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Necro Empowering Grasp

Kolache
Kolache
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Regarding:
Hitting your Skeletal Mage or Spirit Mender enhances them for 5 seconds, increasing their effectiveness by 40%.

Could we possibly get this changed to where simply casting the spell empowers the Mage/Mender regardless of whether or not you hit them? It's a neat mechanic and all but with the way pets position themselves sometimes it's sorta like adding all the fun of chasing your own merchant summon in lag to combat.
Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Iskiab
    Iskiab
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    Kolache wrote: »
    Regarding:
    Hitting your Skeletal Mage or Spirit Mender enhances them for 5 seconds, increasing their effectiveness by 40%.

    Could we possibly get this changed to where simply casting the spell empowers the Mage/Mender regardless of whether or not you hit them? It's a neat mechanic and all but with the way pets position themselves sometimes it's sorta like adding all the fun of chasing your own merchant summon in lag to combat.

    Agreed. I like this ability along with the other morph that snares and immobilizes, but even then I’m not sure if that’s be enough to make it worth using.

    The ability needs to do damage along with the other effects to be a solid ability.

    For this morph the only way I’ve figured out to consistently get the effect is when chasing someone in pvp since it spawns on you going forward, so you have to cast it and move into the effect and drag your spawns with you.
    Edited by Iskiab on June 15, 2019 3:08AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Skullstachio
    Skullstachio
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    I second the notion, because the pet summons are “temporary” the empowerment from empowering grasp should be permanent on said summons because when a summon expires, resummoning it means having to recast empowering grasp which in turn can be a minor Magicka depravation. But only lasting 5 seconds on affected summons means coughing up more Magicka just to maintain empowered upkeep on said summons to min-max potential damage from the temporary summons.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
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