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NightBlade and Necromancer With Staff Feels Weird

Vaerth
Vaerth
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Both NB and Necro feel very off using a lighting or fire staff.Does not match class skill themes to me at all. Is it just me? lol

To me, Ice feels much better to match the undead / blood theme of Magicka NB and Necro. But that is tanking only now. Lightning skeletons feel, forced, and not in theme with death magic. Do you run a NB or Necro with a staff?
Pact Bloodwraith
  • phaneub17_ESO
    phaneub17_ESO
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    Just forego the 2 points in Tri-Focus if you want to avoid the tanking portion.
  • kaisernick
    kaisernick
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    Just forego the 2 points in Tri-Focus if you want to avoid the tanking portion.

    if i do does that mean i wont taunt?
    i do feel the same for necro but dont want to make a tank.
  • zvavi
    zvavi
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    If you read the passive you will see that it is the reason ice heavies taunt
    Edited by zvavi on June 14, 2019 10:27PM
  • Rex-Umbra
    Rex-Umbra
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    So annoyed they have still not either added a new staff for dark magic or at least allow duel wield to have its damage based off highest stat in regards to heavy/light attacks same with snb. Just makes no sense especially mnb.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Feels just fine to me, this is not a traditional necro obviously, since there is lightning, see mystic siphon and skeletal arcanist.
  • max_only
    max_only
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    Nightblade with staff is just unnatural imo. NightBLADE.

    Necro with anything other than staff feels unnatural to me. It should be a caster, a wizard. Anything else just feels like every other class. All my stam classes have the same exact skills. Every single one. Effective but boring af.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Anhedonie
    Anhedonie
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    Lightning is the best fit. Ever watched Frankenstein?
    Profanity filter is a crime against the freedom of speech. Also gags.
  • TheShadowScout
    TheShadowScout
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    Vaerth wrote: »
    Both NB and Necro feel very off using a lighting or fire staff...
    Indeed, and we KNOW some NPCs get coldfire staves, and reddish-black staves too... heck, they even have purple magic staves, and we players don't!
    200px-ON-npc-Severin_Charnis.jpg200px-ON-npc-Dremora_Fearkyn.jpg200px-ON-npc-Hedge_Wizard.jpg

    But this has been said before: https://forums.elderscrollsonline.com/en/discussion/461339/proposition-new-staff-for-new-necromancer
    ...and it would really be useful to have more staff options, but... I have been saying that for quite a while:
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)

  • LadyLethalla
    LadyLethalla
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    My main, NB, was originally stam but I respecced her as mag to do VMA. She's still mag. I use a fire staff, and I like it better than bow/ DW. I'll never do vet Trials on her and I'll never race change her from Redguard either, but I'm having fun so it's all good.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • zvavi
    zvavi
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    My main, NB, was originally stam but I respecced her as mag to do VMA. She's still mag. I use a fire staff, and I like it better than bow/ DW. I'll never do vet Trials on her and I'll never race change her from Redguard either, but I'm having fun so it's all good.

    You don't have to race change to do trials
  • D0PAMINE
    D0PAMINE
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    I do miss DW Magblades
  • Xerikten
    Xerikten
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    it is you B)
  • CaptainBones
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    You're not the only one. I was really hoping that they would add some kind of coldfire or dark magic staff to the game with necromancer but for some reason they didn't. I've been using the same three elements for years now and i think it's about time we had a new element/energy type. Wardens could get some kind of nature magic and necro's could get some kind of dark magic. NPC's use them so why can't we? The closest i can get to fit the theme is ice because I've kinda gone for a lich caster necro but that element now only seems like it's useful for tanking. Compared to my lightning/fire sorc he seems underpowered using ice.

    They could have at least just reskinned fire or something by making coldfire, it doesn't have to drastically change the game. I just want to use something that fits necromancer and traditional fire and lightning just doesn't cut it at all. The one element that comes closest is more for tanking and my character was built around being a dps caster and not a tank. Ice just doesn't compete with the other two at dps.

    I think they need to add it. It wouldn't take that much effort as they are already in the game used by npc's and the game doesn't have to be drastically changed because of it. Some people seem scared that it would cause unnecessary problems but it can only do good in my opinion. I honestly don't feel like playing my necro even though it's my favourite class thematically. I feel like i have to use fire or lightning to feel as powerful as my sorc when it doesn't fit the theme I'm going for. If they added the ability to use coldfire or dark magic staves that can be used for dps i would literally never come off my necro.

    Edit: they should add nature magic and blood magic as resto staff types as well. Self heals for blood staff would be cool. My NB is a vampire stam tank but I'd definitely make a vampire nb bloodmage if they added blood staves.
    Edited by CaptainBones on September 3, 2019 5:24PM
  • red_emu
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    Problem is, if they add another staff type, they will have to also add 7 new weapon skill lines for stam or there will be an outrage
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Noxavian
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    Feels just fine to me, this is not a traditional necro obviously, since there is lightning, see mystic siphon and skeletal arcanist.

    Ah yes, because having more options is bad I guess? Just because something feels fine for you doesn't mean there is no room to make it better or feel good for other people as well. Especially if it wouldn't hurt you since you're already satisfied with the default thing.
  • carlos424
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    Vaerth wrote: »
    Both NB and Necro feel very off using a lighting or fire staff.Does not match class skill themes to me at all. Is it just me? lol

    To me, Ice feels much better to match the undead / blood theme of Magicka NB and Necro. But that is tanking only now. Lightning skeletons feel, forced, and not in theme with death magic. Do you run a NB or Necro with a staff?

    How about a necro with a bow and two daggers? Lol.
  • Holycannoli
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    max_only wrote: »
    Nightblade with staff is just unnatural imo. NightBLADE.

    Necro with anything other than staff feels unnatural to me. It should be a caster, a wizard. Anything else just feels like every other class. All my stam classes have the same exact skills. Every single one. Effective but boring af.

    Necro with stamina is more a deathknight, if that helps.
  • MartiniDaniels
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    Given that ice staff is considered suboptimal even for tanking, I don't see a single reason not to make it dps weapon... give it 8% to direct damage (fits slam of ice hit nature), while inferno will be 8% to ST dots and lightning 8% to aoe. Keep blocking bonuses for ice but remove taunt (it is absolutely useless taunt even more now because inner fire/rage cost is finally cheap).
  • OG_Kaveman
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    Noxavian wrote: »
    Feels just fine to me, this is not a traditional necro obviously, since there is lightning, see mystic siphon and skeletal arcanist.

    Ah yes, because having more options is bad I guess? Just because something feels fine for you doesn't mean there is no room to make it better or feel good for other people as well. Especially if it wouldn't hurt you since you're already satisfied with the default thing.

    Considering the OP asked "is it just me", the person you have quoted there's reply is a perfectly reasonable reply. If anything your response is a bit condescending. As the person you have quoted didn't say anything about not having more options or they would be against more.
    Edited by OG_Kaveman on September 4, 2019 4:15AM
  • Recent
    Recent
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    I agree with you op. My magblade feels odd with 2 fire staves.
    Would be good if we had more necro type weapons effects like dark magic or purple dark smoke eminating from necro staff...like gloam woolf effect.
    Edited by Recent on September 4, 2019 4:17AM
  • Daedric_NB_187
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    max_only wrote: »
    Nightblade with staff is just unnatural imo. NightBLADE.

    Necro with anything other than staff feels unnatural to me. It should be a caster, a wizard. Anything else just feels like every other class. All my stam classes have the same exact skills. Every single one. Effective but boring af.

    Necro with stamina is more a deathknight, if that helps.

    That's how I play mine as. Though I wish two handed was on par with dual wield because, to me, it fits better with the deathknight anesthetic.
  • snoozy
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    Rex-Umbra wrote: »
    So annoyed they have still not either added a new staff for dark magic or at least allow duel wield to have its damage based off highest stat in regards to heavy/light attacks same with snb. Just makes no sense especially mnb.

    agree 100%
    would love to play magblade but fighting with a stick just feels wrong for rp reasons

    also i wish they would add some sort of green/nature magic staff for wardens
    PC EU
  • kind_hero
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    max_only wrote: »
    Nightblade with staff is just unnatural imo. NightBLADE.

    Necro with anything other than staff feels unnatural to me. It should be a caster, a wizard. Anything else just feels like every other class. All my stam classes have the same exact skills. Every single one. Effective but boring af.

    It is NightSTAFF now :)

    Probably it will be very complicated to make new weapon skills for magicka nightblade, but some visual customisation to better fit the class/role/lore would be great. Maybe change the appearance of the staff into one of the weapons the nightblade summons for certain attacks (like impale, or incap. strike). I would like the nightblade to have his/her weapon hidden... the rest could be the same (just because I realise it is to late to change the weapon lines now)
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • richo262
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    They should rejig ice staff to be offensive and make an Alteration Staff for tanking. It doesn't even need many skills on it, just passives. At least 1 skill to proc enchant with and perhaps a couple of defensive skills.
  • Calboy
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    I hate how zos pigeon holes magicka users to use certain elements with destruction staffs. The type of element should change depending on the class using it.

    Sorcerer: lightning
    Dragonknight: fire
    Nightblade: dark magic
    Templar: light magic
    Warden: frost
    Necromancer: dark magic

    I hate hate hate using a fire destro on a sorcerer, it just completely ruins the theme for me.
  • Grianasteri
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    Vaerth wrote: »
    Both NB and Necro feel very off using a lighting or fire staff.Does not match class skill themes to me at all. Is it just me? lol

    To me, Ice feels much better to match the undead / blood theme of Magicka NB and Necro. But that is tanking only now. Lightning skeletons feel, forced, and not in theme with death magic. Do you run a NB or Necro with a staff?

    I run an Ice staff on my Necro tonk, & agree this feels right for the theme.

    I have two NB characters and neither use a destro staff, though one is a dps/healer hybrid and he has a resto staff.

    Thematically, yeah, neither lend themselves well to lightning or fire. it just feels wrong.
  • Hazurko_RaShan
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    Vaerth wrote: »
    Both NB and Necro feel very off using a lighting or fire staff.Does not match class skill themes to me at all. Is it just me? lol

    To me, Ice feels much better to match the undead / blood theme of Magicka NB and Necro. But that is tanking only now. Lightning skeletons feel, forced, and not in theme with death magic. Do you run a NB or Necro with a staff?

    nightblades make great healers though.... unless you get magicka skill line for melee weapons, you have to use them staffs.
  • Nordic__Knights
    Nordic__Knights
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    Calboy wrote: »
    I hate how zos pigeon holes magicka users to use certain elements with destruction staffs. The type of element should change depending on the class using it.

    Sorcerer: lightning
    Dragonknight: fire
    Nightblade: dark magic
    Templar: light magic
    Warden: frost
    Necromancer: dark magic

    I hate hate hate using a fire destro on a sorcerer, it just completely ruins the theme for me.

    But I run burning spell-weave on my Templar light magic ain't going to help it where but flame does
  • TheShadowScout
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    Calboy wrote: »
    I hate how zos pigeon holes magicka users to use certain elements with destruction staffs. The type of element should change depending on the class using it...
    ...which -WOULD- then pigeon-hole the classes to use certain elements evern more!!!

    Now, I would have loved it if all the classes only had two skill lines, and you could freele select a third "elemental affinity" skill line for more character diversity... like: fire (DPS/DoT), ice (DPS/Tank), shock (DPS/splash), stone (Tank/DPS), shadow (DPS/Stealth) and spirit (Heals)... alas, noone asked me when they made the game.

    Thus... in my opinion, the best way to go now is... give us -more- choices instead of limiting the ones we have by staves doing auto-element selection per class... (BtW, necromancer would have to be "coldfire" in your list)

    And thus...
    Vaerth wrote: »
    Both NB and Necro feel very off using a lighting or fire staff...
    Indeed, and we KNOW some NPCs get coldfire staves, and reddish-black staves too... heck, they even have purple magic staves, and we players don't!
    200px-ON-npc-Severin_Charnis.jpg200px-ON-npc-Dremora_Fearkyn.jpg200px-ON-npc-Hedge_Wizard.jpg

    But this has been said before: https://forums.elderscrollsonline.com/en/discussion/461339/proposition-new-staff-for-new-necromancer
    ...and it would really be useful to have more staff options, but... I have been saying that for quite a while:
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
  • Moonsorrow
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    Given that ice staff is considered suboptimal even for tanking, I don't see a single reason not to make it dps weapon... give it 8% to direct damage (fits slam of ice hit nature), while inferno will be 8% to ST dots and lightning 8% to aoe. Keep blocking bonuses for ice but remove taunt (it is absolutely useless taunt even more now because inner fire/rage cost is finally cheap).

    Frost staff Taunt should be on the Frost Clench, been saying this for ages, make it have armor debuffs (Major Breach & Fracture) like SnB taunt has, can remove the Immobilize so it is not "too much" for the pvp nerflings. That way the taunt would be competitive, fast enough to use (the heavy attack taunt is not user friendly at many situations). Ice staff would still not have the extra enchant and so on what SnB gives, but atleast taunt would be decent.
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