Issues with the avid boneyard synergy + bugs.

Baphomet
Baphomet
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The problem/bug is that it seems completely arbitrary when you can activate your own synergy.

At first I thought that it had a hidden 10 sec interval going because that is the duration of the ability or to prevent spamming - however, I found that not to be the case.

Often you cannot activate it at all even though you move back and forth through your AoE, and sometimes it works as intended.

In PvE it seems relatively realiable, but in PvP, you are rarely allowed to activate it yourself - maybe due to the PvP lag.

Another thing I've noticed is that you cannot activate the synergy after moving out of the AoE like you can with ignite, ritual and so forth. Some time ago ZoS made it so that you could activate synergies for a short while after moving out of an AoE with a synergy in order to make them useful in PvP where there is a lot of movement. This is not the case with boneyard, so it needs to be tweaked accordingly.

On a side request not related to the bugs, this ability would definately benefit from a 8m radius. It perform too poorly in PvP with its current 6m radius (just like talons).
- The Psijic Order
- TKO
- Dominant Dominion
- The Noore
  • killahsin
    killahsin
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    synergies in general are really hit or miss sketchy right now. But I have noticed some oddities with that one in particular.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    All synergies have a 20 second cool down for the synergy on the skill.
    .It perform too poorly in PvP with its current 6m radius (just like talons).

    Pretty much all ground base aoes are garbage in PvP, as people just move out of them, don't use them.
    Edited by Lightspeedflashb14_ESO on June 10, 2019 2:19PM
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