I remember 4 years ago to solo almost all world bosses, some with a little more difficulty, some on first try... but that was my thing... i loved to mess with my gear and build to be able to kill by myself... then came orsinium, and some of bosses i couldnt do alone... then i tried Summerset, and was impossible to solo with my low lvl char.
And then, after 4 years i came to Glenumbra and faced a world boss that before was easy, now with 2kk hp and wiped a 3 low lvl player team... what happened?
All world bosses were buffed to a point of needing a group?
See, the game has tons of dungeons and trials for groups... world bosses were the "dungeon" for solo players when leveling up (besides arenas)... those bosses were almost the only fun we had... the perfect difficulty... not too easy, not impossible... and now they ruined our game?! Now everything need grouping?
I know, its an mmo... but the thing with ESO was that was a great game for group and for solo... now its becoming more and more a classic simple mmo. Like wow, that gives a *** for any solo player.
AcadianPaladin wrote: »I am also a soloist. My 'end game' is soloing most of the basic alliance zone WBs and a fair number of the non-DLC normal group dungeons. I recall the big buff to WBs with T1 and was new at the time. It took me a couple years to build up to doing what I do now. Know that even in the basic alliance zones the WBs run a bit of a spectrum where some are notably harder than others.
I ignore DLC WBs unless I just happen to encounter a group fight in progress because I'm not interested in trying find or form a group. And I don't have any interest at all in DLC group dungeons, primarily due to overly obtuse and complicated mechanics. I even keep a list of normal alliance group dungeons that I find no fun (and no longer do) due to what I consider to be silly mechanics.
Given the very wide spectrum of player interests and skill levels I am pretty satisfied with the current state of things. The items I identified above are perfect for my skill and interests yet there is a full range of content available for those who prefer harder or easier content or fighting as a group.
If they require a group to complete at low levels, good
That’s how it’s supposed to be
I thought changing the base game world bosses to 4 man rather than 2 man was a bad idea. Not a lot of players are still in these areas so calling for a group for them often results in waiting 15 minutes with no shows (depending whether on/off peak). New players with few skill points, trash gear and no CP can't necessarily complete them. Same with the older DLC areas no one is doing the bosses its only the recent DLC world bosses which have any activity.
I thought changing the base game world bosses to 4 man rather than 2 man was a bad idea. Not a lot of players are still in these areas so calling for a group for them often results in waiting 15 minutes with no shows (depending whether on/off peak). New players with few skill points, trash gear and no CP can't necessarily complete them. Same with the older DLC areas no one is doing the bosses its only the recent DLC world bosses which have any activity.
I waited an hour in Vvardenfell one night. The problem is all the "leet" players who demand harder bosses do them, then bugger off back to the forum to complain about how easy everything is, whilst anyone who comes late to the party gets screwed.
The perfect example of why gaming companies usually shouldn't listen to players.
Dusk_Coven wrote: »Takes a handful of people and ESO calls it a "World" Boss. Pfft.
FFXIV Odin Special FATE is more of a real world boss. A call propagates through the server to get enough people -- meaning a few dozen. And it better include healers who can rez.
Fortunately it's totally optional and not tied to quests, just cosmetics.
As long as ESO continues to die "world bosses" to quests, they must be scaled for small-group or possibly solo.
Dusk_Coven wrote: »Takes a handful of people and ESO calls it a "World" Boss. Pfft.
FFXIV Odin Special FATE is more of a real world boss. A call propagates through the server to get enough people -- meaning a few dozen. And it better include healers who can rez.
Fortunately it's totally optional and not tied to quests, just cosmetics.
As long as ESO continues to die "world bosses" to quests, they must be scaled for small-group or possibly solo.