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All Stamina Potions Not Giving Regen (solved)

spacebandit
spacebandit
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I tried several potions. Essence of stamina, essence of weapon power and crown potions. None of them were giving 20% increased regeneration. They all gave 10% regeneration.

I also had someone in my guild test them and same conclusion.



Edited by spacebandit on June 4, 2019 4:48AM
  • Shadowshire
    Shadowshire
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    I tried several potions. Essence of stamina, essence of weapon power and crown potions. None of them were giving 20% increased regeneration. They all gave 10% regeneration.

    I also had someone in my guild test them and same conclusion.
    So, how do these facts reveal a "bug"??

    What increase is on the potion item tooltips? If they differ from the amount which you actually observe during play, then please document that observation.

    As far as I know, the highest Stamina Regeneration is obtained by consuming a Beverage instead of a Food, but I don't know whether it will ever increase Stamina Regeneration by as much as 20%. There are a few "special" recipes which increase Maximum Health and Maximum Stamina, respectively, and also increase Stamina regeneration by a constant, integer amount (not by a percentage).

    Some Jewelry enchantments (glyphs) increase Stamina Regeneration, and two or more "stack", i.e., each is summed together with any others that have the same enchantment. But I doubt that they will total as much as 20%. However, their increases are added to any provided by Beverages.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Ashtaris
    Ashtaris
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    He is talking about a potion, not food or drinks Shadowspire. Most crafted Stamina potions should give you Major Endurance, increasing your recovery by 20% for x seconds. If it’s only 10%, then it’s either a bug or they stealth nerfed it.
  • chrishart9451b14_ESO
    chrishart9451b14_ESO
    Soul Shriven
    I tested this using an Essence of Stamina and it only gave a 10% increase in stamina regeneration. The tooltip does in fact say 20%.
  • spacebandit
    spacebandit
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    I tried several potions. Essence of stamina, essence of weapon power and crown potions. None of them were giving 20% increased regeneration. They all gave 10% regeneration.

    I also had someone in my guild test them and same conclusion.
    So, how do these facts reveal a "bug"??

    What increase is on the potion item tooltips? If they differ from the amount which you actually observe during play, then please document that observation.

    As far as I know, the highest Stamina Regeneration is obtained by consuming a Beverage instead of a Food, but I don't know whether it will ever increase Stamina Regeneration by as much as 20%. There are a few "special" recipes which increase Maximum Health and Maximum Stamina, respectively, and also increase Stamina regeneration by a constant, integer amount (not by a percentage).

    Some Jewelry enchantments (glyphs) increase Stamina Regeneration, and two or more "stack", i.e., each is summed together with any others that have the same enchantment. But I doubt that they will total as much as 20%. However, their increases are added to any provided by Beverages.
    I assumed everyone who cared already knew the tooltip says 20% on the potions I mentioned. They have said that same percentage for as long as I can remember.


    Edited by spacebandit on June 2, 2019 8:12AM
  • Ashtaris
    Ashtaris
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    So just out of curiosity, has anyone tested a Magicka potion to see if it still gives the 20% regen?

    I just tested it and the Magicka potions are giving the correct 20% regen. Seems only the Stamina potions are broken so far. @ZOS_GinaBruno bug alert!
    Edited by Ashtaris on June 2, 2019 10:10PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    How are you testing it?
  • SodanTok
    SodanTok
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    If you drink potion and expect your stamina recovery in character sheet going up by 20% then you are doing it wrong and proving nothing.

    Hence why you should present how did you test it first
  • Ashtaris
    Ashtaris
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    How are you testing it?

    Just taking a potion and seeing if the Stamina or Magicka regen increases by 20% from it's current value.
  • Ashtaris
    Ashtaris
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    SodanTok wrote: »
    If you drink potion and expect your stamina recovery in character sheet going up by 20% then you are doing it wrong and proving nothing.

    Hence why you should present how did you test it first

    So how would you test it? There is nothing that should debuff the value, and any buffs like CP's are taken into account before the potion is applied. From the what I understand, it should be a flat 20% increase of your current Stamina or Magicka regen depending on what potion is taken. The fact that the Magicka version works OK, but the Stamina version does not under the same conditions seems to me it's just broken.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Ashtaris wrote: »
    How are you testing it?

    Just taking a potion and seeing if the Stamina or Magicka regen increases by 20% from it's current value.

    thought so. well that is not how percent amps in this game work. i did this math awhile ago, when there was still percent amps to regen in racials, it will give you the information you need.

    You do understand that the number you see in the character screen is not the base you regen of your toon right? It is what you get after all the percentage amps are multiplied by your base and then added back to the base. This leads to diminishing returns.


    percent amps, like the 20% from pots and the 9% from being a high elf are additive, not multiplicative.

    my warden healer is a nord, he runs 2k regen but that is after all percent amps. base would be 514(base)+124(set)+124(set)+319(food)+300(atro with 4 6.5% divines)= 1381 then all other percent amps are calculated off that and then added to it. like Flourish, 12% adds 166, Recovery from light armor, 24% cause i have on 6 light adds 331, 14% from cp adds 193, bringing the total to 2071. 9% more would only be 124 more regen.

    so what happens is that the 1381 is the BASE regen and then all the other percent amps are ADDED up.
    like this

    4878711bd7ac361df53260ae19f9cae5.png.

    so the it would look like this, (514+124+124+319+300)* (36%+14%)= 690.5 and that would be ADDED to 1381, which then would be 2071 , with the 9% from a high elf, it would look like this, (514+124+124+319+300)* (45%+14%) = 814.79 , which then would be 2195, which is just a 6% increase in regen from 2071. come on people this is not hard math. it only gets worse the more percent regen you add.

    with pots it would be (514+124+124+319+300)* (65%+14%) = 1091 and added to 1381 is 2472, only a 12% increase in regen. do you see what i mean yet?

    Edited by Lightspeedflashb14_ESO on June 2, 2019 11:13PM
  • spacebandit
    spacebandit
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    After additional testing it seems the increase you get is directly affected by how much regen you have. The more i have the less of the 20% I actually got.

    My first test was with all medium, vamp, Camoran throne and 75 in mooncalf.I got 12% increase from the potions.

    Second test no gear, vamp, Camoran throne and 75 in mooncalf. I got 14% increase from the potions.

    Third test no gear, vamp, no Camoran throne and 75 in mooncalf. I got 17% increase from the potions.

    Fourth test no gear, no throne, no mooncalf points,vamp. I got 17% increase.

    Last test I did on a different character with no vamp, no medium gear, no throne and no cp into mooncalf. I got 19% increase from poisons.


    It’s possible it’s only increasing my base regen. That is screwy heck.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    After additional testing it seems the increase you get is directly affected by how much regen you have. The more i have the less of the 20% I actually got.

    My first test was with all medium, vamp, Camoran throne and 75 in mooncalf.I got 12% increase from the potions.

    Second test no gear, vamp, Camoran throne and 75 in mooncalf. I got 14% increase from the potions.

    Third test no gear, vamp, no Camoran throne and 75 in mooncalf. I got 17% increase from the potions.

    Fourth test no gear, no throne, no mooncalf points,vamp. I got 17% increase.

    Last test I did on a different character with no vamp, no medium gear, no throne and no cp into mooncalf. I got 19% increase from poisons.


    It’s possible it’s only increasing my base regen. That is screwy heck.

    i did this math awhile ago, when there was still percent amps to regen in racials, it will give you the information you need.


    You do understand that the number you see in the character screen is not the base you regen of your toon right? It is what you get after all the percentage amps are multiplied by your base and then added back to the base. This leads to diminishing returns.


    percent amps, like the 20% from pots and the 9% from being a high elf are additive, not multiplicative.

    my warden healer is a nord, he runs 2k regen but that is after all percent amps. base would be 514(base)+124(set)+124(set)+319(food)+300(atro with 4 6.5% divines)= 1381 then all other percent amps are calculated off that and then added to it. like Flourish, 12% adds 166, Recovery from light armor, 24% cause i have on 6 light adds 331, 14% from cp adds 193, bringing the total to 2071. 9% more would only be 124 more regen.

    so what happens is that the 1381 is the BASE regen and then all the other percent amps are ADDED up.
    like this

    4878711bd7ac361df53260ae19f9cae5.png.

    so the it would look like this, (514+124+124+319+300)* (36%+14%)= 690.5 and that would be ADDED to 1381, which then would be 2071 , with the 9% from a high elf, it would look like this, (514+124+124+319+300)* (45%+14%) = 814.79 , which then would be 2195, which is just a 6% increase in regen from 2071. come on people this is not hard math. it only gets worse the more percent regen you add.

    with pots it would be (514+124+124+319+300)* (65%+14%) = 1091 and added to 1381 is 2472, only a 12% increase in regen. do you see what i mean yet?
    Edited by Lightspeedflashb14_ESO on June 2, 2019 11:24PM
  • spacebandit
    spacebandit
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    I figured it out right as you posted this. Do you know if racials are figured into base?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I figured it out right as you posted this. Do you know if racials are figured into base?

    well yeah, they get added in before getting multiplied by the percent amps, just like set bonuses and mundai. the "base" in the bracket here, 4878711bd7ac361df53260ae19f9cae5.png, is the 514 stamina/magic regen all toons have, not the "base" that is all of the numbers that are added in the first parenthesis. when i say "base" in most of that response though, i mean all of that first set of parenthesis.
  • Shadowshire
    Shadowshire
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    ....
    I assumed everyone who cared already knew the tooltip says 20% on the potions I mentioned. They have said that same percentage for as long as I can remember.
    Okay, since I mostly play two Sorcerers and a Templar healer, I don't use Stamina potions much. :smile:

    Perhaps the 20% increase is for the base Stamina Regeneration which the character has, that is, it doesn't stack. After the character consumes the potion, does that change Stamina Regeneration on the paper doll only by 10% instead of 20%?

    Assuming that this is a bug, then I suspect that it has been around for a long time. Not that the ZOS developers are likely to have the time to correct it. They're too busy creating more bugs in the next DLC and Chapter that ZOS plans to sell us.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ....
    I assumed everyone who cared already knew the tooltip says 20% on the potions I mentioned. They have said that same percentage for as long as I can remember.
    Okay, since I mostly play two Sorcerers and a Templar healer, I don't use Stamina potions much. :smile:

    Perhaps the 20% increase is for the base Stamina Regeneration which the character has, that is, it doesn't stack. After the character consumes the potion, does that change Stamina Regeneration on the paper doll only by 10% instead of 20%?

    Assuming that this is a bug, then I suspect that it has been around for a long time. Not that the ZOS developers are likely to have the time to correct it. They're too busy creating more bugs in the next DLC and Chapter that ZOS plans to sell us.

    It is not a bug. You do not understand how the game uses percentage amps. Read my response to you a couple posts up.
    Edited by Lightspeedflashb14_ESO on June 2, 2019 11:57PM
  • spacebandit
    spacebandit
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    Magicka recovery with no cp, no armor on no drink active 565.
    514 + capacitor (10%) = 565. When I add capacitor + potion (10 + 20) now the equation is. 514 x (10+ 20) so 514*130% = 668.

    Going further drink + 514 * ( skills, potions, mooncalf) does in fact bring me to where I am.

    Ok the math checks out.
    But the tooltip is misleading!!!



    Edited by spacebandit on June 3, 2019 12:16AM
  • Drako_Ei
    Drako_Ei
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    Try again with no % stam recovery buffs
  • spacebandit
    spacebandit
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    It’s solved. I was figuring in the recovery from potions multiplicatively instead of additive.



    Edited by spacebandit on June 4, 2019 5:06AM
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