Necromancer pets suck.

rager82b14_ESO
rager82b14_ESO
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The best part of being a necro, and I use the pet for the passive stam regen. Realllllllllly?
  • Aliyavana
    Aliyavana
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    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.
    Edited by Aliyavana on June 9, 2019 6:55AM
  • rager82b14_ESO
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    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another class abusing los.

    Ya because sorc pets are just like necro pets right?
  • red_emu
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    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    NPC interactions? You do know that Necro pets last like 2 seconds and if summoned within 1000000 meters of anything, you get a bounty?
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • StormeReigns
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    red_emu wrote: »
    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    NPC interactions? You do know that Necro pets last like 2 seconds and if summoned within 1000000 meters of anything, you get a bounty?

    Exaggerations are just like Imaginations, sometimes people let them run wild trying to make a moot point valid.
  • Urvoth
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    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    This exactly
  • rager82b14_ESO
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    Urvoth wrote: »
    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    This exactly

    Someone really agree with this clueless post?
  • idk
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    Urvoth wrote: »
    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    This exactly

    Someone really agree with this clueless post?

    It is not clueless and the OP is not exactly saying much other than they do not like the necro design. Very much lacking useful information.
  • rager82b14_ESO
    rager82b14_ESO
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    idk wrote: »
    Urvoth wrote: »
    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    This exactly

    Someone really agree with this clueless post?

    It is not clueless and the OP is not exactly saying much other than they do not like the necro design. Very much lacking useful information.

    It is clueless to compare necro pets to sorc pets.

    and also what more needs to be said? The dps pet is used for a passive bonus. They suck at damage, and some are even saying bugged.
  • susmitds
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    idk wrote: »
    Urvoth wrote: »
    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    This exactly

    Someone really agree with this clueless post?

    It is not clueless and the OP is not exactly saying much other than they do not like the necro design. Very much lacking useful information.

    It is clueless to compare necro pets to sorc pets.

    and also what more needs to be said? The dps pet is used for a passive bonus. They suck at damage, and some are even saying bugged.

    The only pet bugged in some skill levels is Blastbones. The rest is perfectly unbugged. The pets are essentially DoTs. Don't expect anything more than 4k average damage from them in PvE, 1k in PvP.
  • rager82b14_ESO
    rager82b14_ESO
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    susmitds wrote: »
    idk wrote: »
    Urvoth wrote: »
    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    This exactly

    Someone really agree with this clueless post?

    It is not clueless and the OP is not exactly saying much other than they do not like the necro design. Very much lacking useful information.

    It is clueless to compare necro pets to sorc pets.

    and also what more needs to be said? The dps pet is used for a passive bonus. They suck at damage, and some are even saying bugged.

    The only pet bugged in some skill levels is Blastbones. The rest is perfectly unbugged. The pets are essentially DoTs. Don't expect anything more than 4k average damage from them in PvE, 1k in PvP.


    What? Dots that tickle? I mean i could put passive in dots that do more damage faster. All they are used for is the passive regen bonus. Also most of the time they move around more than attack, and the rate they attack is so sad.


    For the amount of time they are up, compare to the damage is so stupid small it is not even funny.
  • jircris11
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    Lvled to 50 on my ne rp never once got q bounty. Dont be an idiot and spam skills in town. Tbh I wish ant skill spammer got a bounty.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Zerinda
    Zerinda
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    Why everyone hates pets so much I'll never understand. They just need to be integrated better into the game, I think, or must be balanced better. I think ZoS have been doing an alright job at balancing sorc pets, necro pets need some balance too I guess. Them being useless must be why magnecro is so weak compared to other mag classes and stamnecro. (Stam necro does the highest dps among other stam classes, yet mag necro cannot do as much as mag sorc. It's a bit weird.)

    P.S.: I think targeting difficulties in PvP and just general crowded appearance in PvE is the sole reason for hate. I really can't think of anything else. And NO pets cannot aggro anything unless YOU do. Neither sorc nor necro pets can do that. Pets only attack everything you aggro, is all.
    Audracys - Breton PvE Warden Healer - EU
    Gwenifyr Ashford -Breton PvE Templar Healer - EU
    Ursanne - Imperial PvP Magicka Dragonknight - EU

  • red_emu
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    SkerKro wrote: »
    red_emu wrote: »
    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    NPC interactions? You do know that Necro pets last like 2 seconds and if summoned within 1000000 meters of anything, you get a bounty?

    Exaggerations are just like Imaginations, sometimes people let them run wild trying to make a moot point valid.

    Still. Comparing a gigantic flapping lady and a doggo dinosaur glued to their Sorc like a targeting meat shield Vs a tiny, lost skeleton running in circles unable to find it's target, I'd say necro pets aren't even half as bad in BGs as the sorcerer ones. At least you can kill necro pets with 2 light attacks, while Sorc pets seems nearly immortal, since their HP resets to full as soon as Sorc takes a few steps back.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Siohwenoeht
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    I'm loving both my magcromancer and stamancer... It's not a pet class and that's be awesome!!!
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • rager82b14_ESO
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    i never thought i would see the day of people saying necromancer not a pet class.
  • Hotdog_23
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    I wish sorcerer pets would get the same treatment as necromancer pets do and disappear after 8/16 seconds. Oh, what a happy day that would be. Pretty please ZOS can we have this? :)
  • Uryel
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    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    There is no such thing as "line of sight abuse". It's called "tactical positionning".
  • Uryel
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    What? Dots that tickle? I mean i could put passive in dots that do more damage faster. All they are used for is the passive regen bonus. Also most of the time they move around more than attack, and the rate they attack is so sad.


    For the amount of time they are up, compare to the damage is so stupid small it is not even funny.

    You have obviously never use the Nighblade's shade. It stays up 14 seconds when the description says 17 (at least according to the dummy I tested it on), does 2k damage at best when the description says 3k (tested on a Precursor dummy, which has little to no armor), and its supposed AoE attack deals even LESS damage and only happens ONCE in the course of its uptime.

    Back on the subject. Maybe individually they don't deal that much damage, but accumulated, it's alot better. People like you who think one skill alone should suffice in slaughtering masses quickly are a plague in online gaming. Generally speaking, the whole emphasis on maximising DPS is a plague. I can way too often encounter "champions of the Maelstrom Arena" or other rather impressive titles along those lines in public dungeon, and those can kill any boss in a short time, but almost time against any group of trash larger than 3.

    The Necromancer's strength isn't in its damage, but in its high versatility and survivability. What other class can apply both minor and major defense bufs, have passive damage reduction, active damage reduction, steal life on PBAoE, and so on ? It's virtually unkillable so long as you have ressources.

    But hey, "Necromancer pets are ***, they can't kill a zillion things before they die". Well, same for nightblade's pet, which is even worse actually since it doesn't even have any passive ; same goes for sorcerer's pets, they may be permanent but they don't really have much punch, even though at least they provide some utility ; same goes for the warden's bear, even though it's slightly tougher than the rest, but it's a ultimate you need to double bar to actually keep using it.
  • rager82b14_ESO
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    Uryel wrote: »
    What? Dots that tickle? I mean i could put passive in dots that do more damage faster. All they are used for is the passive regen bonus. Also most of the time they move around more than attack, and the rate they attack is so sad.


    For the amount of time they are up, compare to the damage is so stupid small it is not even funny.

    You have obviously never use the Nighblade's shade. It stays up 14 seconds when the description says 17 (at least according to the dummy I tested it on), does 2k damage at best when the description says 3k (tested on a Precursor dummy, which has little to no armor), and its supposed AoE attack deals even LESS damage and only happens ONCE in the course of its uptime.

    Back on the subject. Maybe individually they don't deal that much damage, but accumulated, it's alot better. People like you who think one skill alone should suffice in slaughtering masses quickly are a plague in online gaming. Generally speaking, the whole emphasis on maximising DPS is a plague. I can way too often encounter "champions of the Maelstrom Arena" or other rather impressive titles along those lines in public dungeon, and those can kill any boss in a short time, but almost time against any group of trash larger than 3.

    The Necromancer's strength isn't in its damage, but in its high versatility and survivability. What other class can apply both minor and major defense bufs, have passive damage reduction, active damage reduction, steal life on PBAoE, and so on ? It's virtually unkillable so long as you have ressources.

    But hey, "Necromancer pets are ***, they can't kill a zillion things before they die". Well, same for nightblade's pet, which is even worse actually since it doesn't even have any passive ; same goes for sorcerer's pets, they may be permanent but they don't really have much punch, even though at least they provide some utility ; same goes for the warden's bear, even though it's slightly tougher than the rest, but it's a ultimate you need to double bar to actually keep using it.


    You assume alot, and you also assume that necro pets work like shade ones. Shade ones work much better.

    Also who says it is not in its damage? Your guesses on what necromancer is suppose to be silly when the class feels half baked at best.

    So hey you can tell me how great the pets are, but most people and guides know they are only used for the passive bonus.
  • bearbelly
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    Urvoth wrote: »
    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    This exactly

    Someone really agree with this clueless post?

    You must be referring to the opening post. Because necros don't have "pets" (so far) in this game.
    Pets stick around. Sorcs have pets. Wardens have a pet.

    What the necros have are temporary summons that perform a task then crumble.
    They aren't currently designed as a pet class.
    Edited by bearbelly on June 9, 2019 12:33PM
  • Fermian
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    On the positive side. The necromaner dots have amazing animations.
  • Uryel
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    Uryel wrote: »
    What? Dots that tickle? I mean i could put passive in dots that do more damage faster. All they are used for is the passive regen bonus. Also most of the time they move around more than attack, and the rate they attack is so sad.


    For the amount of time they are up, compare to the damage is so stupid small it is not even funny.

    You have obviously never use the Nighblade's shade. It stays up 14 seconds when the description says 17 (at least according to the dummy I tested it on), does 2k damage at best when the description says 3k (tested on a Precursor dummy, which has little to no armor), and its supposed AoE attack deals even LESS damage and only happens ONCE in the course of its uptime.

    Back on the subject. Maybe individually they don't deal that much damage, but accumulated, it's alot better. People like you who think one skill alone should suffice in slaughtering masses quickly are a plague in online gaming. Generally speaking, the whole emphasis on maximising DPS is a plague. I can way too often encounter "champions of the Maelstrom Arena" or other rather impressive titles along those lines in public dungeon, and those can kill any boss in a short time, but almost time against any group of trash larger than 3.

    The Necromancer's strength isn't in its damage, but in its high versatility and survivability. What other class can apply both minor and major defense bufs, have passive damage reduction, active damage reduction, steal life on PBAoE, and so on ? It's virtually unkillable so long as you have ressources.

    But hey, "Necromancer pets are ***, they can't kill a zillion things before they die". Well, same for nightblade's pet, which is even worse actually since it doesn't even have any passive ; same goes for sorcerer's pets, they may be permanent but they don't really have much punch, even though at least they provide some utility ; same goes for the warden's bear, even though it's slightly tougher than the rest, but it's a ultimate you need to double bar to actually keep using it.


    You assume alot, and you also assume that necro pets work like shade ones. Shade ones work much better.

    Also who says it is not in its damage? Your guesses on what necromancer is suppose to be silly when the class feels half baked at best.

    So hey you can tell me how great the pets are, but most people and guides know they are only used for the passive bonus.


    What do you mean, I assume ? YOU assume that you know what "most people" do. How omnicient are you, exactly ? Or do you take everything you read on a guide you found on the internet for granted ?

    I assume nothing about the shade. I've been playing a stamblade and a magblade for 4 years. Shade has been crap for 4 years on both, and making it scale with your highest ressource pool has done nothing for that, it's still crap. It doesn't even last as long as it is supposed to, FFS.

    I do agree on the fact that the class feels half baked, though. Like much of this update, really. However, I don't assume much when I say "dots are not mean to insta kill". They kill, as the name implies, OVER TIME. This game never had a pet that deals huge damage at once, they all behave like dots. Even the warden's bear, except when you spend some ultimate to make it hit harder, then it does a modicum of insta damage. But again, it's a ultimate.

    So what, YOU assume that, because YOU have a different idea of what a necromancer is, their pets should behave differently from every other pet in the game ? Yeah, sure, then we'll have a zillion thread about how we should nerf necromancers. Oh wait, we already have them.

    Everyone and their mother have an opinion on what a necromancer should and should not be, and everyone is pretty sure they're right. You're no different. Neither am I, but at least I have the perspective to know it.

    The whole thing reeked from the beginning, though, when the devs stated that "necromancy is illegal". It's not. Public displays of reanimated corpses are illegal, but in Tamriel, bodies and souls are property of their respective owners and can be traded if agreed upon, preferably prior to the death of the subject. It was ever only illegal in Morrowind, and even there, there were some practces that do qualify as necromancy but were perfectly legal because it's made to honor the ancestors. It's only during the events of the Oblivion crisis, 800 years in the future from ESO, that the Mages' Guild will forbid it amongst the guild, and amongst the guild alone, because the dangers of its study outweights its usefulness. When the devs themselves have no idea what necromancy even is in their own universe, you can't expect something good out of it.

    I'm still having fun playing a necromancer, though. Not because of what I think a necromancer should be, but because of what I can actually do with it. Which is, being extremely hard to kill even in light armour, deal decent enough damage over time with pets ( :trollface: ), and generally speaking progressing easily. I'm never going to win a d*ck measuring contest on a DPS dummy with it, and that's mighty fine by me.
    Edited by Uryel on June 9, 2019 12:07PM
  • Aliyavana
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    idk wrote: »
    Urvoth wrote: »
    Aliyavana wrote: »
    Good, pet sorcs are annoying, dont need another pet class abusing LOS or getting in the way of npc interactions.

    This exactly

    Someone really agree with this clueless post?

    It is not clueless and the OP is not exactly saying much other than they do not like the necro design. Very much lacking useful information.

    It is clueless to compare necro pets to sorc pets.

    and also what more needs to be said? The dps pet is used for a passive bonus. They suck at damage, and some are even saying bugged.

    The only context you have given is that necro pets are undesireable, so one can only assume your intentions. Most complaints about necro pets is them being temporary so its a safe assumption to assume that youd want them to function like sorc pets
    Edited by Aliyavana on June 9, 2019 5:25PM
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