A bit bored and mostly pointless post as it would never happen, but some times I like to just see how other people think and what people find fun.
I think it would be cool if they made a new BG map that had two small keeps or outposts and only a few ways to flank and most of the battle was open field with battlement spread out. Siege obviously allowed. Winner is the team who captures the keep. 12 players a team like a normal raid. Winning team gets chests inside the enemy keep and it has gold, mats, and transmute stones, or whatever would be a cool reward. The higher rank the battle the better the prize. Dead players have a respawn timer before they can Rez back at keep. Can’t battle field Rez perhaps. Can ride back to front lines, it shouldn’t be a huge map by any means. In the keep is the Rez statue that if destroyed makes the other team take longer to Rez so it’s harder for a stalemate to occur once a team finally breaks down the walls but still gives the team getting pushed a chance to come back, just takes a bit longer to Rez. If they push the enemy back, can repair Rez statue. 30 minute time limit for a match and every 7 minutes new locations on map appear giving buffs to again, help stop stalemates so if one team gets it, they gain a tactical advantage.
I know the games PvP has always centered on 3 factions but I don’t think 12v12 teams instead of 12v12v12 would be a bad thing.
Either way, I think it would be cool. Lots of bigger PvP guilds including my own have done 12v12 guild battles in cyrodiil at low traffic spots and though it’s fun it’s just missing something....
Either way, just a random useless idea that won’t come to fruition.
Edited by deepseamk20b14_ESO on June 6, 2019 5:41PM Hey everyone! Look! It's a signature!