Fury, Bleeds, Poisons, Lingering Health.
- 750 WD on a heavy armour set? Why?
- Poisons should scale off max stats. Why does a 30k Health tank have the same damage tooltip as a glass cannon stamblade?
- Bleeds should deal % increase damage based on enemy health (to counter tanks like they’re supposed to, as opposed to eating medium/light with 4k DPS).
- Lingering Health - 100% uptime on 1k Health per second base with 15 seconds of Major Vitality? In heavy this pot heals for almost 2k/second. Tank meta is prevalent enough, never mind this garbage.
Bring some skill back into this game. I can throw on troll king, fury, seventh with all the above and run around borderline invincible with 4.5kWD and 5kdps worth of DoTs.
Fury, Bleeds, Poisons, Lingering Health.
- 750 WD on a heavy armour set? Why?
- Poisons should scale off max stats. Why does a 30k Health tank have the same damage tooltip as a glass cannon stamblade?
- Bleeds should deal % increase damage based on enemy health (to counter tanks like they’re supposed to, as opposed to eating medium/light with 4k DPS).
- Lingering Health - 100% uptime on 1k Health per second base with 15 seconds of Major Vitality? In heavy this pot heals for almost 2k/second. Tank meta is prevalent enough, never mind this garbage.
Bring some skill back into this game. I can throw on troll king, fury, seventh with all the above and run around borderline invincible with 4.5kWD and 5kdps worth of DoTs.
usmguy1234 wrote: »Fury, Bleeds, Poisons, Lingering Health.
- 750 WD on a heavy armour set? Why?
- Poisons should scale off max stats. Why does a 30k Health tank have the same damage tooltip as a glass cannon stamblade?
- Bleeds should deal % increase damage based on enemy health (to counter tanks like they’re supposed to, as opposed to eating medium/light with 4k DPS).
- Lingering Health - 100% uptime on 1k Health per second base with 15 seconds of Major Vitality? In heavy this pot heals for almost 2k/second. Tank meta is prevalent enough, never mind this garbage.
Bring some skill back into this game. I can throw on troll king, fury, seventh with all the above and run around borderline invincible with 4.5kWD and 5kdps worth of DoTs.
Dang didn't realize lingering health pots were so good. I usually run around with trash stam alliance pots and do just fine.
EtTuBrutus wrote: »usmguy1234 wrote: »Fury, Bleeds, Poisons, Lingering Health.
- 750 WD on a heavy armour set? Why?
- Poisons should scale off max stats. Why does a 30k Health tank have the same damage tooltip as a glass cannon stamblade?
- Bleeds should deal % increase damage based on enemy health (to counter tanks like they’re supposed to, as opposed to eating medium/light with 4k DPS).
- Lingering Health - 100% uptime on 1k Health per second base with 15 seconds of Major Vitality? In heavy this pot heals for almost 2k/second. Tank meta is prevalent enough, never mind this garbage.
Bring some skill back into this game. I can throw on troll king, fury, seventh with all the above and run around borderline invincible with 4.5kWD and 5kdps worth of DoTs.
Dang didn't realize lingering health pots were so good. I usually run around with trash stam alliance pots and do just fine.
They're not that good, he's exaggerating
EtTuBrutus wrote: »usmguy1234 wrote: »Fury, Bleeds, Poisons, Lingering Health.
- 750 WD on a heavy armour set? Why?
- Poisons should scale off max stats. Why does a 30k Health tank have the same damage tooltip as a glass cannon stamblade?
- Bleeds should deal % increase damage based on enemy health (to counter tanks like they’re supposed to, as opposed to eating medium/light with 4k DPS).
- Lingering Health - 100% uptime on 1k Health per second base with 15 seconds of Major Vitality? In heavy this pot heals for almost 2k/second. Tank meta is prevalent enough, never mind this garbage.
Bring some skill back into this game. I can throw on troll king, fury, seventh with all the above and run around borderline invincible with 4.5kWD and 5kdps worth of DoTs.
Dang didn't realize lingering health pots were so good. I usually run around with trash stam alliance pots and do just fine.
They're not that good, he's exaggerating
Those pots are like invincibility during the major vitality portion lol.
They also cost like 1000g per...
EtTuBrutus wrote: »usmguy1234 wrote: »Fury, Bleeds, Poisons, Lingering Health.
- 750 WD on a heavy armour set? Why?
- Poisons should scale off max stats. Why does a 30k Health tank have the same damage tooltip as a glass cannon stamblade?
- Bleeds should deal % increase damage based on enemy health (to counter tanks like they’re supposed to, as opposed to eating medium/light with 4k DPS).
- Lingering Health - 100% uptime on 1k Health per second base with 15 seconds of Major Vitality? In heavy this pot heals for almost 2k/second. Tank meta is prevalent enough, never mind this garbage.
Bring some skill back into this game. I can throw on troll king, fury, seventh with all the above and run around borderline invincible with 4.5kWD and 5kdps worth of DoTs.
Dang didn't realize lingering health pots were so good. I usually run around with trash stam alliance pots and do just fine.
They're not that good, he's exaggerating
Those pots are like invincibility during the major vitality portion lol.
They also cost like 1000g per...
The cost is even more a reason to nerf it.
Try harders will have the gold, while other can't afford it.
EtTuBrutus wrote: »usmguy1234 wrote: »Fury, Bleeds, Poisons, Lingering Health.
- 750 WD on a heavy armour set? Why?
- Poisons should scale off max stats. Why does a 30k Health tank have the same damage tooltip as a glass cannon stamblade?
- Bleeds should deal % increase damage based on enemy health (to counter tanks like they’re supposed to, as opposed to eating medium/light with 4k DPS).
- Lingering Health - 100% uptime on 1k Health per second base with 15 seconds of Major Vitality? In heavy this pot heals for almost 2k/second. Tank meta is prevalent enough, never mind this garbage.
Bring some skill back into this game. I can throw on troll king, fury, seventh with all the above and run around borderline invincible with 4.5kWD and 5kdps worth of DoTs.
Dang didn't realize lingering health pots were so good. I usually run around with trash stam alliance pots and do just fine.
They're not that good, he's exaggerating
Those pots are like invincibility during the major vitality portion lol.
They also cost like 1000g per...
The cost is even more a reason to nerf it.
Try harders will have the gold, while other can't afford it.
Strongly disagree. Gold has a purpose.
well - good luck finding a class that can incorporate all that you wrote above and use it to tactical superiority over everyone else in cyrodiil.
Those are all really solid suggestions, and a good outline of some Cyrodil pain points. Having high survivability and having high dmg should never be a simultaneous option. It's an either/or scenario, and it's ridiculous that stam can build like a tank and still smash you to pieces. There is no real counterplay (no, even defile isn't that helpful against these players), and it's boring.
well - good luck finding a class that can incorporate all that you wrote above and use it to tactical superiority over everyone else in cyrodiil.
EtTuBrutus wrote: »
They're not that good, he's exaggerating
EtTuBrutus wrote: »
They're not that good, he's exaggerating
No, they are that good. Go look at the tooltip. They do 48 seconds of ~1k health per second + Major Vitality for 15 seconds. Now ~1k health is great, but factor in 8% healing taken from heavy armour, usually CP adds up to 15%ish, the major vitality buff from the potion, 20% healing when near a keep, any mending/vitality buff it soon very quickly adds up to a great heal. Healing in this game is additive AFAIK.
To very roughly calculate that (ballpark figure):
30%+8%+15%+20%+8%(say minor mending on my stamplar) = 81%
1.81*1000 = 1810health per second (and btw @Insco851 you don't need powdered mother of pearl so they aren't expensive. All you need is Butterfly Wing, Scrib Jelly Torchbug Thorax. This pot costs me about 500g for 4).
This is an objective post on the effectiveness of the above abilities. Argue against why they're not overpowered, instead of arguing why you guess that I am a bad player. I run this cheese garbage. I'm part of the problem, but I want it fixed because these mechanics are greatly over performing and the gameplay is trash because of it.
If you can genuinely justify a heavy armour set with 750 WD, max damage tooltips on tanks and a potion that gives major vit and 1k+ Hps, then lets hear it. But until you do that, it sounds like you're one of the people that plays that style and is trying to protect yourself from going back to playing non-cheese.
Bs / 7th / fury has a very specific use. I’d never wear it if I was in no cp or if I was in a group.
Those sets work well when more people are attacking the wearer. That’s their use. It’s designed to counter zerglings.. or in duels, long drawn out duels with lots of dot / Pet / poison pressure.
Such as replacing improved sneak passive with something else. That passive is absolute useless unless you’re a medium armor nightblade... make it something that’ll benefit all other medium users.
Shuffle could use some much needed buffs from how expensive it is and how little snare immunity it gives, especially since anyone with a brain runs 5 medium and the 2 other pieces for undaunted.
Those are all really solid suggestions, and a good outline of some Cyrodil pain points. Having high survivability and having high dmg should never be a simultaneous option. It's an either/or scenario, and it's ridiculous that stam can build like a tank and still smash you to pieces. There is no real counterplay (no, even defile isn't that helpful against these players), and it's boring.
Such as replacing improved sneak passive with something else. That passive is absolute useless unless you’re a medium armor nightblade... make it something that’ll benefit all other medium users.
Shuffle could use some much needed buffs from how expensive it is and how little snare immunity it gives, especially since anyone with a brain runs 5 medium and the 2 other pieces for undaunted.
Just stop there removing sneak passive. PvP is not all of the game. I do play Cyrodill in 7 medium and dont need the sneak there, but somewhere else. No tradeoff here please. But i wont mind a buff of penetration per medium piece.
Shuffle isnt that bad and i use it, but i would like to have "remove one effect" on cast or a small sustain buff additionally.
EtTuBrutus wrote: »usmguy1234 wrote: »Fury, Bleeds, Poisons, Lingering Health.
- 750 WD on a heavy armour set? Why?
- Poisons should scale off max stats. Why does a 30k Health tank have the same damage tooltip as a glass cannon stamblade?
- Bleeds should deal % increase damage based on enemy health (to counter tanks like they’re supposed to, as opposed to eating medium/light with 4k DPS).
- Lingering Health - 100% uptime on 1k Health per second base with 15 seconds of Major Vitality? In heavy this pot heals for almost 2k/second. Tank meta is prevalent enough, never mind this garbage.
Bring some skill back into this game. I can throw on troll king, fury, seventh with all the above and run around borderline invincible with 4.5kWD and 5kdps worth of DoTs.
Dang didn't realize lingering health pots were so good. I usually run around with trash stam alliance pots and do just fine.
They're not that good, he's exaggerating
Those pots are like invincibility during the major vitality portion lol.
They also cost like 1000g per...