Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

Returning player and world bosses difficulty

Hauztein
Hauztein
✭✭✭
I remember 4 years ago to solo almost all world bosses, some with a little more difficulty, some on first try... but that was my thing... i loved to mess with my gear and build to be able to kill by myself... then came orsinium, and some of bosses i couldnt do alone... then i tried Summerset, and was impossible to solo with my low lvl char.

And then, after 4 years i came to Glenumbra and faced a world boss that before was easy, now with 2kk hp and wiped a 3 low lvl player team... what happened?
All world bosses were buffed to a point of needing a group?

See, the game has tons of dungeons and trials for groups... world bosses were the "dungeon" for solo players when leveling up (besides arenas)... those bosses were almost the only fun we had... the perfect difficulty... not too easy, not impossible... and now they ruined our game?! Now everything need grouping?

I know, its an mmo... but the thing with ESO was that was a great game for group and for solo... now its becoming more and more a classic simple mmo. Like wow, that gives a *** for any solo player.

  • TriangularChicken
    TriangularChicken
    ✭✭✭✭
    glenumbra bosses are really difficult yeah lmao lolololo
  • Vildebill
    Vildebill
    ✭✭✭✭✭
    ✭✭
    The world boss difficulty was changed with One Tamriel, which made them harder than before. With that said, most world bosses is perfectly soloable (DLC:s as well, have done it myself lots of times). So maybe do some practice, gear up, get some survival skills and you should be able to solo them in no time!
    EU PC
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    No not really. World Bosses are still pretty easy (though I may not be able to remember 4 years back how easy/hard they were back then). I think you just need to learn to git gud. Usually people here complain about how easy overland is, and I agree with them. World bosses at least give you some challenge.
    Edited by Jayman1000 on June 9, 2019 5:48PM
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    World bosses shouldn't be soloable at all but most of the base game bosses can be solo'd
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    You just returned. Play the game a bit to get your bearings back and you'll be back to soloing.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Base game world bosses are now about the level of a base game normal group dungeon boss. So about 4 players of level 10 or higher.

    DLC WBs are around 10 million health, and are designed for larger groups of players.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    They buffed world bosses with One Tamriel, and changed their mechanics. They are much more fun now. You can solo some of them if you are careful and self-sufficient. I think they are a good middle between having to be in a formal group and going at things solo.
    The Moot Councillor
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am also a soloist. My 'end game' is soloing most of the basic alliance zone WBs and a fair number of the non-DLC normal group dungeons. I recall the big buff to WBs with T1 and was new at the time. It took me a couple years to build up to doing what I do now. Know that even in the basic alliance zones the WBs run a bit of a spectrum where some are notably harder than others.

    I ignore DLC WBs unless I just happen to encounter a group fight in progress because I'm not interested in trying find or form a group. And I don't have any interest at all in DLC group dungeons, primarily due to overly obtuse and complicated mechanics. I even keep a list of normal alliance group dungeons that I find no fun (and no longer do) due to what I consider to be silly mechanics.

    Given the very wide spectrum of player interests and skill levels I am pretty satisfied with the current state of things. The items I identified above are perfect for my skill and interests yet there is a full range of content available for those who prefer harder or easier content or fighting as a group.
    PC NA(no Steam), PvE, mostly solo
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Might need to tweak your build. A lot (not just the world bosses themselves) has changed. You can solo a ton of world bosses. You meaning me lol.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wut? You are powerhouse at lvl3 with gear provided by game in your inventory in the very beginning and buff to low-levels was increased during last year. Anyway you should specify what particular boss wiped you, some bosses are challenging to solo even at cp810.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hauztein wrote: »
    I remember 4 years ago to solo almost all world bosses, some with a little more difficulty, some on first try... but that was my thing... i loved to mess with my gear and build to be able to kill by myself... then came orsinium, and some of bosses i couldnt do alone... then i tried Summerset, and was impossible to solo with my low lvl char.

    And then, after 4 years i came to Glenumbra and faced a world boss that before was easy, now with 2kk hp and wiped a 3 low lvl player team... what happened?
    All world bosses were buffed to a point of needing a group?

    See, the game has tons of dungeons and trials for groups... world bosses were the "dungeon" for solo players when leveling up (besides arenas)... those bosses were almost the only fun we had... the perfect difficulty... not too easy, not impossible... and now they ruined our game?! Now everything need grouping?

    I know, its an mmo... but the thing with ESO was that was a great game for group and for solo... now its becoming more and more a classic simple mmo. Like wow, that gives a *** for any solo player.

    If you have having trouble with world bosses stay far far away from the new DLC dungeons. They make world bosses look like minnows.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am also a soloist. My 'end game' is soloing most of the basic alliance zone WBs and a fair number of the non-DLC normal group dungeons. I recall the big buff to WBs with T1 and was new at the time. It took me a couple years to build up to doing what I do now. Know that even in the basic alliance zones the WBs run a bit of a spectrum where some are notably harder than others.

    I ignore DLC WBs unless I just happen to encounter a group fight in progress because I'm not interested in trying find or form a group. And I don't have any interest at all in DLC group dungeons, primarily due to overly obtuse and complicated mechanics. I even keep a list of normal alliance group dungeons that I find no fun (and no longer do) due to what I consider to be silly mechanics.

    Given the very wide spectrum of player interests and skill levels I am pretty satisfied with the current state of things. The items I identified above are perfect for my skill and interests yet there is a full range of content available for those who prefer harder or easier content or fighting as a group.

    The mechanics on those new DLC group dungeons are overly obtuse and complicated (a great way to describe them btw) to the point they are more annoying than fun. I'm in complete agreement with you there.

    ZoS needs to hire a new dungeon designer desperately because their new dungeons have been really sucking lately. And considering how few people are actually signing up to do them - I think it's safe to say me and you aren't the only ones who feel this way.

    As to your preferred endgame - most of the DLC world bosses can be soloed as well. I think I've soloed all of them except the Hunger boss in Vardenfel (not counting Elseweyr). I haven't bought that yet.
    Edited by Jeremy on June 9, 2019 9:48PM
  • Kawall
    Kawall
    ✭✭✭
    Lot of mistakes new players/casuals make comes from sustain. Both resources and survivability. If you're stamina character just spam bloodthirst and keep blood craze up and stay out of red you'll be able to solo %90 of the base game world bosses. For magicka just slot damage shield and you're good to go.
    Edited by Kawall on June 9, 2019 11:38PM
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    If they require a group to complete at low levels, good

    That’s how it’s supposed to be
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    Jhalin wrote: »
    If they require a group to complete at low levels, good

    That’s how it’s supposed to be

    yes, and it is actually fun when someone asks in zone chat "can someone help me kill Milfskater?" and a bunch of low level players meet up there near the entrance to Silumm and kick the ass out of it. Though tbh, the only reason they couldnt do it themselves was because they were totally green and know nothing about their class, skills or gear sets.
  • harmonic1nub18_ESO
    harmonic1nub18_ESO
    Soul Shriven
    Ugh..this fricken game is just a broken POS grind; SMH…!!! Nuthin's changed for the better really; it's just that NOW it's been monetized to death. The original Bethesda bloodlust money grab that drove so many of the faithful such as myself (a Beta Participant) away as soon as I hit Lvl 50 within the first month of ESO's existence is at it's core virtually the same. Now that I've poked my head back in here after five years my opinion hasn't changed this game is a far cry from what it should have been and it really doesn't work well for PvE soloists like me who prefer the non MMO versions of the classic Elder Scrolls games. I'm not a platformer nor do I use a controller (I'm OLD SCHOOL) I'm on a PC with a keyboard and a mouse. Try taking down a 10,000,000 health plus BOSS using that kind of hardware and then you can strut and prance around like the Mick Jagger rooster doing his victory dance...!!! Otherwise it's the same as it ever was...a black hole of greed on a steamy pile of wonky lore. Meh, is the best it deserves and I'm just waiting on Cyberpunk in the meantime. Good luck to those that continue to take pleasure from playing ESO.
  • Allington
    Allington
    ✭✭
    I thought changing the base game world bosses to 4 man rather than 2 man was a bad idea. Not a lot of players are still in these areas so calling for a group for them often results in waiting 15 minutes with no shows (depending whether on/off peak). New players with few skill points, trash gear and no CP can't necessarily complete them. Same with the older DLC areas no one is doing the bosses its only the recent DLC world bosses which have any activity.
    Cat in a hat.
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Allington wrote: »
    I thought changing the base game world bosses to 4 man rather than 2 man was a bad idea. Not a lot of players are still in these areas so calling for a group for them often results in waiting 15 minutes with no shows (depending whether on/off peak). New players with few skill points, trash gear and no CP can't necessarily complete them. Same with the older DLC areas no one is doing the bosses its only the recent DLC world bosses which have any activity.

    I waited an hour in Vvardenfell one night. The problem is all the "leet" players who demand harder bosses do them, then bugger off back to the forum to complain about how easy everything is, whilst anyone who comes late to the party gets screwed.

    The perfect example of why gaming companies usually shouldn't listen to players.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mr_Walker wrote: »
    Allington wrote: »
    I thought changing the base game world bosses to 4 man rather than 2 man was a bad idea. Not a lot of players are still in these areas so calling for a group for them often results in waiting 15 minutes with no shows (depending whether on/off peak). New players with few skill points, trash gear and no CP can't necessarily complete them. Same with the older DLC areas no one is doing the bosses its only the recent DLC world bosses which have any activity.

    I waited an hour in Vvardenfell one night. The problem is all the "leet" players who demand harder bosses do them, then bugger off back to the forum to complain about how easy everything is, whilst anyone who comes late to the party gets screwed.

    The perfect example of why gaming companies usually shouldn't listen to players.

    There is merit to what you are saying. But a better solution would be simply add world bosses to the activity finder. That way players who are looking to do them could more-easily put together groups for them. I prefer that to simply making them all easy to solo - which defies the logic of having a "world boss" to begin with.

    World bosses are suppose to be powerful and not easily dispatched by lone players. Though to be honest, I doubt World Bosses are primarily what those players (like me) who would like to see a more challenging landscape are concerned with anyway. It's the pathetic ease in which everything else dies that is more of the problem. Many of the World Bosses actually do provide an interesting challenge, at least when solo. So they're basically the only thing left to us on the landscape. I often kill them while passing through a zone for no other reason than to fight something that actually knows how to put up a fight.
    Edited by Jeremy on November 7, 2019 3:14AM
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    Takes a handful of people and ESO calls it a "World" Boss. Pfft.
    FFXIV Odin Special FATE is more of a real world boss. A call propagates through the server to get enough people -- meaning a few dozen. And it better include healers who can rez.
    Fortunately it's totally optional and not tied to quests, just cosmetics.

    As long as ESO continues to die "world bosses" to quests, they must be scaled for small-group or possibly solo.
    Edited by Dusk_Coven on November 7, 2019 3:12AM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dusk_Coven wrote: »
    Takes a handful of people and ESO calls it a "World" Boss. Pfft.
    FFXIV Odin Special FATE is more of a real world boss. A call propagates through the server to get enough people -- meaning a few dozen. And it better include healers who can rez.
    Fortunately it's totally optional and not tied to quests, just cosmetics.

    As long as ESO continues to die "world bosses" to quests, they must be scaled for small-group or possibly solo.

    There are no essential quests that I can think of that are tied to World Bosses. Certainly nothing that would require them to be made "soloable".

    There are dailies - but that is about all I can think of. And those mostly serve toward cosmetic purposes - such as achievements to unlock furnishings for your house or motifs to design your gear into different styles. So I see no significant difference as it relates to ESO and Final Fantasy 14 in this regard, or why they "must" be kept that way in ESO where as on Final Fantasy 14 it's somehow a different story.
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Dusk_Coven wrote: »
    Takes a handful of people and ESO calls it a "World" Boss. Pfft.
    FFXIV Odin Special FATE is more of a real world boss. A call propagates through the server to get enough people -- meaning a few dozen. And it better include healers who can rez.
    Fortunately it's totally optional and not tied to quests, just cosmetics.

    As long as ESO continues to die "world bosses" to quests, they must be scaled for small-group or possibly solo.

    Jesus, stop this inane crap. Oooh, a call propagates. A few dozen. LOL. A lot of the zones you're lucky to get 3.

  • Raudgrani
    Raudgrani
    ✭✭✭✭✭
    Wish they were a lot harder. Remember way back, when they actually were *WORLD BOSSES*, not something you could like solo farm gear from if you like.

    EDIT: I like the new dragons, these I sure don't take down myself. If world bosses were like half of that, it would be nice.
    Edited by Raudgrani on November 7, 2019 10:11AM
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    What is the point of a world boss and where do they stand in the hierarchy of nasty?

    For me they are like overland dungeon minibosses, they are there for overland questers who haven’t got into doing dungeons to have the same sort of fights you get in the initial parts of a dungeon. Harder than a delve boss, weaker than a dungeon final boss.

    At low player skill level, they’re all hard and you could do with help. As you get better as a player, they become easier. You can judge your improvement on whether or how many you can solo. Once you’re a certain level you can do them with low level characters because you know how to play (you understand sustain, food buffs, blocking, etc).

    Some of them are quite difficult and the mechanics or the level is wrong.

    Good ones that are still a challenge

    Caravan Guar in Deshaan - really rewards group work and is still hard to solo
    Both Murkmire WBs - clear mechanics that reward tactics
    Anything in Orsinium - better with a group and provide good rewards

    Bad ones

    All the ones in Summerset - you got the feeling that they were left to the last minute and then abandoned. Good luck finding other players who can be bothered to do these. Keelsplitter is still bugged.
    Most of the ones in Elsweyr - were bugged at launch and are either still bugged or have inexplicable mechanics
    Both Dragonguard WBs - one is a lift from the final boss of Depths of Malatar (nothing bad about that) but very poorly implemented, the other one is straight up ***.
  • grkkll
    grkkll
    ✭✭✭✭
    I used to struggle with bosses as a Stam player but just finished (normal not DLC) them all as a Sorceror except the guar in Deshaan - died of boredom. Just moved on to Vvardenfell and after doing Shipwreck Cove I tried Dubdil Alar and died in less than a minute - but only because there were that many mobs - I was in slomo but they weren't.
    I find the game is so much easier as a magsorc than any of my Stam builds
Sign In or Register to comment.