TheGreatBlackBear wrote: »It's silly. Every single vet trial gives a piece of jewellery upon completion except sunspire. Having the last boss drop either a piece of jewellery or a weapon just adds to the amount of times you have to run it. You should be confident enough that quality of the trial would entice people to run it multiple times instead of creating artificial demand for the trial. Having only one drop chosen from every single weapon type and every single jewellery type in the game multiplied by four sets is incredibly annoying.
I think it is good with the system they have now.
Honestly was expecting purple jewellery for non HM clears... we got it easy this time around.
Oh, I already have 2 full sets of perfected Nahvii jewelry from there for my healer... giving the Lokk and Yoln pieces to my guild team who will use them in the trial.
Will be plenty of time to get it all
...and I apologize for not getting that the phrase "EVERY VET TRIAL" didn't include vCR and vAS
...and I apologize for not getting that the phrase "EVERY VET TRIAL" didn't include vCR and vAS
TheGreatBlackBear wrote: »Oh, I already have 2 full sets of perfected Nahvii jewelry from there for my healer... giving the Lokk and Yoln pieces to my guild team who will use them in the trial.
Will be plenty of time to get it all
...and I apologize for not getting that the phrase "EVERY VET TRIAL" didn't include vCR and vAS
Yawn. If anything you should apologise for being pedantic and missing the point. if you have the time/desire/,team to clear the trial over and over and over for a chance at jewellery then good for you. But, I have a life and don't agree with rng for rng's sake. Either something drops on a mode or it doesn't. All of this "chance" foolishness just artificially prolongs the process and makes people feel better about themselves for wasting hours after what could be profitless grinding. The fact of the matter is we have a precedent of getting jewellery after completing a full length trial. If zos wanted to gate perfected jewellery behind one of the hardmodes that would have been clear and easy to understand why, but there's no reason for the last boss not to drop gold imperfect jewellery to decon or something.
TheGreatBlackBear wrote: »ESO isn't WOW. Stop accepting bad implementation and saying thank goodness it's not worse. It least in Cloudrest I knew that if I wanted perfected body pieces we'd have to do +1 and for jewellery +2 and up. If appreciating clear instructions makes you casual then by all means. I'm a filthy casual.
TheGreatBlackBear wrote: »ESO isn't WOW. Stop accepting bad implementation and saying thank goodness it's not worse. It least in Cloudrest I knew that if I wanted perfected body pieces we'd have to do +1 and for jewellery +2 and up. If appreciating clear instructions makes you casual then by all means. I'm a filthy casual.
TheGreatBlackBear wrote: »It's silly. Every single vet trial gives a piece of jewellery upon completion except sunspire. Having the last boss drop either a piece of jewellery or a weapon just adds to the amount of times you have to run it. You should be confident enough that quality of the trial would entice people to run it multiple times instead of creating artificial demand for the trial. Having only one drop chosen from every single weapon type and every single jewellery type in the game multiplied by four sets is incredibly annoying.
vCR +0 does not drop jewelry
vCR +1 does not drop jewelry
vAS drops jewelry, but in overland sets.
TheGreatBlackBear wrote: »I wasn't counting cloudrest and asylum because they're mini trials. Sunspire can and should be compared maw, hof and craglorns based on its structure and length. But if you're cool with jewellery being not guaranteed upon completion that's fine. Have fun running it for a chance at a drop.
Or at least let the chests offer perfected drops and purple perfected jewelry, not being able to get perfected drops from the chests just intensifies the grind. That is of course after console gets the patch where you can't just farm chests without killing adds and bosses
I'll tell you what's really bad - that a single run of vet Cloudrest will drop ONE piece of perfected gear (with a chance at it being a piece of jewelry only on vCR+2 or vCR+3). And that if that item turns out to be a useless piece for the set (i.e., a Relequen staff or Siroria sword) then you might as well have gotten absolutely nothing for having completed some of the most difficult content in the game. What they need to do is have ALL set pieces that drop anywhere in veteran Cloudrest and Sunspire be perfected pieces. Even from the chests in vSS (which, with them only appearing after killing at least one of the dragons now, one would still need to defeat a very difficult boss to obtain any perfected gear from that trial.)
EDIT: OR instead of dropping the perfected pieces directly, drop a non-perfected set piece along with a consumable item that can be used to upgrade one non-perfected set piece from the same trial into a perfected piece. Although that might end up making it too easy instead.
I haven't done vet Cloudrest or Sunspire yet, but the extreme grind-y nature of getting enough perfected pieces in order to be able to actually use them makes me very much NOT be looking forward to it.