I disagree about the passives, since even as a stamina spec, almost all of them benefit you in some way, and there are a lot of very nice ones for PvP.
SpiderCultist wrote: »every other stamina class outperforms stamancer on pvp
same goes for magicka
but it's a challenge, no doubt, and that makes them fun because theorycrafting is fun. Who knows, maybe one day someone will come up with a good build as to how to properly play stam necro (or mag) and the rest will follow. Meanwhile, the only thing can we do is keep trying.
EDIT: I've playing BGs on my stamancer lately, not a lot but enough to support my point. With low MMR (necro) I make little dmg and good scores, on the other hand I have high MMR with my sNB and my sDK and usually end up with better dmg and similar scores.
Besides that the only things I see being viable is 2h/DW 2h/S/B playstyle on using lil to no Necro abilities and relying on strict weapon abilitys.
Besides that the only things I see being viable is 2h/DW 2h/S/B playstyle on using lil to no Necro abilities and relying on strict weapon abilitys.
Right now I basically play exactly like my Stam Sorc - with less speed, sustain, and no streak, but better mitigation.
And every single class passive works with either a stam or mag build. You can't say that about any other class. I'm not saying all the passives are good, but they all work either way.
Waffennacht wrote: »@psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled
psychotic13 wrote: »Waffennacht wrote: »@psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled
Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.
I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.
Waffennacht wrote: »psychotic13 wrote: »Waffennacht wrote: »@psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled
Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.
I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.
Just looked, it's cuz only the Stam version does the burst damage, the mag version is just a tether dot...
That's why I over looked it, unless that tether is massive damage I won't use it
My tooltip on the Tether is ~25k over 12 seconds for Magicka, with CP and Major Sorcery active. There's just no way you'll get anywhere near full duration in PvP on anyone who's remotely decent. The only use in PvP is the passive +3% damage done modifier for having it slotted, but that's not really worth the bar slot by itself.Waffennacht wrote: »psychotic13 wrote: »Waffennacht wrote: »@psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled
Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.
I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.
Just looked, it's cuz only the Stam version does the burst damage, the mag version is just a tether dot...
That's why I over looked it, unless that tether is massive damage I won't use it
My tooltip on the Tether is ~25k over 12 seconds for Magicka, with CP and Major Sorcery active. There's just no way you'll get anywhere near full duration in PvP on anyone who's remotely decent. The only use in PvP is the passive +3% damage done modifier for having it slotted, but that's not really worth the bar slot by itself.Waffennacht wrote: »psychotic13 wrote: »Waffennacht wrote: »@psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled
Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.
I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.
Just looked, it's cuz only the Stam version does the burst damage, the mag version is just a tether dot...
That's why I over looked it, unless that tether is massive damage I won't use it
Almost exclusively BGs for me, and the damage difference probably comes down mostly to the difference between Mag and Stam (and maybe CP allocation, since I don't care about that very much - rarely do much PvE or CP-PvP).psychotic13 wrote: »My tooltip on the Tether is ~25k over 12 seconds for Magicka, with CP and Major Sorcery active. There's just no way you'll get anywhere near full duration in PvP on anyone who's remotely decent. The only use in PvP is the passive +3% damage done modifier for having it slotted, but that's not really worth the bar slot by itself.Waffennacht wrote: »psychotic13 wrote: »Waffennacht wrote: »@psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled
Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.
I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.
Just looked, it's cuz only the Stam version does the burst damage, the mag version is just a tether dot...
That's why I over looked it, unless that tether is massive damage I won't use it
I guess it really comes down to where youre playing (Cyro,IC,BGs or even Duels) and if youre solo or small scale.
25k seems kind of low though, is that a damage spec? Like i said i was at 31k with a bow, so on a 2H id imagine it to be even higher, probably more if you built for it.
Its more situational open world, cause you have to kite so far before youve thinned the numbers out to an amount you can fight. But it does work, i was tower farming in a 4 man and we had 2 of them up and they deal alot of damage. Again in IC (Necro is probably better in IC because of the mobs). Its one of those skills, its not worth the bar space till there is a prime opputunity to use it, and it does so well there, that to me it justifys using. Plus if its noobs then it's easy game.