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Master Crafting Writs Question

WoW_Refugee
WoW_Refugee
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I have only one main crafter character. All the motifs and recipes I get go to her, and she’s the only character who does any trait research. She’s level 50 in most craft skills and high 40s in the rest. She’s not yet 10/10 in any crafts, so she hasn’t started doing master crafting writs yet, but I plan to get her there very soon.

I have six other characters, all of whom have completed the crafting certification quests so they can do the daily crafting writs (mostly for surveys and events). Most of these characters have very low crafting skill levels.

It's my understanding that my chance to get master crafting writs increases if I have lots of motifs, traits, recipes, etc on the character doing the daily crafting writs. I’m definitely willing to do that for my main crafter, but I’m not willing to do it for any of my other six characters.

So here's my question: Is it worthwhile to eventually max out the crafting skills on the other six characters so that I can get more chances to obtain master crafting writs, or will those characters' chances to get master crafting writs be so low (due to lack of motifs, traits, recipes, etc.) that I may as well not max out their crafting skills?
  • idk
    idk
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    Your understanding is correct, that the more invested the character is in that craft the better the chance for a master writ.

    For your question, it depends on you.
    • I have researched traits on 5 characters for all crafting but I did not worry about doing it the most efficient since it wsa not for my crafting. I only consumed the motifs that are very common and cheap like Craglorn and MoL motifs and ones from events.
    • Enchanting and Alchemy are each to max since that is just learning everything.
    • Provisioning I consume the less expensive purple recipes as they are not worth selling anyhow, for me that is.

    All that is low hanging fruit.

    Edit: BTW, never consume master writs except on your actual crafting toon and make sure they know the motif or recipe. That is a mistake some have made, me included, and once a character accepts the master writ into their quest log it cannot be reversed.

    You can bank them and pull them out on your crafting toon.
    Edited by idk on June 4, 2019 9:48AM
  • bmnoble
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    depends if you plan to sell the master writs or do them.

    If your planning to sell them, its not worth doing more than maxing out the craft on alts, some people do a bit of trait research on alts and learn the basic racial motifs. You don't need it the real gold comes from getting them to level 50 and level 50 in each craft for the max chance of gold mats to sell/max gold per character at max level.

    Enchanting/Alchemy just learn all the runes/traits to max the chance of master writs dropping.


    If you plan to do them, once you have a decent stable of max level alts, doing the max level daily crafting quests you can make quite a bit of gold just from the writ turn ins and selling the extra gold mats in guild stores. You can use your profits to buy the high writ voucher master writs rather than waiting for RNG, while selling the low voucher ones.


    For example with ESO plus doing all 7 crafts with a max level character you get 4648 gold per day or 4690 if the character is imperial. (Without ESO plus you get 10% less gold from the quest turn ins)

    Times 4648 by 8 the base number of free characters = 37184 gold per day, times that by 7 assuming you do the writs daily = 260288 gold a week.

    Now times 4648 by 18 the character limit = 83664 gold per day, times by 7 = 585648 gold per week just from the quest turn ins. Add over a million in guild store sales a week.

    Assuming you do your writs every day of the year without fail at that point:
    565648 times 52 = 29413696 Gold add roughly another 52 Million from guild store sales(From selling gold/purple mats/raw mats from surveys/intricates/master writs/valuable purple recipes etc)

    And you get a rough idea why some people are so rich, that's not even including profits from flipping.

  • tmbrinks
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    I have only one main crafter character. All the motifs and recipes I get go to her, and she’s the only character who does any trait research. She’s level 50 in most craft skills and high 40s in the rest. She’s not yet 10/10 in any crafts, so she hasn’t started doing master crafting writs yet, but I plan to get her there very soon.

    I have six other characters, all of whom have completed the crafting certification quests so they can do the daily crafting writs (mostly for surveys and events). Most of these characters have very low crafting skill levels.

    It's my understanding that my chance to get master crafting writs increases if I have lots of motifs, traits, recipes, etc on the character doing the daily crafting writs. I’m definitely willing to do that for my main crafter, but I’m not willing to do it for any of my other six characters.

    So here's my question: Is it worthwhile to eventually max out the crafting skills on the other six characters so that I can get more chances to obtain master crafting writs, or will those characters' chances to get master crafting writs be so low (due to lack of motifs, traits, recipes, etc.) that I may as well not max out their crafting skills?

    I do writs myself on 36 characters a day (yes, I know I have a problem, but it's what I do to make gold) Here is what i do

    I have one dedicated crafter, who knows all motifs, all recipes, that does a majority of my master writs.

    All characters are level 50 in all crafts
    * Alchemy - All characters research all traits (to give maximum master writ chance)
    * Enchanting - All characters "learn" all rune translations (to give maximum master writ chance)
    * Provisioning - All characters learn the recipes that drop from doing provisioning writs (the purple and gold ones increase their odds), they also all know the psijic ambrosia recipe, since I get so many fragments from doing writs
    * Blacksmithing/Clothing/Woodworking - All characters work towards being 8-trait crafting (there is some anecdotal evidence that this increases the master writ chance)
    * Jewelry - All characters will research the traits (at least the ones that are cheap) Jewelry master writs aren't worth it, so I don't really bother with it unless I get drops of the traits

    * Motifs - All of my characters learn the basic racial motifs, along with the 4 base game purple motifs. They will also learn cheap motifs such as Hollowjack, Mercenary, etc... usually just as they drop for other characters during the event or those activities

    I have found that I get sufficient drop rates on the alternate characters with this set up. Master writs seem to have a "base" drop rate of somewhere around 4% knowing NO motifs, and NO traits, this seems to increase to about 8% just with what I do on each character (which is pretty cheap). My main character might see this increased to about a 12% chance, even with knowing 60 more motifs than the other characters.

    There is certainly diminishing returns on knowing more and more motifs.

    The traits for alchemy and enchanting are easy to learn

    Provisioning master writs aren't really worth it... Yes, they're very cheap to do, but they only give you 2 vouchers, and the recipes can be expensive. The ones that give you 40 vouchers require perfect roe, so they aren't really worth doing either.

    Master writs ONLY drop from doing max level writs (skill line 50, all points into the passive that increases the materials you can use (first line for all crafts, except provisioning and enchanting, which is the 2nd line)
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • kringled_1
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    Worthwhile is very much a subjective thing. The way tmbrinks does things will yield more master writs and more high quality crafting supplies, that could be sold. The tradeoffs are in consumption of raw craft materials (not necessarily a huge deal), and that it is very skill point intensive. The balance depends on how much you want the master writs, and what you want to do with them.
    I do all 7 writs on 12 characters daily. Skill points have very much affected what levels I do the writs at. Alchemy I always max because I want those characters to be able to make their own potions. Enchanting I have maxed on a few characters, the other crafts on only one or two. I don't get as many upgrade materials but I have enough, and I was not eager to go out and get 30 some additional skill points.
    As far as master writs, I currently have everything I wanted to buy with vouchers (I'm not into housing) so I sell most of the master writs I get. Trying to decide whether I should sell or make the low value bs/ww/cl writs in order to sell stations.
  • phwaap
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    tmbrinks wrote: »

    Master writs ONLY drop from doing max level writs (skill line 50, all points into the passive that increases the materials you can use (first line for all crafts, except provisioning and enchanting, which is the 2nd line)
    So Aspect on Enchanting doesn't affect master writ drops?
  • tmbrinks
    tmbrinks
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    phwaap wrote: »
    tmbrinks wrote: »

    Master writs ONLY drop from doing max level writs (skill line 50, all points into the passive that increases the materials you can use (first line for all crafts, except provisioning and enchanting, which is the 2nd line)
    So Aspect on Enchanting doesn't affect master writ drops?

    No. Can be 1/4 in aspect and still get master writs. (most of my crafters are doing them this way and I still get them regularly)

    Rune "translations" increase the chance of master writs
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • Jayne_Doe
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    It is worthwhile to have more than one character doing top-tier writs. Often, I can go several days without a MW on my main, but I'll still get a few on my alts. I have only 6 characters doing top-tier writs. I'm on console, so I don't have add-ons that basically craft the writ items for you.

    In any event, much like others have mentioned, I have translated all runes and learned all alchemy traits on my alts, since those are relatively easy to do. They also all have 8 traits researched in the gear crafts and know a few purple recipes (only purple and gold recipes increase chances). They also know the basic racial motifs and 4 purples, plus event motifs.

    It's not really worth it to learn all motifs on all characters doing top-tier writs, since the increased chance isn't that great, and you have to stay on top of it. From what I understand, with Morrowind, they changed how motifs increased the chances for master writs. Before, each full motif learned increased your overall chances, but with Morrowind, they capped the percentage and every time they add new motifs to the MW table, you have to learn them to maintain the best chances at MWs.

    But, I've found that doing top-tier writs with more characters yields more MWs overall than just doing them on one fully-maxed character that knows everything to get the best chances.

    Also, with the recent change to the materials box that you get if you don't get a survey, I find that my stash of material to complete top-tier writs depletes much more slowly and it is much easier to maintain a stock for writs. Basically, before, you didn't get any material at your crafting level, now you get a majority of material at your level. So, at top tier, you get, e.g. 15 sanded ruby ash, which is roughly a third of your material cost back. I also have the hirelings.

    Of course, it requires additional skillpoints, so be prepared to hunt (or buy) skyshards for your alts.
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