AbysmalGhul wrote: »
Or we could all hope for the ultimate balance. Why not have both be on par with each other?
This little girl might be the key to ZOS/Zeni's success
youtu.be/vqgSO8_cRio
AbysmalGhul wrote: »
Or we could all hope for the ultimate balance. Why not have both be on par with each other?
This little girl might be the key to ZOS/Zeni's success
youtu.be/vqgSO8_cRio
LMAO I forgot about that ad... It would be nice if numbers were adjusted to do that, but I don't expect it. I'd just be happy with a fix to blastbones and the despawning of corpses.
AbysmalGhul wrote: »
Or we could all hope for the ultimate balance. Why not have both be on par with each other?
This little girl might be the key to ZOS/Zeni's success
youtu.be/vqgSO8_cRio
Mathius_Mordred wrote: »I seriously doubt they have had time to study all the feedback, adjust abilities and pathing/locations or skills, test them and evaluate the new build for today's patch. I'd expect it to take a month or so, that's if they even accept that other than blastbones there are big problems with magcro. Stamcro is better but still has issues with some of the skills.
The Uninvited wrote: »
They actually seem pretty close:
https://www.esologs.com/zone/statistics/12#metric=playerscore&dataset=99&class=DPS&difficulty=121
Mathius_Mordred wrote: »I seriously doubt they have had time to study all the feedback, adjust abilities and pathing/locations or skills, test them and evaluate the new build for today's patch. I'd expect it to take a month or so, that's if they even accept that other than blastbones there are big problems with magcro. Stamcro is better but still has issues with some of the skills.
The Uninvited wrote: »
They actually seem pretty close:
https://www.esologs.com/zone/statistics/12#metric=playerscore&dataset=99&class=DPS&difficulty=121
I've seen the opposite statistics. What was the setup for these tests?
You kidding me? It took them 2 years to slightly buff and fix Mag Warden.
If anything comes towards Necro, it's nerfs like:
Blastbones:
Blastbones and it's morphs have had their damage reduced by 70% and the skeleton now waits 45 minutes before chasing it's target. This was done to bring the skill in line with other useless skills for RP reasons (it will result in overall increase of the DPS by 47% because we say so and also 'reasons').
Hexproof:
We reduced the amount of negative effects removed to 1 and increased the cost to 34500 health as the skill was over performing. It will result in overall LoL
Intensive healer:
After much feedback, the intensive healer morph will now last 0.5 seconds and has had it's healing reduced by 150% (it will now damage you)
Crown Store:
We introduced additional server hardware to improve performance of the Crown Store. Additional hamsters have also been hired and are currently undergoing intensive training.