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Why Does My Skeletal Mage (Necromancer Summon) Have a Tail?

GrumpyDuckling
GrumpyDuckling
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I just unlocked the Skeletal Mage summon on my Necromancer and it has a tail. Please don't tell me that this entire skill, including its morphs, is a khajiit-themed skill.

I haven't morphed it yet, but on the surface this skill reminds me of the Morrowind-themed Warden skills all over again. Just because Necromancer releases in the Elsweyr chapter it doesn't mean that any of the class skills need to be themed for that territory. I hate the idea of making class skills follow a narrow territory theme. Why should a Nord in the Rift be raising a dead cat every time he summons an undead minion?
Edited by GrumpyDuckling on June 8, 2019 4:31AM
  • Banana
    Banana
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    Pretend its an argonian. They should all be in the ground
  • Neloth
    Neloth
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    It’s not spawned with tail EVERY time. I think it is supposed to have an equal chance of being any of 10 races. Cast it many times in a raw, and you will see different versions yourself.

    However, ZoS seems to *** up with their rand()%10 code again, and tailed skeletons are summoned much more frequently.
  • Jaxaxo
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    Wasnt it bound to the region u cast it? Like in elsweyr u're gonna summon khajits, cuz most of corpses there are from cats?
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  • lassitershawn
    lassitershawn
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    Yeah it seems to be a cat or an argonian waaaay more than it should be. Imo should be either region based (makes most sense) or equal chance of each race, or somewhere in between. Not a *** ton of cats tho...
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  • DBZVelena
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    Jaxaxo wrote: »
    Wasnt it bound to the region u cast it? Like in elsweyr u're gonna summon khajits, cuz most of corpses there are from cats?

    I believe that is what was said on a stream about the necromancer yes.
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  • Vietfox
    Vietfox
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    Plot twist: that's not a tail :)
  • LinearParadox
    LinearParadox
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    It should be 1/10 for Kajiit and 1/10 for Argonian mathematically speaking, and since the skeletons of the other races are relatively similar enough to be generally represented with a single skeleton model between them an 8/10 chance for a humanoid skeleton.
    However, for simplicity of programming (or perhaps to not show any kind of racial prejudice) the chances are more likely just 1/3 for each type of skeleton to spawn.
    Of course this doesn't properly reflect average population sizes, or population density by region, but really... it's a game :|
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  • Royaji
    Royaji
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    It should be 1/10 for Kajiit and 1/10 for Argonian mathematically speaking, and since the skeletons of the other races are relatively similar enough to be generally represented with a single skeleton model between them an 8/10 chance for a humanoid skeleton.
    However, for simplicity of programming (or perhaps to not show any kind of racial prejudice) the chances are more likely just 1/3 for each type of skeleton to spawn.
    Of course this doesn't properly reflect average population sizes, or population density by region, but really... it's a game :|

    Since I'm pretty sure that different humanoid races use the same skeleton this is a very probable explanation.
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