I've returned to the game (PC) a couple of weeks ago and noticed that my weaving isn't as fluid. In particular there appears to be a bug with Force Shock, where it does the entire heavy attack chargeup animation before firing. It seems to be triggered by trying to weave too quickly. It's difficult to tell for certain, but I think it also fires my intended light/medium attack simultaneously when it fires the beam.
I never really got into animation canceling via blocks, only by timing my attacks fluidly, so blocking isn't a contributor to this issue.
Has anyone else noticed this?
Edited by Mivryna on June 6, 2019 3:33PM