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Why Does My Skeletal Mage (Necromancer Summon) Have a Tail?
I just unlocked the Skeletal Mage summon on my Necromancer and it has a tail. Please don't tell me that this entire skill, including its morphs, is a khajiit-themed skill.
I haven't morphed it yet, but on the surface this skill reminds me of the Morrowind-themed Warden skills all over again. Just because Necromancer releases in the Elsweyr chapter it doesn't mean that any of the class skills need to be themed for that territory. I hate the idea of making class skills follow a narrow territory theme. Why should a Nord in the Rift be raising a dead cat every time he summons an undead minion?
Edited by GrumpyDuckling on June 8, 2019 4:31AM