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Feedback from a New player

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    FierceSam wrote: »
    Hey Maky,

    Welcome to ESO. Glad you’re enjoying it..

    You are right, it would be great if there were some way to search all guild stores at once in the game..

    The more people request this, the more it’s likely to happen.

    Have fun

    Or not. It’s a terrible idea because essentially every video game market is ruined by a global auction house which skyrockets valuable items (hope you enjoy those 100k tempering alloys) and bottoms out anything not deemed vital (oh sweet, now I get to vendor everything).

    Firstly, that's how supply and demand works.

    Secondly, the same thing happens in ESO's horrific trade system.

    Yes, correct. But it’s limited. You still CAN find bargains. You gotta hunt, and maybe get lucky but you CAN. With an AH you no longer will be able to find deals on items that are popular. All of those will skyrocket.

    A global auction house makes everything you fear exponentially worse and easier to exploit.

    Using XBox prices “resin” costs just under 7000 gold. There may be too many available to corner the market but let’s, for fun, say that in Mournhold, Elden Root and Rwalka there are a total of 300 resins available for purchase. For 2.1 million gold 1 person could buy all of them and relist them for any price they want. This isn’t happening though because everyone knows that there are other places where 7000 cost resins can be found.

    Conversely let’s say that there is a global auction house with 1500 resins available for purchase. That’s 10.5 million in gold which, sad to say, is a sum that hundreds of people have available today.

    Let’s even be silly and say that there are 10,000 resins available across the platform. That’s 70 million in gold it would cost. A ridiculous sum that only a handful could muster but those people do exist. A GAH would allow those folks to buy 100% of those resins at cost and then they would control the entire market. You think things are bad now? How about when that person decides that the “fair” price for resins is now 20,000 each? Because THAT is what would happen to every valuable resource in the game.

    Anything not deemed worthy of being hoarded would then plummet in price essentially making the vendor cost the likely return on your time. That impen curiass you were selling for 3000, congrats, it’s now worth 58 gold.

    Right now the insane leg work required to truly corner a market is what keeps prices stable. Allowing an ESO billionaire to buyout the entire supply of a vital item in the click of one button would have disastrous implications on the “little guy”, not help them.

    As long as you still have to travel to the specific trader and manually trade, not sure how this follows. You would still need to do the leg work. The central listing would only let you know where to run to. Even as it stands, the default for every guild store seems to be 'show nothing.' That or most or all guild stores are simply empty...

    I always took most “GAH” posts to be “I want to go to any vendor and have a sortable list to buy anything available in one place”.

    Most of the hate against the current set up is that people need to go to specific places instead of one.

    A list that says “go to X vendor for Y goods” is not a GAH. I still don’t like the path it goes down, but yes, that’s infinitely better than “I can see and buy everything that’s available without ever leaving my bank”. The later is what I believe many people want.
  • Thorvik_Tyrson
    Thorvik_Tyrson
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    Erelah wrote: »
    FierceSam wrote: »
    Hey Maky,

    Welcome to ESO. Glad you’re enjoying it..

    You are right, it would be great if there were some way to search all guild stores at once in the game..

    The more people request this, the more it’s likely to happen.

    Have fun

    Or not. It’s a terrible idea because essentially every video game market is ruined by a global auction house which skyrockets valuable items (hope you enjoy those 100k tempering alloys) and bottoms out anything not deemed vital (oh sweet, now I get to vendor everything).

    The OP seems like a nice person and welcome to ESO. You are, however, wrong as is the short sighted person who agreed with you that I quoted.

    In this case THEDKEXPERIENCE is wrong. The only thing the current trade system does is make it easier for a small group to manipulate the system. Do you want to sell to those outside your group of friends? Join a trade Union. Lets call them a Guild. Sure on every other MMO a Guild is made up of like minded individuals, who form a community in order to help one another in game activates such as raiding, quests, dungeons, game advice, leading to friendships, but our Trade Unions errm Guilds are for economic purposes. Merchants banding together paying union dues and having quotas in order to sell things they want to both fellow merchants and the local population. At least the other major game did this sort of system before relaunching everyone could have a bazaar without being part of their Company/ Guild system.

    But I digress, we were speaking of ease for the user. You are wrong in this as well. Having to travel around various locations does not make it easier for a consumer. I would ask how often do people on these forums search and compare prices when they buy something for themselves online first rather than travel between fifteen different stores in the town they live in? If a anyone does not do that every single time to find the better price than how does one honestly think people are not simply going to the nearest Guild Store and paying whatever they see in most of the big hub locations?


    Well I counter that with ... you’re just wrong. Literally everything you typed is easier to do with a global auction house especially price fixing. You’re worried now that a few people control the market, well those same people would still control it except exponentially moreso because they have the millions of gold to do it already.

    Also, who said it was supposed to be easy? Part of the game is economics. As I stated a minute ago it takes about 10 minutes to check the stores in the major trade locations.

    My experience has been different. As a newer player to the game (2 months) I find that it takes much longer to do things in this game than other long time players suggest that it should take in the forums. I would guess that with loading screens... Etc, that it would probably take me 20-30 minutes to check traders in 2-3 hubs. It already takes me 5-10 minutes to check my guild store (Alinore bank) then run outside and check the traders in the square there. IF I load into another world (I did this for Vivec city along with Alinore when I first started looking to buy mats.) and then go run around to the traders. Its not a simple 10 minutes. Riding speed/sprint ability may have something to do with the difference in experience.

    I agree with the OP that it is frustrating when all that you want to do is buy some crafting mats, and you have to go hunt around to find anything. A lot of the traders did not have what I was looking for. This is a problem with the limited traders, with thousands of items in the game, not all traders will have what you are looking for.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Erelah wrote: »
    FierceSam wrote: »
    Hey Maky,

    Welcome to ESO. Glad you’re enjoying it..

    You are right, it would be great if there were some way to search all guild stores at once in the game..

    The more people request this, the more it’s likely to happen.

    Have fun

    Or not. It’s a terrible idea because essentially every video game market is ruined by a global auction house which skyrockets valuable items (hope you enjoy those 100k tempering alloys) and bottoms out anything not deemed vital (oh sweet, now I get to vendor everything).

    The OP seems like a nice person and welcome to ESO. You are, however, wrong as is the short sighted person who agreed with you that I quoted.

    In this case THEDKEXPERIENCE is wrong. The only thing the current trade system does is make it easier for a small group to manipulate the system. Do you want to sell to those outside your group of friends? Join a trade Union. Lets call them a Guild. Sure on every other MMO a Guild is made up of like minded individuals, who form a community in order to help one another in game activates such as raiding, quests, dungeons, game advice, leading to friendships, but our Trade Unions errm Guilds are for economic purposes. Merchants banding together paying union dues and having quotas in order to sell things they want to both fellow merchants and the local population. At least the other major game did this sort of system before relaunching everyone could have a bazaar without being part of their Company/ Guild system.

    But I digress, we were speaking of ease for the user. You are wrong in this as well. Having to travel around various locations does not make it easier for a consumer. I would ask how often do people on these forums search and compare prices when they buy something for themselves online first rather than travel between fifteen different stores in the town they live in? If a anyone does not do that every single time to find the better price than how does one honestly think people are not simply going to the nearest Guild Store and paying whatever they see in most of the big hub locations?


    Well I counter that with ... you’re just wrong. Literally everything you typed is easier to do with a global auction house especially price fixing. You’re worried now that a few people control the market, well those same people would still control it except exponentially moreso because they have the millions of gold to do it already.

    Also, who said it was supposed to be easy? Part of the game is economics. As I stated a minute ago it takes about 10 minutes to check the stores in the major trade locations.

    My experience has been different. As a newer player to the game (2 months) I find that it takes much longer to do things in this game than other long time players suggest that it should take in the forums. I would guess that with loading screens... Etc, that it would probably take me 20-30 minutes to check traders in 2-3 hubs. It already takes me 5-10 minutes to check my guild store (Alinore bank) then run outside and check the traders in the square there. IF I load into another world (I did this for Vivec city along with Alinore when I first started looking to buy mats.) and then go run around to the traders. Its not a simple 10 minutes. Riding speed/sprint ability may have something to do with the difference in experience.

    I agree with the OP that it is frustrating when all that you want to do is buy some crafting mats, and you have to go hunt around to find anything. A lot of the traders did not have what I was looking for. This is a problem with the limited traders, with thousands of items in the game, not all traders will have what you are looking for.

    I was definitely being aggressive with my assessment on the time. Per your point, I do have a max mount and likely many more available wayshrines than you do.

    I’ve been doing the ESO economy thing for many years so it’s mostly that I know how to trim any extra time off of it. Much of what I said is because I wouldn’t even bother with places like Alinor. Most of the biggest stores are in Elden Root, Mournhold and Rawlka. I check those in 10 or 15 minutes. Literally everywhere else is only checked randomly when I pass by. If I truly NEED something, I only go to those and just pay the premium price.
  • notyuu
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    The pros and cons of the current guild trader system

    Pros
    Makes it v.hard if not outright impossible to price fix
    It allows for access to guild vendor goods from any major city
    it causes a competetive market due to the fact that they have to make coin to buy/maintain the rader spots

    Cons
    Makes finding a pictular item a pain in the butt
    Makes it hard to get started in due to most trade guild requirements
    the search function is potato at the best of times.
  • SirAxen
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    People greatly exaggerate the amount of time it takes to shop around for something they are looking for too. This has been beaten to death already. A central AH type trading system just simply doesn't work for ESO. It may in theory be better (which is subjective) but it isn't better for ESO, and that is the important part.
  • worrallj
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    leave economy alone!

    The in game trading system improves immersion (by localizing markets), which is what you say you want. Auctioneers that magically know the prices of every posting across all of Tamriel would be immersion breaking.
  • Dracheimflug
    Dracheimflug
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    SirAxen wrote: »
    People greatly exaggerate the amount of time it takes to shop around for something they are looking for too. This has been beaten to death already. A central AH type trading system just simply doesn't work for ESO. It may in theory be better (which is subjective) but it isn't better for ESO, and that is the important part.

    Again, there is a difference between a central trading system and a central search system. This is a world where people get contacted pretty much anywhere by random couriers, where many npcs know your heroic deeds even if you are relatively new in the area and when you have a bounty, every guard knows you by name and the exact amount of your bounty. Communications does not seem to be a problem.
    worrallj wrote: »
    leave economy alone!

    The in game trading system improves immersion (by localizing markets), which is what you say you want. Auctioneers that magically know the prices of every posting across all of Tamriel would be immersion breaking.

    As I said above, NPC's know everything else about you and there is a central banking system. Heck, if you have a storage chest multiple land holdings, the contents are available regardless which such chest you are at and open. And yet you are claiming a central market would be immersion breaking?
  • VaranisArano
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    Erelah wrote: »

    Well I counter that with ... you’re just wrong. Literally everything you typed is easier to do with a global auction house especially price fixing. You’re worried now that a few people control the market, well those same people would still control it except exponentially moreso because they have the millions of gold to do it already.

    Also, who said it was supposed to be easy? Part of the game is economics. As I stated a minute ago it takes about 10 minutes to check the stores in the major trade locations.

    And while that may be your statement your counter lacked anything other than " who said it was supposed to be easy? Part of the game is economics". That statement implies that players purchasing items so they may do quests, raids, dungeons, or PVP is supposed to be difficult. While I will admit that no Developer has told me it is not supposed to be easy I am going to politely state that is an odd argument.

    To counter your argument that buying a stack of invisibility potions should take about 10 minutes. This is a game It is about having fun. Now while you believe part of the game is economics the game developers has stated it was for immersion.So for immersion I recommend a NPC with a catalog list which players can list all the items they have for sale. An extension of the hireling collection mail with little stories of what they did while retrieving the item purchased.

    That's actually one of the earliest reasons ZOS gave for their guild trader system early in development. They saw that globalized systems tended to end up with the best gear becoming easily and cheaply available and didn't want that happening in ESO.

    Another part of their intent was for players to be able to shop around at different guild stores and get different prices. I mean, I can grab the first bunch of invisibility potions I see in maybe 2 minutes max, counting transit time. Or I can shop around with a couple of vendors or even a couple of cities if I really want to get a decent deal, it just takes more time.
  • THEDKEXPERIENCE
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    Erelah wrote: »

    Well I counter that with ... you’re just wrong. Literally everything you typed is easier to do with a global auction house especially price fixing. You’re worried now that a few people control the market, well those same people would still control it except exponentially moreso because they have the millions of gold to do it already.

    Also, who said it was supposed to be easy? Part of the game is economics. As I stated a minute ago it takes about 10 minutes to check the stores in the major trade locations.

    And while that may be your statement your counter lacked anything other than " who said it was supposed to be easy? Part of the game is economics". That statement implies that players purchasing items so they may do quests, raids, dungeons, or PVP is supposed to be difficult. While I will admit that no Developer has told me it is not supposed to be easy I am going to politely state that is an odd argument.

    To counter your argument that buying a stack of invisibility potions should take about 10 minutes. This is a game It is about having fun. Now while you believe part of the game is economics the game developers has stated it was for immersion.So for immersion I recommend a NPC with a catalog list which players can list all the items they have for sale. An extension of the hireling collection mail with little stories of what they did while retrieving the item purchased.

    That's actually one of the earliest reasons ZOS gave for their guild trader system early in development. They saw that globalized systems tended to end up with the best gear becoming easily and cheaply available and didn't want that happening in ESO.

    Another part of their intent was for players to be able to shop around at different guild stores and get different prices. I mean, I can grab the first bunch of invisibility potions I see in maybe 2 minutes max, counting transit time. Or I can shop around with a couple of vendors or even a couple of cities if I really want to get a decent deal, it just takes more time.

    Well said.

    To echo that statement let’s talk about Ultimate Team again.

    If there is a 98 overall Tom Brady card that is “best in slot” it’ll go for millions in Ultimate Team for quite a while until ... bam ... they now release a 99 overall special edition Tom Brady Super Bowl Champion card rendering the 98 pointless.

    If it’s only a limited release then, ok, maybe the 98 retains some value because only a lunatic would to X to earn the 99. But if it’s a wide release card that anyone can get easily the 98 is now complete trash.

    That is what can happen with a GAH and exactly what does happen when ZOS launches a new OP armor set. ZOS wants you to earn that Tom Brady 99 while not trivializing the Tom Brady 98 that was best in slot just yesterday.
  • Dracheimflug
    Dracheimflug
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    Erelah wrote: »

    Well I counter that with ... you’re just wrong. Literally everything you typed is easier to do with a global auction house especially price fixing. You’re worried now that a few people control the market, well those same people would still control it except exponentially moreso because they have the millions of gold to do it already.

    Also, who said it was supposed to be easy? Part of the game is economics. As I stated a minute ago it takes about 10 minutes to check the stores in the major trade locations.

    And while that may be your statement your counter lacked anything other than " who said it was supposed to be easy? Part of the game is economics". That statement implies that players purchasing items so they may do quests, raids, dungeons, or PVP is supposed to be difficult. While I will admit that no Developer has told me it is not supposed to be easy I am going to politely state that is an odd argument.

    To counter your argument that buying a stack of invisibility potions should take about 10 minutes. This is a game It is about having fun. Now while you believe part of the game is economics the game developers has stated it was for immersion.So for immersion I recommend a NPC with a catalog list which players can list all the items they have for sale. An extension of the hireling collection mail with little stories of what they did while retrieving the item purchased.

    That's actually one of the earliest reasons ZOS gave for their guild trader system early in development. They saw that globalized systems tended to end up with the best gear becoming easily and cheaply available and didn't want that happening in ESO.

    Another part of their intent was for players to be able to shop around at different guild stores and get different prices. I mean, I can grab the first bunch of invisibility potions I see in maybe 2 minutes max, counting transit time. Or I can shop around with a couple of vendors or even a couple of cities if I really want to get a decent deal, it just takes more time.

    The solution to that is for the best gear to be bound to the character who loots it, which is what other games do. Useful things are still non-bound so there is still a functional economy, but you still have to earn top gear the hard way.

    And for you, you know where to shop and what is purchasable. The market is currently designed for people like you. It is not even particularly designed for the sellers, since anyone setting up anywhere else will likely have their shops ignored and meanwhile newer players such as I just see a lot of empty shops and have no idea which are the 'good' ones that actually have anything useful. Thus for many, there is effectively no player economy at all.
  • Kidgangster101
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    maky87 wrote: »
    Hello everyone!

    Since I was not able to find a 'Suggestions' sub-forum I decided to just make my thread here. I hope that is fine : )

    I started playing your game about 3 weeks ago and have loved every minute of it !... so much so that for an initial while I felt very annoyed that I had blindly spent my 15$ a month on another game for the last few years, till some guildies mentioned that ESO was a very different game at launch and that only in the recent year has it become fantastic, that I came in at just the right time heh... Indeed you guys have done a great job.
    As stated earlier I've enjoyed everything thusfar, save for one issue... and it's quite a big one. I wasn't going to post complaining about it thinking I'd get used to it but I just can't seem to get past it.

    The Trading system that is implemented in this game is not very friendly, to say the least. To search for an item on the server I always have to launch a website, alt+tabbing out of the game, hence pulling me out of the in-game immersion I so cherish, especially in an RPG.
    I would like to request the developer team to please incorporate a system where you go to an NPC(s) in the game itself wherein one can search for any item they desire on the entire server. You can still maintain the current method of manually travelling to a given trader where the item is hosted. I feel this would make it so much more player friendly.


    Thanks for your time : )

    Trading system is not improving due to some players (guild owners) making ton of gold out of it

    There are many suggestions/threads for having Grand Trade Centre but ZOS is keep ignoring!

    No centralized market please. That creates entirely homogeneous and one dimensional price development. In a system were no one really is aware of everything more heterogeneous stuff can happen.

    Also @maky87 What do you think about the overland (mobs + quest bosses, not world bosses, public dungeons or dolmens/geysirs/dragons) difficulty. There is a lengthy discussion going on about that aspect, for which the newbie perspective is very important.

    So what you are saying really is you like people not knowing an actual value of an item selling it for dirt cheap then buying it to make huge profits for yourself...... Got it just like I do in the game except I would rather a global ah so if someone puts an item up for cheap they at least know they are getting the short end of the stick.
  • VaranisArano
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    Erelah wrote: »

    Well I counter that with ... you’re just wrong. Literally everything you typed is easier to do with a global auction house especially price fixing. You’re worried now that a few people control the market, well those same people would still control it except exponentially moreso because they have the millions of gold to do it already.

    Also, who said it was supposed to be easy? Part of the game is economics. As I stated a minute ago it takes about 10 minutes to check the stores in the major trade locations.

    And while that may be your statement your counter lacked anything other than " who said it was supposed to be easy? Part of the game is economics". That statement implies that players purchasing items so they may do quests, raids, dungeons, or PVP is supposed to be difficult. While I will admit that no Developer has told me it is not supposed to be easy I am going to politely state that is an odd argument.

    To counter your argument that buying a stack of invisibility potions should take about 10 minutes. This is a game It is about having fun. Now while you believe part of the game is economics the game developers has stated it was for immersion.So for immersion I recommend a NPC with a catalog list which players can list all the items they have for sale. An extension of the hireling collection mail with little stories of what they did while retrieving the item purchased.

    That's actually one of the earliest reasons ZOS gave for their guild trader system early in development. They saw that globalized systems tended to end up with the best gear becoming easily and cheaply available and didn't want that happening in ESO.

    Another part of their intent was for players to be able to shop around at different guild stores and get different prices. I mean, I can grab the first bunch of invisibility potions I see in maybe 2 minutes max, counting transit time. Or I can shop around with a couple of vendors or even a couple of cities if I really want to get a decent deal, it just takes more time.

    The solution to that is for the best gear to be bound to the character who loots it, which is what other games do. Useful things are still non-bound so there is still a functional economy, but you still have to earn top gear the hard way.

    And for you, you know where to shop and what is purchasable. The market is currently designed for people like you. It is not even particularly designed for the sellers, since anyone setting up anywhere else will likely have their shops ignored and meanwhile newer players such as I just see a lot of empty shops and have no idea which are the 'good' ones that actually have anything useful. Thus for many, there is effectively no player economy at all.

    I'll be honest, I've been in trading guilds in Eastmarch, Shadowfen, Alinor, Craglorn, Stormhaven, and middle-of-nowhere-Bangkorai (with guild fees ranging from 0 gold to selling 5k a week) and didn't have trouble selling in any of them. Part of that's because I don't sell junk. I sell things players actually want, like crafting mats, alchemy reagents, and decent sets. Learning what other players want to buy is not a huge barrier to entry for new players - every time someone asks in zone chat what to sell, I see lots of good responses. Players who actually try and who want to sell have plenty of opportunity - I used to be that new player.

    As for finding stuff to buy, again, not difficult, at least on PC/NA. The base zones where newer players are tend to either be popular (Chapter zones) and prices are low due to competition, or they are small guilds (starter islands) who tend to price accordingly. That being said, most truly new players can get their feet wet slowly with the market and don't have to jump straight in - its not like they need to buy a whole lot of stuff that's helpful outside of commonly available holiday consumables while they are leveling. I don't know if this "lot of empty shops with only a few "good" ones with useful stuff" is a platform difference? On PC/NA I rarely see guilds that don't have useful stuff, even in the more out-of-the-way locations.
  • Dracheimflug
    Dracheimflug
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    maky87 wrote: »
    Hello everyone!

    Since I was not able to find a 'Suggestions' sub-forum I decided to just make my thread here. I hope that is fine : )

    I started playing your game about 3 weeks ago and have loved every minute of it !... so much so that for an initial while I felt very annoyed that I had blindly spent my 15$ a month on another game for the last few years, till some guildies mentioned that ESO was a very different game at launch and that only in the recent year has it become fantastic, that I came in at just the right time heh... Indeed you guys have done a great job.
    As stated earlier I've enjoyed everything thusfar, save for one issue... and it's quite a big one. I wasn't going to post complaining about it thinking I'd get used to it but I just can't seem to get past it.

    The Trading system that is implemented in this game is not very friendly, to say the least. To search for an item on the server I always have to launch a website, alt+tabbing out of the game, hence pulling me out of the in-game immersion I so cherish, especially in an RPG.
    I would like to request the developer team to please incorporate a system where you go to an NPC(s) in the game itself wherein one can search for any item they desire on the entire server. You can still maintain the current method of manually travelling to a given trader where the item is hosted. I feel this would make it so much more player friendly.


    Thanks for your time : )

    Trading system is not improving due to some players (guild owners) making ton of gold out of it

    There are many suggestions/threads for having Grand Trade Centre but ZOS is keep ignoring!

    No centralized market please. That creates entirely homogeneous and one dimensional price development. In a system were no one really is aware of everything more heterogeneous stuff can happen.

    Also @maky87 What do you think about the overland (mobs + quest bosses, not world bosses, public dungeons or dolmens/geysirs/dragons) difficulty. There is a lengthy discussion going on about that aspect, for which the newbie perspective is very important.

    So what you are saying really is you like people not knowing an actual value of an item selling it for dirt cheap then buying it to make huge profits for yourself...... Got it just like I do in the game except I would rather a global ah so if someone puts an item up for cheap they at least know they are getting the short end of the stick.

    This too! A free market requires market transparency. When there is a central listing, new sellers have much better market information on which to base their prices.
  • Kidgangster101
    Kidgangster101
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    SirAxen wrote: »
    People greatly exaggerate the amount of time it takes to shop around for something they are looking for too. This has been beaten to death already. A central AH type trading system just simply doesn't work for ESO. It may in theory be better (which is subjective) but it isn't better for ESO, and that is the important part.

    Stop please we know all about this games terrible lag and "unusually long load times" and that is the worst part about having to search for an item(s) that people need. I can tell you now I looked for a motif, checked the entire world and it took 3 1/2 hours between load screens lag, lag every time I zoned to an area, and traders taking a few minutes to load.

    They will never fix the lag/load screens or npc load times in this game it has been a huge problem since day 1. I am so tired of doing this just to find a rare motif I need or even an item. It is crazy that you think this is okay and anyone else that agrees with you. This is one of the most casual MMORPG I have ever played and it is crazy that this trader system takes more time to do than running sunspire trial 4 times...... You don't see a problem with that? 😂😂😂😂😂😂
  • Pheefs
    Pheefs
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    Global Auction house? why does this keep coming up?

    https://www.youtube.com/watch?v=JIuYQ_4TcXg
    >:)
    { Forums are Weird........................ Nerfy nerfing nerf nerfers, buff you b'netches!....................... Popcorn popcorn! }
  • jainiadral
    jainiadral
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    ✭✭
    maky87 wrote: »
    Hello everyone!

    Since I was not able to find a 'Suggestions' sub-forum I decided to just make my thread here. I hope that is fine : )

    I started playing your game about 3 weeks ago and have loved every minute of it !... so much so that for an initial while I felt very annoyed that I had blindly spent my 15$ a month on another game for the last few years, till some guildies mentioned that ESO was a very different game at launch and that only in the recent year has it become fantastic, that I came in at just the right time heh... Indeed you guys have done a great job.
    As stated earlier I've enjoyed everything thusfar, save for one issue... and it's quite a big one. I wasn't going to post complaining about it thinking I'd get used to it but I just can't seem to get past it.

    The Trading system that is implemented in this game is not very friendly, to say the least. To search for an item on the server I always have to launch a website, alt+tabbing out of the game, hence pulling me out of the in-game immersion I so cherish, especially in an RPG.
    I would like to request the developer team to please incorporate a system where you go to an NPC(s) in the game itself wherein one can search for any item they desire on the entire server. You can still maintain the current method of manually travelling to a given trader where the item is hosted. I feel this would make it so much more player friendly.


    Thanks for your time : )

    Hey, welcome!

    Totally agree on the trader system. I think the last time I tried to visit a trader was over a month ago. The whole system really isn't worth the time to participate in if you're just a casual player who just wants to make a little gold and maybe buy some fun stuff.

    Luckily, this game is one of the easiest and fastest I've played to become self-sufficient in. Keep gathering everything you can, do crafting writs daily, and research and deconstruct all the gear you won't use. If you do that, you shouldn't need to buy much. By the time you hit CP 160, you should be able to craft yourself some decent starter endgame gear without spending any gold.
  • Dracheimflug
    Dracheimflug
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    Pheefs wrote: »
    Global Auction house? why does this keep coming up?


    >:)

    Again, it does not have to be a global auction house. A global catalogue should be sufficient, enough that you know where to run and to reduce the time risk of running to empty stores, or at least to stores that do not have what you are looking for.
  • maky87
    maky87
    Soul Shriven
    Thanks everyone for your input on my thread so far : )
    No centralized market please. That creates entirely homogeneous and one dimensional price development. In a system were no one really is aware of everything more heterogeneous stuff can happen.

    Also @maky87 What do you think about the overland (mobs + quest bosses, not world bosses, public dungeons or dolmens/geysirs/dragons) difficulty. There is a lengthy discussion going on about that aspect, for which the newbie perspective is very important.

    Hi Lennox

    I have only recently finished Cadwells Gold and Clockwork city, I have only just started Summerset.
    I'm not sure I can give thoroughly experienced feedback on this but since you asked, so far:

    Mobs: Difficulty seemed very appropriate at the initial 20 levels after which I felt a noticeable upturn in mob difficulty which prompted me to ask guildies for crafted gear at L32. The gear I received was Hundings iirc and that lasted me till about L50 with a few higher level items I replaced on the way there.

    Quest bosses: I found this to be correctly tuned to be more difficult compared to regular mobs, they should be harder and you should die unless careful, as I did a few times.

    Non-world bosses: I have not engaged in any non world bosses or world bosses so far.

    Public dungeons: should be harder. I could solo these whereas they should require two or more people. Unless the definition of a public dungeon is something other than a group activity.

    Dolmens: I feel these should be more difficult. By dolmen you mean those anchors right? then yes they need to be more difficult, whilst levelling I could not solo them but at max level with some decent gear I am able to.
    I don't know what geysirs are yet sorry and dragons I have not come across any as I don't have the latest dragon expansion/dlc

    Hope that helps.
  • LennoxPoodle
    LennoxPoodle
    ✭✭✭
    maky87 wrote: »
    Thanks everyone for your input on my thread so far : )
    No centralized market please. That creates entirely homogeneous and one dimensional price development. In a system were no one really is aware of everything more heterogeneous stuff can happen.

    Also @maky87 What do you think about the overland (mobs + quest bosses, not world bosses, public dungeons or dolmens/geysirs/dragons) difficulty. There is a lengthy discussion going on about that aspect, for which the newbie perspective is very important.

    Hi Lennox

    I have only recently finished Cadwells Gold and Clockwork city, I have only just started Summerset.
    I'm not sure I can give thoroughly experienced feedback on this but since you asked, so far:

    Mobs: Difficulty seemed very appropriate at the initial 20 levels after which I felt a noticeable upturn in mob difficulty which prompted me to ask guildies for crafted gear at L32. The gear I received was Hundings iirc and that lasted me till about L50 with a few higher level items I replaced on the way there.

    Quest bosses: I found this to be correctly tuned to be more difficult compared to regular mobs, they should be harder and you should die unless careful, as I did a few times.

    Non-world bosses: I have not engaged in any non world bosses or world bosses so far.

    Public dungeons: should be harder. I could solo these whereas they should require two or more people. Unless the definition of a public dungeon is something other than a group activity.

    Dolmens: I feel these should be more difficult. By dolmen you mean those anchors right? then yes they need to be more difficult, whilst levelling I could not solo them but at max level with some decent gear I am able to.
    I don't know what geysirs are yet sorry and dragons I have not come across any as I don't have the latest dragon expansion/dlc

    Hope that helps.

    Thanks for the answer!!! To be honest, I wasn't what I expected. I thought everything is at least a bit to easy. But that's why you ask that kind of question instead of assuming. So thanks (again).
  • navystylz_ESO
    navystylz_ESO
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    tgrippa wrote: »
    FierceSam wrote: »
    Hey Maky,

    Welcome to ESO. Glad you’re enjoying it..

    You are right, it would be great if there were some way to search all guild stores at once in the game..

    The more people request this, the more it’s likely to happen.

    Have fun

    Or not. It’s a terrible idea because essentially every video game market is ruined by a global auction house which skyrockets valuable items (hope you enjoy those 100k tempering alloys) and bottoms out anything not deemed vital (oh sweet, now I get to vendor everything).

    Firstly, that's how supply and demand works.

    Secondly, the same thing happens in ESO's horrific trade system.

    Yes, correct. But it’s limited. You still CAN find bargains. You gotta hunt, and maybe get lucky but you CAN. With an AH you no longer will be able to find deals on items that are popular. All of those will skyrocket.

    A global auction house makes everything you fear exponentially worse and easier to exploit.

    Using XBox prices “resin” costs just under 7000 gold. There may be too many available to corner the market but let’s, for fun, say that in Mournhold, Elden Root and Rwalka there are a total of 300 resins available for purchase. For 2.1 million gold 1 person could buy all of them and relist them for any price they want. This isn’t happening though because everyone knows that there are other places where 7000 cost resins can be found.

    Conversely let’s say that there is a global auction house with 1500 resins available for purchase. That’s 10.5 million in gold which, sad to say, is a sum that hundreds of people have available today.

    Let’s even be silly and say that there are 10,000 resins available across the platform. That’s 70 million in gold it would cost. A ridiculous sum that only a handful could muster but those people do exist. A GAH would allow those folks to buy 100% of those resins at cost and then they would control the entire market. You think things are bad now? How about when that person decides that the “fair” price for resins is now 20,000 each? Because THAT is what would happen to every valuable resource in the game.

    Anything not deemed worthy of being hoarded would then plummet in price essentially making the vendor cost the likely return on your time. That impen curiass you were selling for 3000, congrats, it’s now worth 58 gold.

    Right now the insane leg work required to truly corner a market is what keeps prices stable. Allowing an ESO billionaire to buyout the entire supply of a vital item in the click of one button would have disastrous implications on the “little guy”, not help them.

    This completely. You can already do this on a small scale, i.e. buying up all the tempers you can before Elsweyr releasing then reselling them at a 50% markup on Elsweyr’s release at a time when they are in even higher demand.

    Believe me, if there was an auction house I would have bought even more. The only thing stopping me was the fact that I just could not be bothered to go to every single main trader.

    Yes it is not perfect, but the market remains somewhat stable due to the current system. Use addons properly, get to know the cost of the items and the main trading hubs on your server, and you will be gucci.

    EXCEPT

    Guilds will not stop there and will indeed run around collecting the ones they can for resell.

    The few left at lower prices will be bought up quick by people using add-ons to see the price shoot up and get the idea.

    Others will have canceled and relisted at the prices they see these going for now thanks to add-ons or asking.

    The whole argument is moot and some fantasy people dream up to make it seem like guild traders isn't a *** system.

    NO ONE sees an item selling for a ton and decides to be the whack job selling at a severely reduced price unless it's accidental or they really don't care. Which is so infrequent that when it happens smart players but those up for the resell.

    Which means the only one benefiting from those bargains are the people who aren't seeing the first listing of TTC sold so they give up immediately and just start searching the hub rather than the next best deal listing.

    Most bargains don't affect the little guy and are more of a result that someone listed an item higher before the market started adding more items undercutting (using same add-ons to see global value as if a centralized AH) and has yet to adjust their listing.
  • VaranisArano
    VaranisArano
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    Pheefs wrote: »
    Global Auction house? why does this keep coming up?


    >:)

    Again, it does not have to be a global auction house. A global catalogue should be sufficient, enough that you know where to run and to reduce the time risk of running to empty stores, or at least to stores that do not have what you are looking for.

    A global catalogue is going to have exactly the same issues as TTC.

    You can use it as a rough guide to figure out "these guild stores have the item I'm looking for" or "nobody has what I'm looking for".

    You can't use it for bargain hunting - everyone who complains about bargains already being gone will still have the same issue. Some faster player got their first, especially depending on how often the catalogue refreshes. Too often, and that's a ton of effort for the server. So that's still a recipe for frustration.

    And it wont matter for the common or bulk items anyways. Most guild stores sell some of consumables and materials, so it's mostly about pricing at that point, which runs into the same problem as bargain hunting.

    And again, I'm not sure if the empty guild thing is a platform difference. I'm on PC/NA and its rarely an issue. How common is it really on your platform?

    With the new item search, ZOS cut the time it takes to search guild store for specific items, so I find it easier and quicker than ever to search multiple guild stores for specific items like motif pages since I'm willing to pay a fair price for it.
  • Dracheimflug
    Dracheimflug
    ✭✭✭
    Pheefs wrote: »
    Global Auction house? why does this keep coming up?


    >:)

    Again, it does not have to be a global auction house. A global catalogue should be sufficient, enough that you know where to run and to reduce the time risk of running to empty stores, or at least to stores that do not have what you are looking for.

    A global catalogue is going to have exactly the same issues as TTC.

    You can use it as a rough guide to figure out "these guild stores have the item I'm looking for" or "nobody has what I'm looking for".

    You can't use it for bargain hunting - everyone who complains about bargains already being gone will still have the same issue. Some faster player got their first, especially depending on how often the catalogue refreshes. Too often, and that's a ton of effort for the server. So that's still a recipe for frustration.

    And it wont matter for the common or bulk items anyways. Most guild stores sell some of consumables and materials, so it's mostly about pricing at that point, which runs into the same problem as bargain hunting.

    And again, I'm not sure if the empty guild thing is a platform difference. I'm on PC/NA and its rarely an issue. How common is it really on your platform?

    With the new item search, ZOS cut the time it takes to search guild store for specific items, so I find it easier and quicker than ever to search multiple guild stores for specific items like motif pages since I'm willing to pay a fair price for it.

    What can you use for bargain hunting in the current system besides luck? And if you get lucky and find a vendor that consistently has underpriced goods, then all the current system is doing is protecting your personal market information of that seller from... everyone else who has not been lucky enough to stumble onto them yet.

    So it means lower prices for those with either massive luck or who can manage the manpower to maintain their own personal catalogue system. How exactly is that the better system that you are insisting that it is? Meanwhile many would be sellers get no traffic at all and give up, because no one bothers to check their shops at all and sellers that are underpricing still lose out since they have no easy way to check their prices against the rest of the market.
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    Pheefs wrote: »
    Global Auction house? why does this keep coming up?


    >:)

    Again, it does not have to be a global auction house. A global catalogue should be sufficient, enough that you know where to run and to reduce the time risk of running to empty stores, or at least to stores that do not have what you are looking for.

    A global catalogue is going to have exactly the same issues as TTC.

    You can use it as a rough guide to figure out "these guild stores have the item I'm looking for" or "nobody has what I'm looking for".

    You can't use it for bargain hunting - everyone who complains about bargains already being gone will still have the same issue. Some faster player got their first, especially depending on how often the catalogue refreshes. Too often, and that's a ton of effort for the server. So that's still a recipe for frustration.

    And it wont matter for the common or bulk items anyways. Most guild stores sell some of consumables and materials, so it's mostly about pricing at that point, which runs into the same problem as bargain hunting.

    And again, I'm not sure if the empty guild thing is a platform difference. I'm on PC/NA and its rarely an issue. How common is it really on your platform?

    With the new item search, ZOS cut the time it takes to search guild store for specific items, so I find it easier and quicker than ever to search multiple guild stores for specific items like motif pages since I'm willing to pay a fair price for it.

    What can you use for bargain hunting in the current system besides luck? And if you get lucky and find a vendor that consistently has underpriced goods, then all the current system is doing is protecting your personal market information of that seller from... everyone else who has not been lucky enough to stumble onto them yet.

    So it means lower prices for those with either massive luck or who can manage the manpower to maintain their own personal catalogue system. How exactly is that the better system that you are insisting that it is? Meanwhile many would be sellers get no traffic at all and give up, because no one bothers to check their shops at all and sellers that are underpricing still lose out since they have no easy way to check their prices against the rest of the market.

    I'll try to clarify that point.

    Under the current system, if you want to bargain hunt, you use TTC and hope the item is still there when you get there.

    Under your suggested system, you use the global catalogue and hope the item is still there when you get to the guild store. That could be alleviated with less delay on refreshing active listings, but doing that brings with it a lot of server load that has to be handled in game.

    Effectively, you get the exact same problem, except with more load on the server. And given how the server sometines handles trying to load guild stores with a max of 15,000 items, I'm not sure how well ESO's infrastructure would handle a global catalogue that refreshes often, much less a full server wise auction house.
    Edited by VaranisArano on June 12, 2019 4:09PM
  • majulook
    majulook
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    To be functional this this "Global Look Up, But Not Purchase From NPC" would have to be updated in real time.

    You all realize the overhead that this would cause. AND You all think really that it would not be a big performance hit???

    Look at what happens to performance in Cyrodil when you get a lot of players in the same area.

    This "Global Look Up, But Not Purchase From NPC" would be similar as to the constant updates it would require on the back end.
    Si vis pacem, para bellum
  • Dracheimflug
    Dracheimflug
    ✭✭✭
    Pheefs wrote: »
    Global Auction house? why does this keep coming up?


    >:)

    Again, it does not have to be a global auction house. A global catalogue should be sufficient, enough that you know where to run and to reduce the time risk of running to empty stores, or at least to stores that do not have what you are looking for.

    A global catalogue is going to have exactly the same issues as TTC.

    You can use it as a rough guide to figure out "these guild stores have the item I'm looking for" or "nobody has what I'm looking for".

    You can't use it for bargain hunting - everyone who complains about bargains already being gone will still have the same issue. Some faster player got their first, especially depending on how often the catalogue refreshes. Too often, and that's a ton of effort for the server. So that's still a recipe for frustration.

    And it wont matter for the common or bulk items anyways. Most guild stores sell some of consumables and materials, so it's mostly about pricing at that point, which runs into the same problem as bargain hunting.

    And again, I'm not sure if the empty guild thing is a platform difference. I'm on PC/NA and its rarely an issue. How common is it really on your platform?

    With the new item search, ZOS cut the time it takes to search guild store for specific items, so I find it easier and quicker than ever to search multiple guild stores for specific items like motif pages since I'm willing to pay a fair price for it.

    What can you use for bargain hunting in the current system besides luck? And if you get lucky and find a vendor that consistently has underpriced goods, then all the current system is doing is protecting your personal market information of that seller from... everyone else who has not been lucky enough to stumble onto them yet.

    So it means lower prices for those with either massive luck or who can manage the manpower to maintain their own personal catalogue system. How exactly is that the better system that you are insisting that it is? Meanwhile many would be sellers get no traffic at all and give up, because no one bothers to check their shops at all and sellers that are underpricing still lose out since they have no easy way to check their prices against the rest of the market.

    I'll try to clarify that point.

    Under the current system, if you want to bargain hunt, you use TTC and hope the item is still there when you get there.

    Under your suggested system, you use the global catalogue and hope the item is still there when you get to the guild store. That could be alleviated with less delay on refreshing active listings, but doing that brings with it a lot of server load that has to be handled in game.

    Effectively, you get the exact same problem, except with more load on the server. And given how the server sometines handles trying to load guild stores with a max of 15,000 items, I'm not sure how well ESO's infrastructure would handle a global catalogue that refreshes often, much less a full server wise auction house.
    majulook wrote: »
    To be functional this this "Global Look Up, But Not Purchase From NPC" would have to be updated in real time.

    You all realize the overhead that this would cause. AND You all think really that it would not be a big performance hit???

    Look at what happens to performance in Cyrodil when you get a lot of players in the same area.

    This "Global Look Up, But Not Purchase From NPC" would be similar as to the constant updates it would require on the back end.

    You two realize the functions and loads of a great many online point of sale systems handle everything you are concerned about cleanly, right? Edit: Plus coordinate cleanly with real life delivery services.
    Edited by Dracheimflug on June 12, 2019 7:07PM
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pheefs wrote: »
    Global Auction house? why does this keep coming up?


    >:)

    Again, it does not have to be a global auction house. A global catalogue should be sufficient, enough that you know where to run and to reduce the time risk of running to empty stores, or at least to stores that do not have what you are looking for.

    A global catalogue is going to have exactly the same issues as TTC.

    You can use it as a rough guide to figure out "these guild stores have the item I'm looking for" or "nobody has what I'm looking for".

    You can't use it for bargain hunting - everyone who complains about bargains already being gone will still have the same issue. Some faster player got their first, especially depending on how often the catalogue refreshes. Too often, and that's a ton of effort for the server. So that's still a recipe for frustration.

    And it wont matter for the common or bulk items anyways. Most guild stores sell some of consumables and materials, so it's mostly about pricing at that point, which runs into the same problem as bargain hunting.

    And again, I'm not sure if the empty guild thing is a platform difference. I'm on PC/NA and its rarely an issue. How common is it really on your platform?

    With the new item search, ZOS cut the time it takes to search guild store for specific items, so I find it easier and quicker than ever to search multiple guild stores for specific items like motif pages since I'm willing to pay a fair price for it.

    What can you use for bargain hunting in the current system besides luck? And if you get lucky and find a vendor that consistently has underpriced goods, then all the current system is doing is protecting your personal market information of that seller from... everyone else who has not been lucky enough to stumble onto them yet.

    So it means lower prices for those with either massive luck or who can manage the manpower to maintain their own personal catalogue system. How exactly is that the better system that you are insisting that it is? Meanwhile many would be sellers get no traffic at all and give up, because no one bothers to check their shops at all and sellers that are underpricing still lose out since they have no easy way to check their prices against the rest of the market.

    I'll try to clarify that point.

    Under the current system, if you want to bargain hunt, you use TTC and hope the item is still there when you get there.

    Under your suggested system, you use the global catalogue and hope the item is still there when you get to the guild store. That could be alleviated with less delay on refreshing active listings, but doing that brings with it a lot of server load that has to be handled in game.

    Effectively, you get the exact same problem, except with more load on the server. And given how the server sometines handles trying to load guild stores with a max of 15,000 items, I'm not sure how well ESO's infrastructure would handle a global catalogue that refreshes often, much less a full server wise auction house.
    majulook wrote: »
    To be functional this this "Global Look Up, But Not Purchase From NPC" would have to be updated in real time.

    You all realize the overhead that this would cause. AND You all think really that it would not be a big performance hit???

    Look at what happens to performance in Cyrodil when you get a lot of players in the same area.

    This "Global Look Up, But Not Purchase From NPC" would be similar as to the constant updates it would require on the back end.

    You two realize the functions and loads of a great many online point of sale systems handle everything you are concerned about cleanly, right?

    Yes.

    I also realize that this is ESO we're talking about, and handling lots and lots of items or player inputs loading at once is something that this particular game does very, very poorly, especially if there is very high demand.

    It's entirely possible that ZOS could rework the system so it loads and refreshes cleanly under high demand. It's possible.

    You have more faith in ZOS than my recent experiences with Guild History, Groupfinder, Cyrodiil, and even just slow loading in the limited trader lists of 15k max items seems warranted on my end.
    Edited by VaranisArano on June 12, 2019 7:18PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    ✭✭✭✭
    Do I need to repeat here that consoles don’t have any add-ons?

    All this talk about MM and the other add-ons is superfluous to half the player base which still used good old fashioned hard work to find what they need.

    Want to know how to find a bargain on console? Shop the same stores over and over. Some people (cough, cough, me) intentionally list everything about 10-20% below the going rate so I get a ton of repeat business.

    And when I’m out in the world questing I’ll randomly hit up an out of nowhere store. Last week I found 200 frost miriam for like 5k. I’ve been selling them off 10 at a time for 2k which is still 25 to 50% below the normal rate. I’m sure someone else is flipping them for more now. That’s how a good economy works.

    Find cheap goods out in the middle of nowhere, middle man them over to the a large retailer, and an end user unwilling to make the trek to the original source pays the list rate.

    We can still do this on console. Please remember that during all these ridiculous arguments. We like our game. Please stop assuming that everyone has add-ons. Not only is that untrue it’s literally impossible for half the players.
  • Dracheimflug
    Dracheimflug
    ✭✭✭

    You two realize the functions and loads of a great many online point of sale systems handle everything you are concerned about cleanly, right?

    Yes.

    I also realize that this is ESO we're talking about, and handling lots and lots of items or player inputs loading at once is something that this particular game does very, very poorly, especially if there is very high demand.

    It's entirely possible that ZOS could rework the system so it loads and refreshes cleanly under high demand. It's possible.

    You have more faith in ZOS than my recent experiences with Guild History, Groupfinder, Cyrodiil, and even just slow loading in the limited trader lists of 15k max items seems warranted on my end.

    My statement involved no faith. If anything I was expressing incredulity with respect to an issue for which a solution has existed for around two decades or more.
  • grannas211
    grannas211
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    One thing to mention that is a huge deal is that guild trader experience is VASTLY different from console to PC.
  • Androconium
    Androconium
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    I just wandered in and found the trading system dun work.

    How convenient
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