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Let's talk about Nature's Gift (Warden passive)

Olupajmibanan
Olupajmibanan
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Greetings to everyone.

Today I want to discuss the Nature's Gift passive from Warden skill line - Green Balance.

Nature's gift:
When you heal an ally with a Green Balance ability, gain 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur every 1 second.

This passive would be great if not for three problems:
1. It does not procs from overheals.
2. It does not proc when healing self.
3. When ally presses the synergy from your Healing Seed, the HoT is counted towards the ally's healing and not the Warden's thus not procing Nature's Gift passive.

The first problem is pretty understandable and I am ok with it. But the second one is indeed a problem of design. The passive is restrictive on it's own since you must heal with green balance ability (no other heals such as vigor) and you must actually heal with it and not overheal.

I don't think it is right to have a class passive that completely does not work in solo content including the Maelstrom Arena. Just imagine a new player that reads the passive and thinks to himself: "that sounds pretty cool". Than he spends hours trying to realize why no resource return occurs at all.

Also, while damage dealers (and healers to some extent) can very reliably proc the passive in group content via Lotus Flower, tanks have no reliable way of procing it. Lotus flower is of limited use for tanks since they do little to no light attacks and Nature Grasp would cause a lot of positioning problems. Fungal Growth and Healing Seed are one time use spells only. The only skills left are Secluded Grove (which is an ultimate) and Living Vines which work very very strangely (sometimes you can use it 5 times in a row and all 5 will apply to you instead of your allies even if facing towards them).

My suggestion is to make Nature's Gift passive proc from self-heals. It would solve both issues: solo players would be able to proc it and tanks would finally have reliable ways of procing it.

What do you guys think?
  • xylena_lazarow
    xylena_lazarow
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    Buff the duration of Vines to at least 15 seconds, and make it always prioritize the caster (or give it a morph like Ward Ally from the Resto tree where it's guaranteed to apply to the caster and one ally).
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Olupajmibanan
    Olupajmibanan
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    Buff the duration of Vines to at least 15 seconds, and make it always prioritize the caster (or give it a morph like Ward Ally from the Resto tree where it's guaranteed to apply to the caster and one ally).

    You can always prioritize caster by facing away from your group. It can target only targets you are facing.

    But the problem is, as a tank I want to put vines on multiple players to increase my odds of getting resources from Nature's Gift. But the ability works so badly that even if you face towards your group and all of you are at full health, it will always put on you, the caster (no matter if you already have it active and others don't).

    And your solution would not help solo players. They would still have a non-working passive.
    Edited by Olupajmibanan on June 12, 2019 5:35PM
  • Iron_Blurr
    Iron_Blurr
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    I think all of the green balance passives should be redesigned. As a pve warden dps i feel like i leveled the entire skill line for nothing since none of the passives are useful and none of the active abilities do damage.
    Compare this to every other classes passives and you will see how bad these passives are.
  • Taleof2Cities
    Taleof2Cities
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    Iron_Blurr wrote: »
    I think all of the green balance passives should be redesigned. As a pve warden dps i feel like i leveled the entire skill line for nothing since none of the passives are useful and none of the active abilities do damage.
    Compare this to every other classes passives and you will see how bad these passives are.

    Nope.

    Any lack of DPS in the Warden class is not embedded in the Green Balance line ... which is primarily dedicated to healing and buffs. The passives are very good for my Warden Healer.

    If Wardens are going to improve DPS-wise, it would be improvements in either Animal Companions or Winter's Embrace.

    In other words, stop using your tunnel vision in thinking that Wardens can only do one role (DPS). ;)
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Iron_Blurr wrote: »
    I think all of the green balance passives should be redesigned. As a pve warden dps i feel like i leveled the entire skill line for nothing since none of the passives are useful and none of the active abilities do damage.
    Compare this to every other classes passives and you will see how bad these passives are.

    Nope.

    Any lack of DPS in the Warden class is not embedded in the Green Balance line ... which is primarily dedicated to healing and buffs. The passives are very good for my Warden Healer.

    If Wardens are going to improve DPS-wise, it would be improvements in either Animal Companions or Winter's Embrace.

    In other words, stop using your tunnel vision in thinking that Wardens can only do one role (DPS). ;)

    That's part of the problem, warden dps have one tree of passives whereas the 4 base classes have useful passives in all three skill trees.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Technically, there is a useful DPS skill, lotus blossom/green lotus, give you major prophecy/savagery. Just most people don't use it because you get the same buff from pots. The heal from that skill does hit other players and will proc the passive you are talking about.
  • Olupajmibanan
    Olupajmibanan
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    Technically, there is a useful DPS skill, lotus blossom/green lotus, give you major prophecy/savagery. Just most people don't use it because you get the same buff from pots. The heal from that skill does hit other players and will proc the passive you are talking about.

    Lotes does heal yourself as well but that does not proc Nature's Gift. The passive is absolutely not-working when playing solo.

    That's the problem I am talking about.
    You actualy pointed out exactly what I wanted to say. DDs (and also healers) have way of reliably proc the passive via Lotus Flower. But tanks way of proccing are limited to Living Vines which is a very bad ability in terms of casting (Regeneration is a smart skill, it can proc only on people that does not have it already. Living Vines should work the same but they work exactly other way around, it can proc even 5 times in a row on a target that does have it when no other target has it.). And finaly, solo player regardless of his spec have no way of proccing the passive which I find a major design flaw.

    Letting Nature's Gift work when healing self would solve all the issues.
    Edited by Olupajmibanan on June 16, 2019 1:56PM
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