Lightspeedflashb14_ESO wrote: »But if you do worry about it, the fastest way to generate corpses as a necro is intensive mender, you can get a corpse every 4 seconds, as when you recast a skill that generates corpses, it still provides a corpse, given that at least half the length of the spell has elapsed. Meaning that since the intensive mender has a skill length of 8 seconds, you can recast the skill after 4 seconds to get a corpse. Again, this really is only useful on a tankcer, healers and DPS, especially Stam dps, don't have to worry about it. Mean outside of the detonating siphon/mystic siphon but blastbones ought to be covering you there.
Seraphayel wrote: »The title says pretty much all I wanted to ask. I just started playing Elsweyr some days ago and created a Necromancer. I am totally confused by the Corpse mechanic. Not only are the sources for artificially generated corpses very sparse, the entire thing feels super clunky and due to a missing indicator or counter or whatever I have absolutely no idea how many corpses I have available (if at all). So many skills get improved by corpses yet the amount of corpses I generate is rather small - is there a trick on how to deal with this? I mean sure in dungeons where a ton of mobs die fast you will have corpses en masse but besides that?
Seraphayel wrote: »So do I understand this right, it’s actually not enough to create corpses that last somewhat like 2 seconds but to improve your skills you must actually target the corpse with your skill (like Graveyard needs to be placed around the corpse to get its buff) - is this the case for every skill?
I mean the mechanic itself is interesting but how can you butcher a class with such a clunky mechanic: short duration, no UI indicator, only few ways to generate them, can’t generate them directly on purpose - I mean did any of the devs actually try this mechanic under live circumstances?
can other necros use your corpses? this appears to be the case when fighting dragons every once in a while.
Seraphayel wrote: »So do I understand this right, it’s actually not enough to create corpses that last somewhat like 2 seconds but to improve your skills you must actually target the corpse with your skill (like Graveyard needs to be placed around the corpse to get its buff) - is this the case for every skill?
I mean the mechanic itself is interesting but how can you butcher a class with such a clunky mechanic: short duration, no UI indicator, only few ways to generate them, can’t generate them directly on purpose - I mean did any of the devs actually try this mechanic under live circumstances?