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Double post: ignore

BejaProphet
BejaProphet
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I don’t know if anybody who matters actually reads these but I can hope. You have done something dramatically bad for the PvE tanking community this time in how you have changed snares and adding the root immunity.

For a bit of context I want you to know I’m not a chronic complainer. I have in many threads defended your changes to blocking and other things that enraged tanks. I didn’t like your one hand enchant changes but I adjusted.

This time however you have majorly damaged a central aspect of tanking.

I want to speak reasonably with you about this and I seriously ask you to consider my points.

Point one: The majority of encounters are trash packs when tanking dungeons

This point is just statistically verifiable and I need not elaborate.

Point two: Our key job in these fights is crowd control.

I’m not sure whether or not this was the original vision for these fights, or if the game just evolved that way. But it HAS evolved that way. Excellent tanking in the game on trash fights (the most common fights), is about setting up the creatures like bowling pins so your damage dealers can wreck them. But it’s more than just excellent tanking, it’s almost the only thing we have to do in those fights. Yes there is the occasional threat included in the trash pack, but overwhelmingly if we can’t do crowd control then we have no point in those fights. Let me say that again, if we can’t do crowd control, then we have no point in the most common fights in dungeons.

Don’t get me wrong, tanking will never go away, but we will hate being a tank in most of the fights. We will simply be tagging along until reaching the few fights that justify our existence.

Point three: If we can not pin mobs down, leashing and chaining is often irrelevant.

All of our dragging creatures in will not matter if they immediately leave. So when you destroy are ability to keep mobs stacked, you also have destroyed the point of stacking them in the first place.

Point four: The Role of Tank is Inherently Unfair

This may be my most important point. I appreciate and applaud your desire for our abilities to function the same in both PvP and PvE. But it is important that you recognize that what a tank does is unfair in its very concept.

Consider taunting. The very idea is that we remove choice from the thing we taunt, and force them to do the stupidest thing it could do. We make them attack the most difficult target to kill and the target which yields the least reward since we are actually the smallest threat.

To a lesser extent every way we control the fight is inherently unfair and unfun for the victim. Our job at its most fundamental level is to force the enemy into unwinnable positions and strategy.

But the NPC’s can’t complain. If the could they would tell the developers that tanks are unfair. But the PvP players can complain and do, and they should! Because what we tanks are built to do is unfair and unfunny for the victims.

But here is the catch, what we do isn’t that way because it needs balanced, it is unfair in its very concept. So when you try to balance something like the ability to pin somebody in place, you can’t balance that. But you tried! And you know what the balance turned out to be? You made it so we can’t! Because us doing that is unfair! But now in PvE, you didn’t balance our jobs, you destroyed it! Because now we can’t keep the creatures in place! Our task is unfair to the victim and we can either do it or not.

In this one area you can not treat PvP and PvE the same. Because to make what we do fair is to destroy it. Because what we are suppose to do isn’t fair.

Please please revert the crowd control changes in PvE. You have destroyed the fun of tanking in countless fights. I’m not saying to abandon keeping PvP and PvE consistent. I’m saying to recognize that just like a taunt, there are some aspects of tanking that need to be exempt. Because the task demanded of us in PvE is an unfair thing to do to players and the only way to balance it is to destroy it.
Edited by BejaProphet on June 7, 2019 6:03PM
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