I’d love to have complex gameplay in this game but the simplicity of its combat system/engine doesn’t allow it.
Plus the corpse mechanic is a major PITA in battlegrounds or PvP in general due to the constant movement of your enemies and yourself. Besides staying on some chokepoints for a specific amount of time basically the entire mechanic is holding you down instead of benefiting you.
xMovingTarget wrote: »It really isnt complex at all.There is a corpse, you press the tether. done. Nothing complex. But most of the time when you press the tether, nothing happens, or your character turns around looks at you and nothing happens.
Grianasteri wrote: »xMovingTarget wrote: »It really isnt complex at all.There is a corpse, you press the tether. done. Nothing complex. But most of the time when you press the tether, nothing happens, or your character turns around looks at you and nothing happens.
Most of the time when I press to siphon (and when I was trying out tether), it works.
Its a shame some experience bugs, I hope these get worked out. I've had a few, mainly when the whole game has been lagy in a dungeon or something, but just a few, for the most part the whole class is working great.
"Most of the time". That summarizes Necro.
My experience is this:
Blastbones may or may not make it to the boss due to bugs, pathing, elevation differences, or AOE/CC. Sometimes the ability icon just doesn't light up, and you cannot cast at all.
But, if it makes it and leaves a corpse at the boss's feet. Detonating siphon, may or may not fire. It may or may not hit the right corpse. If it hits the right corpse, it may or may not actually be in the target's hitbox and do no damage. Sometimes it just doesn't fire and turns your character around so that it is looking at you.
If the boss floats, flies, changes elevation or teleports a lot, the entire combo may or may not work, and your DPS is in the toilet.
The only archetype that Necro can perform reliably is tank. All of the skills you would use in this role basically work as planned, but you don't bring any buffs to the group, making DK's and Wardens more preferred in this role.