Nemesis7884 wrote: »the placement of the wayshrines vs. where the dragons are is a bit annoying at times to be honest...i wish they would have made it a bit easier / faster to reach the dragons
mann9753b16_ESO wrote: »Nemesis7884 wrote: »the placement of the wayshrines vs. where the dragons are is a bit annoying at times to be honest...i wish they would have made it a bit easier / faster to reach the dragons
There is nothing about these Dragons that has to be made easier.
I mean, I don't know why they need to land in random spots anyway. One is always up when I check (sometimes several up at the same time) and the next one is respawning not long after one dies. That's like creating five copies of the same world boss, making them spawn in different locations but making sure that one of them will always be up...
So.. mechanically speaking there'd be no difference than if they just made one 'dragon roost' boss area with one dragon world boss that was on a longer respawn timer.
DragonA spawns North with GroupA fighting it, DragonB spawns South with GroupB fighting it (because they were closest to these). Players in the middle of the map can decide if they want to ride North or South, but chances are that when they get there and kill that dragon, the other one will be dead by the time they're finished. So they killed one dragon. Then DragonC spawns to the East and players have to port/ride there to catch it in time.But there would be a difference? Currently, there is almost always a dragon available to fight somewhere in the world. What you propose is to have 1 location with a long respawn. So, effectively, never any chance that another dragon is ready the moment you kill 1.I mean, I don't know why they need to land in random spots anyway. One is always up when I check (sometimes several up at the same time) and the next one is respawning not long after one dies. That's like creating five copies of the same world boss, making them spawn in different locations but making sure that one of them will always be up...
So.. mechanically speaking there'd be no difference than if they just made one 'dragon roost' boss area with one dragon world boss that was on a longer respawn timer.
Dragons are not world bosses. They are more like Dolmens. Dolmens spawn in a rotation and there is always one ready to go. And, from a wayshrine standpoint, Dragons are far more forgiving. There aren't any dragon spawn locations that required you to swim or ride halfway across the map from a wayshrine.