You will find spear training warriors in Murkmire... just take a look around in dead-water village sometime!I have something interessing:
go to Skywatch in Aurridion to fighters guild, just outside you will see two couples of training fighters and all 4 of them are using spears and if you look for some time at then you will notice they have atleast 5 different animations to use like for full skilline
...though that would not fit, seeing how ALL the two-handed skills are "slashing" type attacks, and spears would be more... "poking"...phaneub17_ESO wrote: »The way I see it Spears wouldn't have its own skill line so it would fall under the two-handed skill line...
TheShadowScout wrote: »You will find spear training warriors in Murkmire... just take a look around in dead-water village sometime!I have something interessing:
go to Skywatch in Aurridion to fighters guild, just outside you will see two couples of training fighters and all 4 of them are using spears and if you look for some time at then you will notice they have atleast 5 different animations to use like for full skilline
I can see it now, equip a spear and everyone looks like a Templar.
phaneub17_ESO wrote: »The way I see it Spears wouldn't have its own skill line so it would fall under the two-handed skill line, then they would have to create its own passive category possibly the "daggers" of two-handers providing critical strike bonus. They have to rework the animations as the usually weapon swing of swords, axes, and maces won't look right such as using a Charge attack would look funny swinging a spear in an overhead smash when its better suited to be in a thrusting motion. And possibly the most annoying thing is having to create art assets for EVERY single motif that exists in the game.
They're also not doing something like this for free, it doesn't really add much to the game except more work on their part without having it give them any revenue for doing it. Maybe one day they will do a Weapons Pack DLC that includes a whole variety of weapons that includes spears, but they they have to wonder how well would it sell and if it be worth the effort in doing so.
I have something interessing:
go to Skywatch in Aurridion to fighters guild, just outside you will see two couples of training fighters and all 4 of them are using spears and if you look for some time at then you will notice they have atleast 5 different animations to use like for full skilline
I have something interessing:
go to Skywatch in Aurridion to fighters guild, just outside you will see two couples of training fighters and all 4 of them are using spears and if you look for some time at then you will notice they have atleast 5 different animations to use like for full skilline
Dusk_Coven wrote: »There are spears in-game as cosmetic items / non-interactable furniture objects, but spears haven't been playable since Elder Scrolls III: Morrowind. What happened?
LennoxPoodle wrote: »It's not that bad that they aren't in though. It's a big bulky weapon of war and not a sidearm suited for an adventurer.
Dusk_Coven wrote: »LennoxPoodle wrote: »It's not that bad that they aren't in though. It's a big bulky weapon of war and not a sidearm suited for an adventurer.
Unless they're saving it for an eastern tradition skill line where it is more staff than western style pike/polearm. In such a case they could combine it with staff fighting and make the various types of polearms into mere motifs. That Hakoshae Festival costume picture has a Japanese-y background that hints at some future expansion in that style.
I think spear would fit under 2h weapons to have a weapon to give crit, like daggers do on dual wield.
How the dizzying swing animation would work with a spear though, I don't know
LennoxPoodle wrote: »Spears would work better as a control and aoe based tanking weapon anyway.
LennoxPoodle wrote: »Spears would work better as a control and aoe based tanking weapon anyway.
Considering spears are weapons you thrust into an enemy, I fail to see how they would be AoE weapons. Unless they have some pierce-through mechanic, then they would have some sort of line-AoE, but that's it.
Putting them in the game would demand doing multi-player animations that would take the game-play into a completely different direction.