Something is wrong if you are getting one shot from most attacks when you are blocking and/or shielding. I do not get one shot by most attacks and if I die it is usually because I had already taken damage and am not at or even near full health.

Metal10957 wrote: »Sooo... who thinks they can solo a dragon, off hours of course?
Morgha_Kul wrote: »
Second, they are wonderfully varied in their tactics. They fight on the ground, throwing attacks in all directions. Biting to the front, sweeping the wings to the sides, tail to the rear. Fire breath and all that. They take to the air and strafe the ground, then perch and launch fireballs all over the place. It's dynamic, interesting and involving. However...
I agree the the fundamental strategy for fighting dragons has become ‘stay at distance’, primarily to avoid the massive radius of the 1 shot damage.
It’s a pain for melee characters and saying ‘they have a huge hitbox’ is no excuse if my melee range is less than 10m and their one shot radius is gargantuan and the attacks have no aoe telegraphing or range indication and cannot be blocked.
One shot mechanics are essentially lazy game design and the last 10c of the bankrupt combat creator. It would be more productive/imaginative if the huge aoe wing and tail attacks knocked players back a considerable distance and stunned them unless they were really close. That would make closer range melee attacks at least vaguely practical.
The alternative is simply that players will form a wide ring around the beast and it just becomes a long range aoe bonanza. No rotations, no weaving, just aoe and ultimates. In other words, boring.
And that’s not a word that should be anywhere near the phrase ‘Dragon fight’.
Morgha_Kul wrote: »Pretty well every attack is a oneshot attack, whether or not you're shielded, blocking or both.
Something is wrong if you are getting one shot from most attacks when you are blocking and/or shielding. I do not get one shot by most attacks and if I die it is usually because I had already taken damage and am not at or even near full health.
Basically, I do not think your description is arcuate unless you are leaving something important out like your max health is 12k or all your armor is broken.
Edit: there was a good post the described the attacks and what people can expect but I have no idea where it is to link it now. OP would probably benefit from it and it clearly explained what I just did, that there are no one shot mechanics with dragons outside of their strafe which is pretty obvious and extremely easy to avoid as long as you watch the dragons while they are flying.
No, you can get one-shotted quite easily (with the worst targeted attack), in medium armour and with a three quarter full 19K (with food buff) health pool.
Unless you're pretty tanky, you have to try to keep your health permanently up to maximum.
Speaking as a max CP Warden, here, in pretty mediocre (but mostly gold) gear.
Something is wrong if you are getting one shot from most attacks when you are blocking and/or shielding. I do not get one shot by most attacks and if I die it is usually because I had already taken damage and am not at or even near full health.
There's this one shot: Stomp, which if I am not mistaken is dealt to whoever is tanking (the only times it happened to me was when I had agro). Even if you are blocking, being in light armor still means death.
Although that is fine with me, I have done so many dragon fights that I can definitely tell that having a tank makes a huge difference, not so much about having someone taking that bite but mostly to keep the dragon still so that you can find the sweet spot between the neck and a wing.
starkerealm wrote: »On a tank, that's survivable. It's a little hard to gauge what the base damage for that attack is from seeing someone else take the hit, but, I'd guess somewhere around 50-60k, which after mitigation could be in a very manageable way. I mean, if you're tanking in light armor, I hate to tell you this, but it's not 2014 anymore.There's this one shot: Stomp, which if I am not mistaken is dealt to whoever is tanking (the only times it happened to me was when I had agro). Even if you are blocking, being in light armor still means death.Something is wrong if you are getting one shot from most attacks when you are blocking and/or shielding. I do not get one shot by most attacks and if I die it is usually because I had already taken damage and am not at or even near full health.
Although that is fine with me, I have done so many dragon fights that I can definitely tell that having a tank makes a huge difference, not so much about having someone taking that bite but mostly to keep the dragon still so that you can find the sweet spot between the neck and a wing.
Morgha_Kul wrote: »So, I've fought a couple of them now, and I would like to express my thoughts. I do have a couple of issues with them, but I'll mention the good stuff first.
First, they look AWESOME. Not just their appearance, but their PRESENCE. I was walking along a road and suddenly a gigantic shadow passed over me. I looked up and.... DRAGON. Holy old crap, that was intimidating. He passed over the crest of the hill and roared, and MAN was it a powerful moment.
Second, they are wonderfully varied in their tactics. They fight on the ground, throwing attacks in all directions. Biting to the front, sweeping the wings to the sides, tail to the rear. Fire breath and all that. They take to the air and strafe the ground, then perch and launch fireballs all over the place. It's dynamic, interesting and involving. However...
There are two main problems. First, they have that damage aura. This pretty much excludes all melee characters from the battle. I've seen this in other games, it's never a good idea.
The second problem is one that exists elsewhere in the game, and it's simply that the damage the Dragons are doing is far too extreme. Pretty well every attack is a oneshot attack, whether or not you're shielded, blocking or both. I'd LOVE to get stuck in, slashing and bashing, dodging the fire breath and occasionally getting knocked around by the wings or tail, but I CAN'T, because even the smallest of the Dragon's attacks will immediately oneshot me (or take me out in 3 seconds or less due to excessive DOT). It leaves me feeling disappointed and frustrated that I can't get in there and fight the Dragon and contribute something, however small.
I've seen this in other games, and even here in Group Dungeons. I've said it many times over 35 years of gaming, it's never a good idea to have your bad guys doing enough damage to wipe out the player characters, leaving them no way to defend themselves.
Now, I'm nowhere near the top of the line as far as damage output, but I'm fairly sturdy. My character has almost 30k health, which is fairly decent, and he uses heavy armour with all the relevant passives. I always build for durability. That said, I expect I'm closer to the top end of the average player, so if I'm finding Dragons pretty much unplayable, I have to think that a majority of players will ALSO be finding them so.
These are my main complaints with the Dragons (and some other bosses). I hope this criticism will be taken constructively.
SydneyGrey wrote: »I think their damage is just fine.
For those saying they don't do enough damage ... wait 6 months until there aren't so many people doing the dragons, then they'll be a whole lot harder. Everything is easy when there are 30 people there.
OP: If you're being one-shotted by every dragon attack, even in heavy armor, your resistances need looking at. I fight them in light armor, and can survive much of what the dragon throws at me (but not everything). You need some sort of magical shield, and to improve your character's resistances to magical/physical damage.
Red_Feather wrote: »I love when dragon does a flyby fire breath and you see all the players die in a huge row.
It's very epic.
Morgha_Kul wrote: »Personally I think dragons are just fine. They are -supposed- to be a world boss level fight after all! Although I do wonder if we could just plop down a cyrodil ballista to take care of them sometimes...
Morgha_Kul wrote: »Now, the breath weapon should be devestating. That's appropriate (though, I'd like to see some way for players to do that iconic thing where they crouch behind their shield and are protected, like in Dragonslayer). It's the other attacks that I think could use a bit of a tweak... and again, get rid of the aura.
I have many characters. They're all fairly tanky, I build for survival more than damage. Not everyone does. A lower level character with no CP, or a less well equipped character is just not going to be able to participate. THIS is the problem with the power creep. There are now players for whom even these dragons are fairly trivial, but they're completely out of reach of many other players. I'm not concerned solely about my own play here. I am also concerned at the game becoming too difficult for what I expect is the majority of players.
https://youtu.be/APTkPVaC9uQ