So, how do these facts reveal a "bug"??spacebandit wrote: »I tried several potions. Essence of stamina, essence of weapon power and crown potions. None of them were giving 20% increased regeneration. They all gave 10% regeneration.
I also had someone in my guild test them and same conclusion.
I assumed everyone who cared already knew the tooltip says 20% on the potions I mentioned. They have said that same percentage for as long as I can remember.Shadowshire wrote: »So, how do these facts reveal a "bug"??spacebandit wrote: »I tried several potions. Essence of stamina, essence of weapon power and crown potions. None of them were giving 20% increased regeneration. They all gave 10% regeneration.
I also had someone in my guild test them and same conclusion.
What increase is on the potion item tooltips? If they differ from the amount which you actually observe during play, then please document that observation.
As far as I know, the highest Stamina Regeneration is obtained by consuming a Beverage instead of a Food, but I don't know whether it will ever increase Stamina Regeneration by as much as 20%. There are a few "special" recipes which increase Maximum Health and Maximum Stamina, respectively, and also increase Stamina regeneration by a constant, integer amount (not by a percentage).
Some Jewelry enchantments (glyphs) increase Stamina Regeneration, and two or more "stack", i.e., each is summed together with any others that have the same enchantment. But I doubt that they will total as much as 20%. However, their increases are added to any provided by Beverages.
Lightspeedflashb14_ESO wrote: »How are you testing it?
If you drink potion and expect your stamina recovery in character sheet going up by 20% then you are doing it wrong and proving nothing.
Hence why you should present how did you test it first
Lightspeedflashb14_ESO wrote: »How are you testing it?
Just taking a potion and seeing if the Stamina or Magicka regen increases by 20% from it's current value.
spacebandit wrote: »After additional testing it seems the increase you get is directly affected by how much regen you have. The more i have the less of the 20% I actually got.
My first test was with all medium, vamp, Camoran throne and 75 in mooncalf.I got 12% increase from the potions.
Second test no gear, vamp, Camoran throne and 75 in mooncalf. I got 14% increase from the potions.
Third test no gear, vamp, no Camoran throne and 75 in mooncalf. I got 17% increase from the potions.
Fourth test no gear, no throne, no mooncalf points,vamp. I got 17% increase.
Last test I did on a different character with no vamp, no medium gear, no throne and no cp into mooncalf. I got 19% increase from poisons.
It’s possible it’s only increasing my base regen. That is screwy heck.
spacebandit wrote: »I figured it out right as you posted this. Do you know if racials are figured into base?
Okay, since I mostly play two Sorcerers and a Templar healer, I don't use Stamina potions much.spacebandit wrote: »....
I assumed everyone who cared already knew the tooltip says 20% on the potions I mentioned. They have said that same percentage for as long as I can remember.
Shadowshire wrote: »Okay, since I mostly play two Sorcerers and a Templar healer, I don't use Stamina potions much.spacebandit wrote: »....
I assumed everyone who cared already knew the tooltip says 20% on the potions I mentioned. They have said that same percentage for as long as I can remember.
Perhaps the 20% increase is for the base Stamina Regeneration which the character has, that is, it doesn't stack. After the character consumes the potion, does that change Stamina Regeneration on the paper doll only by 10% instead of 20%?
Assuming that this is a bug, then I suspect that it has been around for a long time. Not that the ZOS developers are likely to have the time to correct it. They're too busy creating more bugs in the next DLC and Chapter that ZOS plans to sell us.