LeagueTroll wrote: »Display the dps, more transparency will reduce the skill gap.
I kinda think would be nice to have questing in activity finder in case they make overland harder for people.
Group finder would be greatly improved if it actually worked at all.
Even a full group sometimes gets "someone declined" for no reason at all. You can wait over half an hour, easy, if you're a damage dealer. And more often than not, you can't even queue without spamming the button...
p_tsakirisb16_ESO wrote: »Group finder would be greatly improved if it actually worked at all.
Even a full group sometimes gets "someone declined" for no reason at all. You can wait over half an hour, easy, if you're a damage dealer. And more often than not, you can't even queue without spamming the button...
The group finder works, the issue is that is over-capped atm because of the gazillion new necromancers getting leveled.
wishlist14 wrote: »LeagueTroll wrote: »Display the dps, more transparency will reduce the skill gap.
How does displaying the dps work exactly? Do you mean like a dps meter? Im curious and interested to know what you meant by your comment. If you could explain further it would be helpful thanks 😊
p_tsakirisb16_ESO wrote: »Group finder would be greatly improved if it actually worked at all.
Even a full group sometimes gets "someone declined" for no reason at all. You can wait over half an hour, easy, if you're a damage dealer. And more often than not, you can't even queue without spamming the button...
The group finder works, the issue is that is over-capped atm because of the gazillion new necromancers getting leveled.
This is what I’d like
1 for a premade 4 player group there should be no role criteria (that should be down to the group) and dungeon should pop very quickly
2 for all players there should be the option to NOT do DLC random dungeons
3 for all non-4 player groups there should be role criteria as currently. Queues should pop quickly
4 any error messages should reflect the actual reason for failure rather than inaccurately blaming other players
5 for Battlegrounds you should be able to choose both which type of match AND which map you want to play.
6 for Battlegrounds there should be some way for players to leave matches that are incorrectly formed without incurring a penalty
7 for Battlegrounds there should be some way to separate ‘serious’ premades from both poor premades and totally random groups.
Here’s hoping
LeagueTroll wrote: »wishlist14 wrote: »LeagueTroll wrote: »Display the dps, more transparency will reduce the skill gap.
How does displaying the dps work exactly? Do you mean like a dps meter? Im curious and interested to know what you meant by your comment. If you could explain further it would be helpful thanks 😊
Yes dps meter.