if you're playing in a group i'd use Clever Alch/VD no group Spinner's/VD with Balorgh as helm if possible if not then Grothdar
Magika for starters. NB, Race idc since they are pretty balanced. Gear is vicious death and whatever else has high damage. Grothdar is probably best set for this.
Skills Proximity Det, impale, Sap Essence, Cloak, and Soul Tether for ult. I used a spell damage potion just before getting this started for obvious reasons.
Not sure if I have left anything out, but not in game to double check. That is a good start regardless.
You might need to see if you can get Camouflaged Hunter on your front bar for Minor Berserk. Doing so is very awkward but there isn't another great place for it. If you don't run Balorgh then you could run Slimecraw...
Definitely. I wouldn’t suppose it would be too awkward on magblade just hit your buffs up, proxy, stealth for guaranteed crit and crouch then go in with a lotus when proxy is going to hit, tether, start spamming your saps. I’m going to try out bombing tonight for first time since my emp run 2 years ago, sounds fun after I burnt myself out on it in thieves guild lolYou might need to see if you can get Camouflaged Hunter on your front bar for Minor Berserk. Doing so is very awkward but there isn't another great place for it. If you don't run Balorgh then you could run Slimecraw...
HEBREWHAMMERRR wrote: »Also, don’t forget you have access to Major berserk through reaping mark. Free to cast now just make sure you find the squishiest target, if he dies and you’ve got a set like grothdaar on that major + minor with sap spam just may proc some extra VDs after your initial burst.
Yup, officer in Havoc. Played an archmage named Alair, and a KotBS named Selwyn on Avelorn.
Yup, officer in Havoc. Played an archmage named Alair, and a KotBS named Selwyn on Avelorn.
Very cool, love seeing WAR alum in other games. I played mostly on Gorfang, main was a Choppa/ Warrior Priest, Ripfang (Choppa) Grimwield (WP). Tons of alts too. Played with Opprimo Umbra, Arsenal, and a few others.
Magblade
VD, Spinners, Balorgh
It's a pretty potent combo.
1 Infused, 2 Bloodthirsty, 3 Max spell damage.
Infused large pieces max magic, divines small pieces, also max magic. Lovers mundus is probably best, get as much penetration as possible.
Lightning staff. The AOE boost is valuable and you no longer need to slot a destro skill to make the passive work.
Hum, lightning you’d think would be the best choice of staff but fire might do well. If there are vampires in the cluster killing one will set off the vicious death chain reaction.
OlumoGarbag wrote: »Stamina necro is the best bombblade atm
Each sword is a 2,5% damage increase or 5% damage total, plus the damage bonus vs cc’d players..
Lightning is 8% more aoe damage.
Fire has a bonus to ST abilities which would be not the best, buy vampires take 25% or something more fire damage.
Bombing isn’t my thing so I’m no expert, when I’ve been on the receiving end it’s usually because a glass canon noob is standing by me and dies, starting a vicious death chain reaction.
Maybe someone else can help more.
Lightning boosts all of your AOE damage. And everything in your bomb outside of execute is AOE. It's an 8% damage increase to AOE abilities.
Dual wield gives you a 5% increase to all damage.
However, the destro staff comes with a passive 10% penetration bonus and a increase in applying status effects.
Back when you were forced to slot a skill for those passive abilities, and before enchants were halved on dual wield weapons, dual wield worked out a bit better due to bar space reasons. But, now you get the destro passives just for having the weapon equipped. And, whatever enchant you are using is full power. It makes it far better to front bar than the old dual wield method.
Lightning boosts all of your AOE damage. And everything in your bomb outside of execute is AOE. It's an 8% damage increase to AOE abilities.
Dual wield gives you a 5% increase to all damage.
However, the destro staff comes with a passive 10% penetration bonus and a increase in applying status effects.
Back when you were forced to slot a skill for those passive abilities, and before enchants were halved on dual wield weapons, dual wield worked out a bit better due to bar space reasons. But, now you get the destro passives just for having the weapon equipped. And, whatever enchant you are using is full power. It makes it far better to front bar than the old dual wield method.
That helps a lot for the breakdown, I do appreciate it!!! For non-cp do you prefer sharpened or nirnhoned?
However, the destro staff comes with a passive 10% penetration bonus and a increase in applying status effects.
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Lightspeedflashb14_ESO wrote: »your tooltip will be bigger with swords, not just because of the 6%(and it is 6% now @jaws343, @Iskiab, the game floors every percentage based damage amp, so the old 2.5% was only 2% in game, so they "buffed" it to 3% per sword, or 6% for both) but becuase the base spell damage is higher (1572 with dual swords VS 1335 for a lightning destro) and you get to use full nirnhoned + half a sharpened. nirnhoned alone will bring you spell damage up to 1772. so you are looking at a difference of 437 spell damage plus an extra 1286 spell pen and 6% damage boost VS 8% amp to only your aoe damage.