CritsTheBed wrote: »YOU WANTED FACTION LOCK.
YOU GOT IT.
“I like winning but it is not everything”vamp_emily wrote: »CritsTheBed wrote: »YOU WANTED FACTION LOCK.
YOU GOT IT.
I like faction lock. I like winning but it is not everything. I would rather work with players though good and bad time than play by the side of someone you can't depend on ( leaves to the other faction when you need them the most ).
“I like winning but it is not everything”vamp_emily wrote: »CritsTheBed wrote: »YOU WANTED FACTION LOCK.
YOU GOT IT.
I like faction lock. I like winning but it is not everything. I would rather work with players though good and bad time than play by the side of someone you can't depend on ( leaves to the other faction when you need them the most ).
Is such a beta response and why Murica is regressing.
CritsTheBed wrote: »This is for the CP campaign PC/NA. DC has zero scrolls rn, no sense in getting them back bc ep has full pop most of the time and take them back in an hour anyways. Ep is 13.5k ahead in score, almost full time emp and they camp the hammerspawn. Dont really care about the score but if you do youre gonna have a really bad time.
CritsTheBed wrote: »This is for the CP campaign PC/NA. DC has zero scrolls rn, no sense in getting them back bc ep has full pop most of the time and take them back in an hour anyways. Ep is 13.5k ahead in score, almost full time emp and they camp the hammerspawn. Dont really care about the score but if you do youre gonna have a really bad time.
CritsTheBed wrote: »Faction lock without pop balance was a terrible idea. And since we know they won’t/can’t balance pop it will continue to stay this way for the low pop faction. So many dc say they love the faction lock but complain to no end about the resulting imbalance.
CritsTheBed wrote: »People will always complain about something (faction swapping). Stating it was a terrible idea is my opinion and i stick it that just like you stick by your OPINION that faction lock is the only path for balance (its not btw). The same players who say faction lock is good are the exact same players who thinks everyone is cheating in cyro (bad players)
It will take dc loyalist (lol) losing til the end of the games life to admit it was a bad idea. The only pro anyone has listed is less zone trolls. DC as of right now still has no scrolls, 14k behind in score and next month another wave of dc are leaving for ep and ad. This is all a direct response to faction lock, i mean nothing else has changed in the game besides that.
CritsTheBed wrote: »DC as of right now still has no scrolls
danthemann5 wrote: »CritsTheBed wrote: »People will always complain about something (faction swapping). Stating it was a terrible idea is my opinion and i stick it that just like you stick by your OPINION that faction lock is the only path for balance (its not btw). The same players who say faction lock is good are the exact same players who thinks everyone is cheating in cyro (bad players)
It will take dc loyalist (lol) losing til the end of the games life to admit it was a bad idea. The only pro anyone has listed is less zone trolls. DC as of right now still has no scrolls, 14k behind in score and next month another wave of dc are leaving for ep and ad. This is all a direct response to faction lock, i mean nothing else has changed in the game besides that.
You're either a troll or your grasp on reality is tenuous. I will assume the latter and that you're actually interested in a discussion. What I presented was not a opinion, but a logical case. If locking the factions is not the only first step to balance as you claim, then what are the other options?
vamp_emily wrote: »CritsTheBed wrote: »DC as of right now still has no scrolls
Just an update: We now have our scrolls. You can relax a little.
5 Things that will make DC a winning alliance
Be passionate
Embrace risk and failure
Adapt to changes
Stay motivated
Work as a team
If we work on those things DC will win win win.
danthemann5 wrote: »My assumption appears to have been incorrect. Trolls gonna troll. Good day then.
danthemann5 wrote: »
You're either a troll or your grasp on reality is tenuous. I will assume the latter and that you're actually interested in a discussion. What I presented was not a opinion, but a logical case. If locking the factions is not the only first step to balance as you claim, then what are the other options?
SmackNCheese wrote: »
In my opinion faction locks made the campaign even more unbalanced. As can be clearly displayed by this first campaign the scores are drastically different. This is because people can no longer swap over to play on a loosing faction.
Hexquisite wrote: »I am a DC loyalist, but I hate Faction lock. At the times I play DC is always extremely outnumbered--doesn't matter if we are working on map objectives, or if I am small scaling in the middle of no where next to a random rock--4 times our numbers show up. Most of the time I play, we are pushed to our tri keeps, if not gates. This is how the death of so many other campaigns I played started.
I have been a part of groups trying to organize and teach the DC pugs, and everytime we get near a tiny victory, we usually end up getting double teamed, or EMP group comes in with hammer. People in zone try to troll the actual DC trying to organize stuff. Zone chat is just as toxic as it was before, oh, and many people have 2 accounts so there are still "spies"
Bottomline, is that if I want to fight in somewhat equal numbers at the time I usually play, and have a more enjoyable time, I will have to play AD. So I have started the tedious act of rolling a a top tier alt. And I am not the only one.