Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Walk/Run Snare Debuff Issue

scorpius2k1
scorpius2k1
✭✭✭✭✭
I keep running into this odd issue since v5.0.6, so far I have only been playing a Necromancer so I cannot say if this affects other classes - others please confirm. In a nutshell when an enemy slows (snares) you it will normally wear off. Now, it sometimes bugs out causing Walk/Run to stay slowed to the same speed & stays active and usually will not go away unless you leave the area. It is very annoying, especially in group activities. So far, I have personally experienced it in both Public and Group dungeons multiple times. Apologies if this issue has been posted about already, but here is a video showing the bug in action that may further help:

https://youtube.com/watch?v=KhY2mekbScM

🌎 PC/NA
🐧 Linux (Arch)
🧑‍💻 ESO Addon Dev
⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • kypranb14_ESO
    kypranb14_ESO
    ✭✭✭✭✭
    I get this bug constantly on PC-NA, playing on gamepad mode. As a PVP player, the game is unplayable in this state.

    I have played both a stamina necromancer and a magicka nightblade, both of which are effected by this bug.
    Edited by kypranb14_ESO on May 30, 2019 5:39PM
  • kypranb14_ESO
    kypranb14_ESO
    ✭✭✭✭✭
    Upon further investigation, this doesn't happen to me when I turn gamepad mode off.

    I've also tested using Xpadder, a third party software to bind keys to a controller. It works fine as long as I am not in Gamepad Mode.
Sign In or Register to comment.