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QOL wishlist

richo262
richo262
✭✭✭✭✭
Here is a list of my QOL improvements I'd like to see. Feel free to add.

1) Bugfixes and server improvements

2) Assistant improvements
2a) They stand still and don't kick you out of the banking window as they spontaneously decide to run off and chase butterflies
2b) One assistant that you can customise. ZOS is adding new banker / merch soon, it would be nice if you can choose your assistant (Squire) and that squire can deal with all services you have purchased/unlocked. So instead of having a Banker and a Merchant, you have a Squire that, if you have unlocked Banker, Merchant, Fence has all three of those options available to you. You can then apply the outfit system to them and name them.

3) Proper support for "gifting" crown items for gold.
When in trade window Player A can peruse the crown store and place an item in the trade window (it does not purchase at this stage). Player B can then place gold in the trade window. When both parties accept the transaction Player A purchases the item from crown store and sends to B in one instance and B sends gold to A.

Additionally, have it possible to purchase crown items as a token that can be sold either via trade and guild stores.

4) Actual support for tradeable purchases of 3/6 MO ESO+ and Chapters
Same as 3) in function but it requires a Fiat purchase rather than a crown purchase. It shouldn't matter to ZOS's books if 1 player bought 100 copies instead of 100 players buying 1 copy each. What it would do is result in ZOS getting the fiat, Player A getting the gold and Player B getting the item they want. The only party that loses is the gold bot farmers that Player A may have considered using instead.

5) Master Writs actually unlock the item for later use
Crafted items are not BIS and lose their usefulness in late game. However, if Stam DPS characters had access to half decent tanking sets without cluttering up their inventory they might be useful for a Stam DPS swapping out to a viable tank or a Mag DPS swapping out to a Healer. If players had easy access to such equipment there would be more tanks / healers and the dungeon finder would process much quicker.

If you complete a writ for, as an example, the Armor Master set, specifically, Sword, Purple grade, Infused trait, Nord style and cash it in, you will be awarded the writ vouchers but you will have on your crafted collections tab, access to an Armor Master Sword, Purple, Infused, Nord.

If you get another writ that is Armor Master Sword, Gold, Powered, Redguard and complete it, the tab will now show a Gold Armor master sword, with the choice of Redguard/Nord and the choice of Infused/Powered trait. So you only need to complete 1 gold grade item to bring the entire item, including its styles and traits up to gold tier.

After you have completed a writ, you will not receive the same style writ again. Given all the sets, and styles in the game, and the rate they are released, very few will ever run out of writs, and if they do, they'll get old ones until the next update will come out with new sets and styles and they'll be back at it again.

This will mean however, that Jewelry writs will become much more finite as they do not have style writs, which is probably a good thing. Jewelry writs value would go up and they would be worthwhile to complete. The drop rate would need to be reduced.

You cannot equip the same item from the Crafted Collection twice, you cannot put 2 Hundings Daggers on, you will either need to manually craft the 2nd Dagger or use an Axe.

Master writs with particular trait styles and grades should be removed from the loot table if already complete:
a ) Gold grade - If RNGesus deems you worthy to receive a master writ of gold grade, it will not be one that you have already completed, unless you have completed them all.
b ) Nirnhoned - Once you have unlocked the Nirn trait of an item, it will not drop again for that item. This is so that those that want to keep doing Master Writs to add styles to the collections don't have to fork out for nirn just to get that style added.

6) Improved LFG system
If the present problems with the Dungeon finder is a result of 1000's of DPS clogging up the system and no tanks to scoop them all up then 5) will definitely address the problem. If queuing as Stam DPS is taking too long, just swap out a Turog / Brass Fortress build, swap a few skills around and away you go, no need to respec. Furthermore, introduce a Trial Finder (Normal only) that does not have a random function. CP cap of 300. It should also award the 'Random Dungeon' bonus if you complete a specific Trial, after completion the Random Dungeon bonus goes blue. The reason why is it will provide incentive for DPS that may be fake tanking for XP to simply use the Trial finder for the XP instead.

Lobby system would be nice for forming vTrials or simply WB farming. Where one can create an 'open' with optional prerequisites, group with a declared goal such as a certain WB, or vTrial (Set the CP cap however you wish). Would clear zone chat of the constant LFG spam.

7) Item re-evaluation
Every day there is some sort of thread about bank space. Firstly if people could buy ESO+ tokens from somebody (that pays with $$) this would probably diminish. I do not consider the bank space to be a problem, especially with the addition of house chests. It may also diminish further for some if crafted sets made their way, with enough master writs, into a collections tab.

I do however believe that ESO does have an item problem. I've had friends try to get into this game and they got tired of it because their inventory was full of so much clutter that when you think about it, has little to no value and only serves to be clutter. I had to install dustman on their computer just to keep them motivated.

a ) Remove the requirement for trait items in wood / cloth / black except for Nirnhoned. Remove them from the game, all existing trait items now have a sale value of 2g. Researching such a basic trait should be sufficient.
b ) Remove the requirement for Robust / Arcane / Healthy trait items from jewelry. Remove them and their pulverized version from the game, all existing pulverized and whole have a sell value of 10g and 100g respectively. Again researching such basic traits should be sufficient.
c ) Remove Jejota and upgrade Ta to green grade. Remove all white enchants. Daily writs now use Green Ta. All existing Ta and Jejota are converted into Green Ta.
d ) Remove all 'Requires 10 to create 1' in lieu of a ~10 times lower drop rate for the whole item. This in reference to Cassiterite, Glass, Assassin Blood, Viridian, Malachite, Bonemold Resin, Oxblood Spores, Pearl Sand, Piliant, Chalk, Ashes of Remorse. ETC. This would make the Jewelry 10 to 1 system more palatable if it was the only system that used this.

8) The ability to refresh your inbox
Just a button that has a 30 second cool down that prompts a check of any incoming mail. Save having to change zones each time a you purchase something from a guild store.
Edited by richo262 on June 2, 2019 7:31AM
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