Thoughts on StamCro PvP ? (STAM)

WeylandLabs
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Just going to hit the big points I tested and give my opinion. Btw I have over 11k hours played on ESO and a day 1 player. Not saying I'm an expert just another Vet trying to give positive feedback to help this class for ZOS.

Also and ask what are your thoughts about StamCro.


Ult - Goliath Aoe bash ! Great damage it actually kills players that try to face tank it. ( if you build for it ) But boring to play and that's all you have becuase you built for it.

Other morph scales on max HP - AOE damage ! All the OP tooltips you see can't make that viable in open world pvp.

And blastbones is slow clunky - doesn't feel fun.

The passives are not helpful - for PvP !

Now the corps gameplay doesn't feel unique or creative in a way to be viable in pvp. If we talk about the same playstyle for 3 years. 2h DW or 2h Bow - Seems players can't get away from a playstyle that has hasnt been fun to play since 2017 in my opinion.

As a Stam Sorc DW bow ( full dot ) player in PvP open world. I was excited about using a unique StamCro the same way as it benefits from dot passive.

That wasn't the case - as the passives are fantastic and tooltip crafters complain about stuff. There is nothing for a DW-bow Necro besides a good 1v1 burst that would kill 1 out of 3 players due to the ability to block or dodge roll for a counter.

I would like to know your thoughts about the class and give how long you been playing please.

  • Asmael
    Asmael
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    Both necromancer variations are currently too buggy to really be working, between corpses that should appear but don't, the delay on activating Siphon on a corpse (if it works at all...), Blastbone derping around more than anything... That and the corpse gameplay that is very fitting for large fights where a lot of people keep dying, not for when you have to kite around.

    The main saving grace of Necros are very strong ultimates, althought Bashcro will probably get nerfed (or SnB).

    I disagree about the passives, since even as a stamina spec, almost all of them benefit you in some way, and there are a lot of very nice ones for PvP.

    Overall, a lot of bug fixing would help the class a lot as a whole, as well as transferring some of the raw power from ultimates to base abilities. Blastbone needs to be a lot faster (and stop sitting around picking flowers).
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • SpiderCultist
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    every other stamina class outperforms stamancer on pvp
    same goes for magicka

    but it's a challenge, no doubt, and that makes them fun because theorycrafting is fun. Who knows, maybe one day someone will come up with a good build as to how to properly play stam necro (or mag) and the rest will follow. Meanwhile, the only thing can we do is keep trying.


    EDIT: I've playing BGs on my stamancer lately, not a lot but enough to support my point. With low MMR (necro) I make little dmg and good scores, on the other hand I have high MMR with my sNB and my sDK and usually end up with better dmg and similar scores.

    Edited by SpiderCultist on June 15, 2019 2:40PM
    PC | EU
    Ashlander and Mephala worshipper.
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  • WeylandLabs
    WeylandLabs
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    Asmael wrote: »
    I disagree about the passives, since even as a stamina spec, almost all of them benefit you in some way, and there are a lot of very nice ones for PvP.

    I agree with the majority of what you said besides this. And il explain why... I spent 1.6 mil trying to test things on it.

    The only useful passives I see is the increase crit below 25%

    And the 10% dot increase

    Now - if im fighting a stam DK or any other person wearing fury / close combat only. This doesn't help us - why becuase your critting so much to set them up for the panic burst playstyle when fury is procced at 100%. So a necros passive helps our enemies get stronger faster wearing fury hmmmm 😂

    And trust me when your a medium dot build trying to execute with DW and Bow poison inj. It's laughable 😂

    A passives that makes a 2 year meta set stronger ? Yaaa I'm like Wtf ????
    every other stamina class outperforms stamancer on pvp
    same goes for magicka

    but it's a challenge, no doubt, and that makes them fun because theorycrafting is fun. Who knows, maybe one day someone will come up with a good build as to how to properly play stam necro (or mag) and the rest will follow. Meanwhile, the only thing can we do is keep trying.


    EDIT: I've playing BGs on my stamancer lately, not a lot but enough to support my point. With low MMR (necro) I make little dmg and good scores, on the other hand I have high MMR with my sNB and my sDK and usually end up with better dmg and similar scores.

    I don't play BG,s non CP too many snipers and not enough worth to play for those sets - those leaderboards.

    But when I did bashcro was dominate blastbones still sucked and the other ult that gives major vul was good when they were all stacked.

    Besides that the only things I see being viable is 2h/DW 2h/S/B playstyle on using lil to no Necro abilities and relying on strict weapon abilitys. Thus using the same sets that's been meta for 2 years now Bone - Fury-7th-Blood Spawn-Troll king-Hulking-V/heritance-BriarHeart then base it of strict survival if who can do the same rotation the longest for the win.

    Sets I got the highest tooltips :
    Deadly
    Blooddrinker
    Hundings
    Druegh king

    Didn't even want to test meta sets as just trying to build for something different. And again really high tooltips but not viable for open world PvP. Unless the stated above - per playstyle.

    Edited by WeylandLabs on June 16, 2019 12:00AM
  • katorga
    katorga
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    Besides that the only things I see being viable is 2h/DW 2h/S/B playstyle on using lil to no Necro abilities and relying on strict weapon abilitys.

    Right now I basically play exactly like my Stam Sorc - with less speed, sustain, and no streak, but better mitigation.

    And every single class passive works with either a stam or mag build. You can't say that about any other class. I'm not saying all the passives are good, but they all work either way.

    If they fixed the stupid Blastbones and got rid of the two second delay on the fear totem, it would be a great stam class.
  • WeylandLabs
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    katorga wrote: »
    Besides that the only things I see being viable is 2h/DW 2h/S/B playstyle on using lil to no Necro abilities and relying on strict weapon abilitys.

    Right now I basically play exactly like my Stam Sorc - with less speed, sustain, and no streak, but better mitigation.

    And every single class passive works with either a stam or mag build. You can't say that about any other class. I'm not saying all the passives are good, but they all work either way.

    Agree it's a lot like Stam Sorc - unffortunaly the passives for Necro makes stam meta enemies stronger at low hp using Fury.

    A lot of changes happened at ZOS from 2015 to 2017 the sets that got nerfed. In my opinion wasn't supposed to get nerfed and the sets that nobody was using have been meta for 2 years.

    I honestly dont know if it's becuase the eso community changed so much into nerfing everything that kills you.

    Or if nobody got the memo in nerfing things right now - 2017 could lead to 1 stam playstyle in 2 years and make 6 of the same sets bis for 2 years now.

    Personally I really don't know what it is, but I'm feeling a lot of buyers remorse. Due to the lack of builds and creativity in playing any class for PvP.

    Seems like they focus more on number crunching than rewarding creative playstyles. Why is eso becoming a gutiar hero fighting system ? Lol



  • Jjitsuboy98
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    Stam DK still king of dot play style. I’m able to still get good fights.
  • psychotic13
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    Its pretty good i think, i went for a pure ranged build, bow main.

    Orc
    Warrior Mundus

    x1 Master Bow
    x5 Poisonous Serpent
    x5 Trappings of invigoration (back bared)
    x2 Troll King

    Skills as follows:

    Bow
    Venom Skull
    Draining Shot
    Poison Injection
    Blastbones
    Detonating Siphon
    Ult: Flawless Dawnbreaker

    2h
    Archer
    Mender (morph that takes 10% of your damage)
    Vigor
    Summoners Armor
    Rally
    Ult: Pestilent Coloussus

    Plenty of healing with vigor, rally, draining shot and troll king, with the mender taking some of our damage too (sometimes switch the mender for shuffle, 10% damage vs 25% aoe damage, but i keep the mender for the passive that boosts crit while healing.

    Dont know if it would perform that well without poisonous serpent, the set is complete aids, especially on a bow build where its easier to land ligjt attacks cause you can be ranged.

    Detonating Siphon is insane, i got a 31k tooltip with it on this, plus its ranged (use your blastbones corpse cause itll be near the enemy) its pretty hard to use at first, if you struggle for corpses just keep eyes on when the mender drops for the corpse, or shed your armor (believe if you recast about half way through the duration itll drop a corpse)

    Flawless front bar just for wd increase, only will be using atro cause its a ranged ult.

    Cant really tell how good necros are until your main burst ability (blastbones) is fixed, buggy as hell, along with a few other little tweaks, been playing a necro healer since and that is insanely strong
  • Waffennacht
    Waffennacht
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    @psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • psychotic13
    psychotic13
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    @psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled

    Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.

    I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.
  • Waffennacht
    Waffennacht
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    @psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled

    Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.

    I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.

    Just looked, it's cuz only the Stam version does the burst damage, the mag version is just a tether dot...

    That's why I over looked it, unless that tether is massive damage I won't use it
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • psychotic13
    psychotic13
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    @psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled

    Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.

    I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.

    Just looked, it's cuz only the Stam version does the burst damage, the mag version is just a tether dot...

    That's why I over looked it, unless that tether is massive damage I won't use it

    The stam version is DoT too, 31k over 10 or 12 seconds, cant remember. Cause the the DoT is on a tether though you damage anyone within the tether, or anyone standing around the corpse, you can apply the tether and stand on the corpse, if youre fighting against melee they got no choice but to stand in it if theyre trying to get the kill on you.i personally like it, only tried healing as magicka though, so dont know if the magicka version is good.
  • wheem_ESO
    wheem_ESO
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    @psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled

    Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.

    I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.

    Just looked, it's cuz only the Stam version does the burst damage, the mag version is just a tether dot...

    That's why I over looked it, unless that tether is massive damage I won't use it
    My tooltip on the Tether is ~25k over 12 seconds for Magicka, with CP and Major Sorcery active. There's just no way you'll get anywhere near full duration in PvP on anyone who's remotely decent. The only use in PvP is the passive +3% damage done modifier for having it slotted, but that's not really worth the bar slot by itself.
  • psychotic13
    psychotic13
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    wheem_ESO wrote: »
    @psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled

    Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.

    I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.

    Just looked, it's cuz only the Stam version does the burst damage, the mag version is just a tether dot...

    That's why I over looked it, unless that tether is massive damage I won't use it
    My tooltip on the Tether is ~25k over 12 seconds for Magicka, with CP and Major Sorcery active. There's just no way you'll get anywhere near full duration in PvP on anyone who's remotely decent. The only use in PvP is the passive +3% damage done modifier for having it slotted, but that's not really worth the bar slot by itself.

    I guess it really comes down to where youre playing (Cyro,IC,BGs or even Duels) and if youre solo or small scale.

    25k seems kind of low though, is that a damage spec? Like i said i was at 31k with a bow, so on a 2H id imagine it to be even higher, probably more if you built for it.

    Its more situational open world, cause you have to kite so far before youve thinned the numbers out to an amount you can fight. But it does work, i was tower farming in a 4 man and we had 2 of them up and they deal alot of damage. Again in IC (Necro is probably better in IC because of the mobs). Its one of those skills, its not worth the bar space till there is a prime opputunity to use it, and it does so well there, that to me it justifys using. Plus if its noobs then it's easy game.
  • wheem_ESO
    wheem_ESO
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    wheem_ESO wrote: »
    @psychotic13 say WHAT?! 31K tooltip? Hrrmmmm anyone seen the magic version? I don't have it levelled

    Yep, its hard to use but its risk/reward. I did have on 2 infused damage rings in that set up, but this is on a bow, i imagine it could be alot higher with a 2h main. Especially if you built around the skill, cause its technically AoE too, if your enemies are idiots and let you manoeuvre it to damage them then gg. Plus it hits hard with crits, which on necro against low health enemies is alot, combined with poison injection its really strong.

    I think alot of things have been overlooked right now and necro doesnt need as much help as people make out, some obvious tweaks to make some skills work properly yes.

    Just looked, it's cuz only the Stam version does the burst damage, the mag version is just a tether dot...

    That's why I over looked it, unless that tether is massive damage I won't use it
    My tooltip on the Tether is ~25k over 12 seconds for Magicka, with CP and Major Sorcery active. There's just no way you'll get anywhere near full duration in PvP on anyone who's remotely decent. The only use in PvP is the passive +3% damage done modifier for having it slotted, but that's not really worth the bar slot by itself.

    I guess it really comes down to where youre playing (Cyro,IC,BGs or even Duels) and if youre solo or small scale.

    25k seems kind of low though, is that a damage spec? Like i said i was at 31k with a bow, so on a 2H id imagine it to be even higher, probably more if you built for it.

    Its more situational open world, cause you have to kite so far before youve thinned the numbers out to an amount you can fight. But it does work, i was tower farming in a 4 man and we had 2 of them up and they deal alot of damage. Again in IC (Necro is probably better in IC because of the mobs). Its one of those skills, its not worth the bar space till there is a prime opputunity to use it, and it does so well there, that to me it justifys using. Plus if its noobs then it's easy game.
    Almost exclusively BGs for me, and the damage difference probably comes down mostly to the difference between Mag and Stam (and maybe CP allocation, since I don't care about that very much - rarely do much PvE or CP-PvP).
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