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Why exactly is jewellery not guaranteed in vet Sunspire?

TheGreatBlackBear
TheGreatBlackBear
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It's silly. Every single vet full length trial gives a piece of jewellery upon completion except sunspire. Having the last boss drop either a piece of jewellery or a weapon just adds to the amount of times you have to run it. You should be confident enough that quality of the trial would entice people to run it multiple times instead of creating artificial demand for the trial. Having only one drop chosen from every single weapon type and every single jewellery type in the game multiplied by four sets is incredibly annoying.
Edited by TheGreatBlackBear on June 11, 2019 2:10PM
  • tmbrinks
    tmbrinks
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    It's silly. Every single vet trial gives a piece of jewellery upon completion except sunspire. Having the last boss drop either a piece of jewellery or a weapon just adds to the amount of times you have to run it. You should be confident enough that quality of the trial would entice people to run it multiple times instead of creating artificial demand for the trial. Having only one drop chosen from every single weapon type and every single jewellery type in the game multiplied by four sets is incredibly annoying.

    vCR +0 does not drop jewelry

    vCR +1 does not drop jewelry

    vAS drops jewelry, but in overland sets.
    Raid Leader - Nightfighters - Healer - Raiding Rainbow

    I do writs. Lots and lots of writs. I share the data.
    Thread: https://forums.elderscrollsonline.com/en/discussion/459690/tracking-daily-writ-reward-drop-rates-refining-rates
    Spreadsheet: https://docs.google.com/spreadsheets/d/1yQDUjYNQVsIFl0ktkbkSlfYPkzP6pgCOTMQ-qCuzfaI

    Main Character
    Elearium - Argonian Templar - EP - Dawnbringer - Tick-Tock Tormenter - Gryphon Heart - Immortal Redeemer - Extinguisher of Flames - Dro-m’Athra Destroyer - Flawless Conquerer - Former Empress - Master Angler - Grand Master Crafter - AR41 - 42.4k+ Achievement Points
    (True Genius - Bane of Thorns - No Rest for the Wicked - In Defiance of Death - Defanged the Devourer - Nature's Wrath - Depth's Defiler - Leave No Bone Unbroken)

    Top Scores
    vAA - 142,087
    vSO - 143,342
    vHRC - 143,151
    vMoL - 154,324
    vHoF - 217,849 (TTT)
    vAS - 113,052 (IR)
    vCR - 128,377 (GH)
    vSS - 176,542
    vKA - 225,167 (KW)
    vDSA - 44,719
    vBRP - 71,573
    vMA - 563,660
  • tmbrinks
    tmbrinks
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    Oh, I already have 2 full sets of perfected Nahvii jewelry from there for my healer... giving the Lokk and Yoln pieces to my guild team who will use them in the trial.

    Will be plenty of time to get it all :smile:

    ...and I apologize for not getting that the phrase "EVERY VET TRIAL" didn't include vCR and vAS :wink:
    Edited by tmbrinks on June 11, 2019 12:00PM
    Raid Leader - Nightfighters - Healer - Raiding Rainbow

    I do writs. Lots and lots of writs. I share the data.
    Thread: https://forums.elderscrollsonline.com/en/discussion/459690/tracking-daily-writ-reward-drop-rates-refining-rates
    Spreadsheet: https://docs.google.com/spreadsheets/d/1yQDUjYNQVsIFl0ktkbkSlfYPkzP6pgCOTMQ-qCuzfaI

    Main Character
    Elearium - Argonian Templar - EP - Dawnbringer - Tick-Tock Tormenter - Gryphon Heart - Immortal Redeemer - Extinguisher of Flames - Dro-m’Athra Destroyer - Flawless Conquerer - Former Empress - Master Angler - Grand Master Crafter - AR41 - 42.4k+ Achievement Points
    (True Genius - Bane of Thorns - No Rest for the Wicked - In Defiance of Death - Defanged the Devourer - Nature's Wrath - Depth's Defiler - Leave No Bone Unbroken)

    Top Scores
    vAA - 142,087
    vSO - 143,342
    vHRC - 143,151
    vMoL - 154,324
    vHoF - 217,849 (TTT)
    vAS - 113,052 (IR)
    vCR - 128,377 (GH)
    vSS - 176,542
    vKA - 225,167 (KW)
    vDSA - 44,719
    vBRP - 71,573
    vMA - 563,660
  • reprosal
    reprosal
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    I think it is good with the system they have now.

    Honestly was expecting purple jewellery for non HM clears... we got it easy this time around.
  • Donny_Vito
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    reprosal wrote: »
    I think it is good with the system they have now.

    Honestly was expecting purple jewellery for non HM clears... we got it easy this time around.

    I think it's the consistency that is bugging the OP and other players alike. A majority of the "full-length" trials drop jewelry on non-HM runs, while the new SS trial does not.

    It's as if they flip a coin to determine.
    Edited by Donny_Vito on June 11, 2019 1:51PM
  • TheGreatBlackBear
    TheGreatBlackBear
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    tmbrinks wrote: »
    Oh, I already have 2 full sets of perfected Nahvii jewelry from there for my healer... giving the Lokk and Yoln pieces to my guild team who will use them in the trial.

    Will be plenty of time to get it all :smile:

    ...and I apologize for not getting that the phrase "EVERY VET TRIAL" didn't include vCR and vAS :wink:

    Yawn. If anything you should apologise for being pedantic and missing the point. if you have the time/desire/,team to clear the trial over and over and over for a chance at jewellery then good for you. But, I have a life and don't agree with rng for rng's sake. Either something drops on a mode or it doesn't. All of this "chance" foolishness just artificially prolongs the process and makes people feel better about themselves for wasting hours after what could be profitless grinding. The fact of the matter is we have a precedent of getting jewellery after completing a full length trial. If zos wanted to gate perfected jewellery behind one of the hardmodes that would have been clear and easy to understand why, but there's no reason for the last boss not to drop gold imperfect jewellery to decon or something.
  • Reverb
    Reverb
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    tmbrinks wrote: »
    ...and I apologize for not getting that the phrase "EVERY VET TRIAL" didn't include vCR and vAS :wink:

    He meant “every vet trial except the ones that don’t support my point”
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • TheGreatBlackBear
    TheGreatBlackBear
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    @Reverb you do realise that before Sunspire came out Cloudrest was the only trial that doesn't give guaranteed jewellery for completion right? If you chose a random trial to do it's far more likely that you get a piece of jewellery than you don't. And if you wanted jewellery from cloudrest you knew exactly what configuration to do. It wasn't rng based.
  • reprosal
    reprosal
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    tmbrinks wrote: »
    Oh, I already have 2 full sets of perfected Nahvii jewelry from there for my healer... giving the Lokk and Yoln pieces to my guild team who will use them in the trial.

    Will be plenty of time to get it all :smile:

    ...and I apologize for not getting that the phrase "EVERY VET TRIAL" didn't include vCR and vAS :wink:

    Yawn. If anything you should apologise for being pedantic and missing the point. if you have the time/desire/,team to clear the trial over and over and over for a chance at jewellery then good for you. But, I have a life and don't agree with rng for rng's sake. Either something drops on a mode or it doesn't. All of this "chance" foolishness just artificially prolongs the process and makes people feel better about themselves for wasting hours after what could be profitless grinding. The fact of the matter is we have a precedent of getting jewellery after completing a full length trial. If zos wanted to gate perfected jewellery behind one of the hardmodes that would have been clear and easy to understand why, but there's no reason for the last boss not to drop gold imperfect jewellery to decon or something.

    People like this would have died in old MMO days where bosses dropped 2-3 pieces of loot for a 10 person raid in WoW and 5-6 for a 25 person raid PER weekly instance.

    If you are ‘casual’ don’t expect to have full sets day 1 unless you are a lucky person. It’s just how games are...
  • TheGreatBlackBear
    TheGreatBlackBear
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    ESO isn't WOW. Stop accepting bad implementation and saying thank goodness it's not worse. It least in Cloudrest I knew that if I wanted perfected body pieces we'd have to do +1 and for jewellery +2 and up. If appreciating clear instructions makes you casual then by all means. I'm a filthy casual.
  • jypcy
    jypcy
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    ESO isn't WOW. Stop accepting bad implementation and saying thank goodness it's not worse. It least in Cloudrest I knew that if I wanted perfected body pieces we'd have to do +1 and for jewellery +2 and up. If appreciating clear instructions makes you casual then by all means. I'm a filthy casual.

    Afaik gold jewelry is a guaranteed drop on naav hm. Yes it’s a break from precedent for full length trials, but Sunspire in itself isn’t a typical full length trial, including in terms of sets themselves. I think the break in precedent is justifiable because the whole thing is a new flavor of full length.

    And now you know what configuration to do for guaranteed gold jewels.
  • reprosal
    reprosal
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    ESO isn't WOW. Stop accepting bad implementation and saying thank goodness it's not worse. It least in Cloudrest I knew that if I wanted perfected body pieces we'd have to do +1 and for jewellery +2 and up. If appreciating clear instructions makes you casual then by all means. I'm a filthy casual.

    Nothing wrong with being casual.... but don’t expect full sets like I said in one run.
  • SoLooney
    SoLooney
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    It should def be a jewelry and a weapon drop on non hm, that trial is long and the bosses have a lot of health along with a bunch of add pulls. Not to mention if you wipe on navi, you have to kill those stupid beginning adds again.

    Having like 2 or maybe 3 people get jewelry per complete is frustrating, I think between my group, we got 2 lokke jewelry in 20 runs which is super frustrating considering we need at least 24 for our 8 stam, double that if we want 3 bloodthirsty and 3 infused

    Or at least let the chests offer perfected drops and purple perfected jewelry, not being able to get perfected drops from the chests just intensifies the grind. That is of course after console gets the patch where you can't just farm chests without killing adds and bosses
    Edited by SoLooney on June 11, 2019 3:40PM
  • reprosal
    reprosal
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    Long trial? You can finish it in around 45 minutes with a non crazy optimized group.
  • r34lian
    r34lian
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    tmbrinks wrote: »
    It's silly. Every single vet trial gives a piece of jewellery upon completion except sunspire. Having the last boss drop either a piece of jewellery or a weapon just adds to the amount of times you have to run it. You should be confident enough that quality of the trial would entice people to run it multiple times instead of creating artificial demand for the trial. Having only one drop chosen from every single weapon type and every single jewellery type in the game multiplied by four sets is incredibly annoying.

    vCR +0 does not drop jewelry

    vCR +1 does not drop jewelry

    vAS drops jewelry, but in overland sets.

    Ew that's some dumb ***
  • Ardan147
    Ardan147
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    I'll tell you what's really bad - that a single run of vet Cloudrest will drop ONE piece of perfected gear (with a chance at it being a piece of jewelry only on vCR+2 or vCR+3). And that if that item turns out to be a useless piece for the set (i.e., a Relequen staff or Siroria sword) then you might as well have gotten absolutely nothing for having completed some of the most difficult content in the game. What they need to do is have ALL set pieces that drop anywhere in veteran Cloudrest and Sunspire be perfected pieces. Even from the chests in vSS (which, with them only appearing after killing at least one of the dragons now, one would still need to defeat a very difficult boss to obtain any perfected gear from that trial.)

    EDIT: OR instead of dropping the perfected pieces directly, drop a non-perfected set piece along with a consumable item that can be used to upgrade one non-perfected set piece from the same trial into a perfected piece. Although that might end up making it too easy instead.

    I haven't done vet Cloudrest or Sunspire yet, but the extreme grind-y nature of getting enough perfected pieces in order to be able to actually use them makes me very much NOT be looking forward to it.
    Edited by Ardan147 on June 11, 2019 6:11PM
    Come and see, from the distant shores of Glenumbra, a real, live, DOG!
  • SidraWillowsky
    SidraWillowsky
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    I wasn't counting cloudrest and asylum because they're mini trials. Sunspire can and should be compared maw, hof and craglorns based on its structure and length. But if you're cool with jewellery being not guaranteed upon completion that's fine. Have fun running it for a chance at a drop.

    IMO it's the same as a mini-trial (on norm at least) but they tried to hide it by adding tedious waves of adds. It's still essentially walking from boring boss to boring boss with a few waves of things to kill in between. The bosses do not feel a whole lot different from the three mini-bosses in CR, but the fights are broken up into what seems to be three stages each to make it feel more intense, but in reality it's just a lot of filler that you apparently can't avoid... like that stupid Tarcyr boss in MoS that does that annoying hunt mechanic three times no matter how fast you're burning him. It's not a few seconds like the final boss in AS, it's a TON of time doing not much while the dragons fly around.

    Super tangent, but each time I run SS I get more and more annoyed and bored by it. And all I've been getting are pieces from that useless Nahv set. Not sure I can stomach the grind to get the Tooth of Lokhjskfhitsz set...
  • Ardan147
    Ardan147
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    SoLooney wrote: »
    Or at least let the chests offer perfected drops and purple perfected jewelry, not being able to get perfected drops from the chests just intensifies the grind. That is of course after console gets the patch where you can't just farm chests without killing adds and bosses

    Hell, I'd even be content to get blue pieces of perfected gear from chests; though I suppose it might also depend on one's perspective as some might find obtaining enough zircon to upgrade a piece of jewelry might be as much of a grind for some as doing repeated runs of vet trials currently is. That said, as expensive as it may be it is still possible to upgrade a blue necklace or ring to purple, but it is not possible, at all, to upgrade a regular set piece from Cloudrest or Sunspire to a perfected one.

    Come and see, from the distant shores of Glenumbra, a real, live, DOG!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I already ranted about this and got called for asking for handouts, but you are of course correct. The correct comparison is to that of the craglorn trials and VMOL as this is a full trial. Jewelry (purple, perfected) should be a guaranteed drop on vet mode. As you ramp up the difficulty, gold should come into the picture, and at max, it should be multiple drops IMO.

    The other issue is chests. These should drop perfected gear on Vet mode, assuming you must kill at least one boss to get to them. Right now, chests are 100% useless in VSS. People dont even open them. That is a big oversight IMO.
    Alliance/Platform: Ebonheart Pact - PC/NA - CP 1,300ish

    My Toons:
    DKs: Oreyn ßearclaw - Dunmer, Bear-m'Athra - Khajiit, Bearzilla - Argonian
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  • tmbrinks
    tmbrinks
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    Ardan147 wrote: »
    I'll tell you what's really bad - that a single run of vet Cloudrest will drop ONE piece of perfected gear (with a chance at it being a piece of jewelry only on vCR+2 or vCR+3). And that if that item turns out to be a useless piece for the set (i.e., a Relequen staff or Siroria sword) then you might as well have gotten absolutely nothing for having completed some of the most difficult content in the game. What they need to do is have ALL set pieces that drop anywhere in veteran Cloudrest and Sunspire be perfected pieces. Even from the chests in vSS (which, with them only appearing after killing at least one of the dragons now, one would still need to defeat a very difficult boss to obtain any perfected gear from that trial.)

    EDIT: OR instead of dropping the perfected pieces directly, drop a non-perfected set piece along with a consumable item that can be used to upgrade one non-perfected set piece from the same trial into a perfected piece. Although that might end up making it too easy instead.

    I haven't done vet Cloudrest or Sunspire yet, but the extreme grind-y nature of getting enough perfected pieces in order to be able to actually use them makes me very much NOT be looking forward to it.

    For Cloudrest

    vCR +0 drops a perfected weapon

    vCR +1 drops a perfected weapon AND a perfected body piece

    vCR +2 drops a perfected weapon, a perfected body piece, AND a purple perfected jewelry

    vCR +3 drops a perfected weapon, a perfected body piece, AND a gold perfected jewelry

    The difference between perfected and non-perfected is minor, it's only for the end-game raiders to squeeze out just a little bit more dps. It is certainly not going to make or break your build, as to whether or not you can clear any content in the game.
    Raid Leader - Nightfighters - Healer - Raiding Rainbow

    I do writs. Lots and lots of writs. I share the data.
    Thread: https://forums.elderscrollsonline.com/en/discussion/459690/tracking-daily-writ-reward-drop-rates-refining-rates
    Spreadsheet: https://docs.google.com/spreadsheets/d/1yQDUjYNQVsIFl0ktkbkSlfYPkzP6pgCOTMQ-qCuzfaI

    Main Character
    Elearium - Argonian Templar - EP - Dawnbringer - Tick-Tock Tormenter - Gryphon Heart - Immortal Redeemer - Extinguisher of Flames - Dro-m’Athra Destroyer - Flawless Conquerer - Former Empress - Master Angler - Grand Master Crafter - AR41 - 42.4k+ Achievement Points
    (True Genius - Bane of Thorns - No Rest for the Wicked - In Defiance of Death - Defanged the Devourer - Nature's Wrath - Depth's Defiler - Leave No Bone Unbroken)

    Top Scores
    vAA - 142,087
    vSO - 143,342
    vHRC - 143,151
    vMoL - 154,324
    vHoF - 217,849 (TTT)
    vAS - 113,052 (IR)
    vCR - 128,377 (GH)
    vSS - 176,542
    vKA - 225,167 (KW)
    vDSA - 44,719
    vBRP - 71,573
    vMA - 563,660
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