Really trying to enjoy this game, but...

Dracheimflug
Dracheimflug
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I am really trying to enjoy this game. I have played and enjoyed every prior Elder Scrolls game going back to Arena. However I am having a hard time here. I am a relatively new player to ESO, so please correct my observations as appropriate.

Red Queen’s Race
In Alice Through the Looking Glass, characters on the chessboard had to run faster and faster just to stay in place. This game feels like that. Since content is all scaled to 160 and we are all scaled up to match until we surpass that point, the net result from levelling typically seems to be getting weaker by way of out levelling equipment. It also means that if you encounter content that you cannot beat, there is a very real possibility that you will never be able to beat it, at least not with that character, short of potentially radically changing the build. There also does not seem any point to using crafting to improve the quality level of items, either, since you will out-level the gear and the quantity of drops you need to improve gear is pretty discouraging, especially since those same improvement materials are used for furniture making.

The Chair is Mightier than The Sword
Even the roughest, most simple chair, something that could be carved out in one’s spare time in reality with a sturdy dagger (or ideally a set of decent wood working knives) over the course of a few days takes far more skill and materials to make than swords, which in real life take considerable skill and materials to make. Crafted beds seem strangely unmade, and you cannot even sit on them.

Thou Shalt Use Both Hands
Maybe it is just particularly bad luck but the vast majority of weapons drops I get seem to be two handed weapons. Also the Brotherhood and Thieves’ Guilds seem to like rewarding their operatives with heavy armor for some reason. At least the Psijics seem to bias their rewards towards light armour. I may be missing something here though? Should I be using 2H and Heavy more?

Feeling Disconnected
The game tends to kick me out randomly relatively often, sometimes even in combat. I do not have this kind of connectivity problem with any other online anything, game or otherwise. And yes, I do have the recommended ports flagged open.
The Not-So-Fantastic Five
I do understand that we have to help them stop the machinations of Molag Bal, but it is really annoying that we seem to simply have to play the proverbial good soldiers rather than be able to tell them off. Abnur is particularly annoying.

It is not all bad…
There is a lot to like. There is quite a lot of fun and interesting side plots and (other than the companions) the dialogue side of the main plots seems pretty solid too. The ability to decorate may be limited, but owning properties and decorating them is fun, and other than the issues stated in the first couple points above, crafting seems pretty solid.
Anyway, just some newbie gripes. Please try to be constructive in replies.

  • MartiniDaniels
    MartiniDaniels
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    Basically, RPG only begins at CP160. Before that you are running in place. After you reach CP160 and start doing group content you will jump on power race horse to completely another level of the game and all you see and experience now is just a joke. You will earn times more gold, do times more damage, have times more items and possibilities.
  • Sp1dHQ
    Sp1dHQ
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    While leveling from 1 to 50 (160CP) there should be no content that you can’t beat with random dropped poor gear and random skills (what build are you talking about at this point?). The only content that you might struggle with are the DLC dungeons, yet you can still complete them with decent group. There is a point in crafting only after 160 CP. save all your mats for that time. I agree that it is stupid that you can craft at low level but it is useless. However leveling to 160 CP is so fast, it is like an extended tutorial. The real game begins later. Gear drops are completely random. Visit random daily dungeons, you will get good exp as well as gear.
    Disconnects are a real pain. Read other threads at the forum. The technical state of the game is god awful. Ping is huge, group finder is not working at prime time, Cyrodiil is a lagfest.
  • Censered
    Censered
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    I played all the elder scrolls games also and in a lot of ways they felt like Lucky Charms wile this game feels like Marshmallow Treasures or some other generic brand. There seems to be fewer entertaining characters and side quests, not that this game doesn't have them. It just feels like there are more bland here than in the other games.

    Elder scrolls set itself apart from other rpg's and made everything feel real by having cities with lots of houses and not having "doors" or items that you couldn't interact with. I always thought it was stupid when you walk into a treasure room with piles of gold, weapons and jewls and then waking out with 46 gold and a green weapon. Don't put treasure rooms in your game, just put a chest at the end.
  • twev
    twev
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    You know this, I'm not assuming you don't.
    I'm just setting perspective as a baseline:

    You're not obligated to use heavy armour in the game just because you get it as a reward.
    Reward equipment falls into 2 classes and are either stuff you want to use because it falls in line with your character strategy, or it's a form of currency that you get to sell for gold, or crush for mats/experience while buying/crafting the stuff you do want.

    Example: You use heavy armour if your tactics revolve around bonus sets that improve your health level and health regen.

    Light sets yield magika bonuses for characters with higher magika reserves and magika regen needs.

    Medium sets yield stamina bonuses for characters with higher stamina reserves and stamina regen needs.

    Heavy sets yield health bonuses for characters with higher heath reserves and health regen needs.

    i.e.: Magika based characters tend not to be able to swing swords/axes/hammers for drawn out engagements without running out of stamina. This is somewhat mollified by the points you put into skills and characteristics of your build, as well as the way you spend CP points you earn.


    You beat harder situations by leveling up your skills and technique, getting,using better equipment, wisely spending points, teaming up, and learning to read situations better so you know when to attack with which skills and when to retreat.

    You effectively stop outleveling gear at lvl 160, and only need to change it when you decide to try different styles of play, newer sets are released, or the devs decide you need to start over and they rebalance the races to throw established builds into the dumpster forcing you to spend gold/mats/time to get your mojo back again.
    (This also forces you to play to earn more gold/mats to use, and spend time doing it

    They typically do this to coincide with new DLCs or chapters so everyone is encouraged to buy the new zones that come with new set bonuses.

    To your last point:
    The server stability and lag is suxor for many people and many geographic locations in the real world, and thats something we just put up with because the Mothership keeps making promises of improvement, which most of us tend not to notice as fact.

    Join a few decent guilds where you can settle in with people who can/will encourage you, help you learn stuff, share experience, and let you sell off loot thats worth more to other people than it is to you.

    Finally, just enjoy the game as best you can.
    Everyone you see around you is going through most of the same issues, and feel much the way you do at some point or another.

    ;)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Androconium
    Androconium
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    I am really trying to enjoy this game. I have played and enjoyed every prior Elder Scrolls game going back to Arena. However I am having a hard time here. I am a relatively new player to ESO, so please correct my observations as appropriate.

    Red Queen’s Race
    In Alice Through the Looking Glass, characters on the chessboard had to run faster and faster just to stay in place. This game feels like that. Since content is all scaled to 160 and we are all scaled up to match until we surpass that point, the net result from levelling typically seems to be getting weaker by way of out levelling equipment. It also means that if you encounter content that you cannot beat, there is a very real possibility that you will never be able to beat it, at least not with that character, short of potentially radically changing the build. There also does not seem any point to using crafting to improve the quality level of items, either, since you will out-level the gear and the quantity of drops you need to improve gear is pretty discouraging, especially since those same improvement materials are used for furniture making.

    The Chair is Mightier than The Sword
    Even the roughest, most simple chair, something that could be carved out in one’s spare time in reality with a sturdy dagger (or ideally a set of decent wood working knives) over the course of a few days takes far more skill and materials to make than swords, which in real life take considerable skill and materials to make. Crafted beds seem strangely unmade, and you cannot even sit on them.

    Thou Shalt Use Both Hands
    Maybe it is just particularly bad luck but the vast majority of weapons drops I get seem to be two handed weapons. Also the Brotherhood and Thieves’ Guilds seem to like rewarding their operatives with heavy armor for some reason. At least the Psijics seem to bias their rewards towards light armour. I may be missing something here though? Should I be using 2H and Heavy more?

    Feeling Disconnected
    The game tends to kick me out randomly relatively often, sometimes even in combat. I do not have this kind of connectivity problem with any other online anything, game or otherwise. And yes, I do have the recommended ports flagged open.
    The Not-So-Fantastic Five
    I do understand that we have to help them stop the machinations of Molag Bal, but it is really annoying that we seem to simply have to play the proverbial good soldiers rather than be able to tell them off. Abnur is particularly annoying.

    It is not all bad…
    There is a lot to like. There is quite a lot of fun and interesting side plots and (other than the companions) the dialogue side of the main plots seems pretty solid too. The ability to decorate may be limited, but owning properties and decorating them is fun, and other than the issues stated in the first couple points above, crafting seems pretty solid.
    Anyway, just some newbie gripes. Please try to be constructive in replies.

    Firstly, time is money. For ZOS to make a living, they need you playing 24/7 and potentially buying Crown Store 'time savers' as a result. Nothing inherently wrong with that. Disagreeable maybe... but because capitalism...

    Try swapping to two-handed and changing your skillpoints and CP to support that. Move skillpoints to metalworking. See if your staff or bow drop-rate increases. Traits seem to cycle, along with quality; before rolling to the next one.
  • Censered
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    As far as heavy armor and the Brotherhood goes they take anyone who's a friend of with murder. There was the typical silent killer assassins that would slip into a bar full of people and leave their victim propped up in their seat to be discovered at closing time. Then there was heavy armored 2H welders who would pain the wall with their target as well as anyone that got in their way. and mages that would blast their target with fireballs. The morag tong were the ones that were all the typical light armor assassin types
  • Kiralyn2000
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    Hmm, I'd love to get mostly 2-h weapon drops - they sell for more gold! :#


    (re: gear getting weaker as you level. Well, yes. Of course, you can 'outlevel' and have to replace gear in non-scaled MMOs, too. You don't use the sword you got at level 10 when you're level 50, whether it's WoW or ESO. ESO just makes it feel weirder because of the way the scaled item stats change as you get further from it's level.)
  • russelmmendoza
    russelmmendoza
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    Welcome to elder scrolls online.
    You will keep having those experience if you keep playing this wonderfull game.
    You have been warned.
  • Jayman1000
    Jayman1000
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    As you level yes you do get "downscaled", however you can absolutely more than alleviate this through proper skill assignment/usage + proper gear equipment (and I would say that this is sort of how the franchise have been for a long time anyway. At least since Oblivion. I played Morrowind as the first one in the series, but I dont remember if there was downscaling when leveling there also, but definately Oblivion. Who doesnt remember getting cut to pieces by a mudcrab because you had decided to level non-combat skills for several levels.....)

    Proper gear involves getting the sets that match your skills, class and playstyle. You cannot realistically achieve this by just playing the game, sadly the game itself gives no guidance of any sort as to gear. Maybe the game devs thought players would find it fun to spend hundreds and hundreds of hours to discover these things for ourselves in game by blindly grinding each zone/dungeon. But I doubt anyone does or even want that. Go to google and search for leveling builds for your class, then you can focus on what works and give you much power. Or if you join a good pve guild you may get a lot of valuable help and insight from guildies.

    Considering that most weapons are indeed 2-handed then it will not feel so weird that most weapons that drop are 2-handed. Personally I dont think I have noticed a preference for heavy armor as quest rewards, maybe you were just unlucky, idk.

    About connectivity I have personally had amazing connectivity for a long time. There was once, a long time ago, where disconnects where often, but it seems ages ago. I am playing PC NA, but if you play EU I know they have problems with their hardware, too many players there and too little hardware (or something like that).
    Edited by Jayman1000 on May 30, 2019 1:42AM
  • me_ming
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    You're points are valid, but one thing I want to point out is that unlike other TES games ESO is not a single player game. I think you should approach ESO with a different mindset of playing. Gameplay in an MMO-RPG is just not the same as with a single player game.

    Personally, it's a bit odd to for me to explain this, because ESO is a TES game, but at the same time it's not (being it an MMO). If you play this game expecting it to be like Skyrim or Morrowind (etc), you WILL be disappointed, because while the developers of ESO tries to bring as much elements as what other TES games have, they have to tailor ESO to an MMO-RPG. So yeah, crafting is different in ESO, leveling is different in ESO, a lot of things are different, but still relevant in the perspective of an MMO-RPG.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • SirAxen
    SirAxen
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    Censered wrote: »
    I played all the elder scrolls games also and in a lot of ways they felt like Lucky Charms wile this game feels like Marshmallow Treasures or some other generic brand. There seems to be fewer entertaining characters and side quests, not that this game doesn't have them. It just feels like there are more bland here than in the other games.

    Elder scrolls set itself apart from other rpg's and made everything feel real by having cities with lots of houses and not having "doors" or items that you couldn't interact with. I always thought it was stupid when you walk into a treasure room with piles of gold, weapons and jewls and then waking out with 46 gold and a green weapon. Don't put treasure rooms in your game, just put a chest at the end.

    I actually feel the exact opposite, oddly enough. I remember way more characters and moments from ESO than I ever have from the single player entries.
  • Dracheimflug
    Dracheimflug
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    Sp1dHQ wrote: »
    While leveling from 1 to 50 (160CP) there should be no content that you can’t beat with random dropped poor gear and random skills (what build are you talking about at this point?). The only content that you might struggle with are the DLC dungeons, yet you can still complete them with decent group. There is a point in crafting only after 160 CP. save all your mats for that time. I agree that it is stupid that you can craft at low level but it is useless. However leveling to 160 CP is so fast, it is like an extended tutorial. The real game begins later. Gear drops are completely random. Visit random daily dungeons, you will get good exp as well as gear.
    Disconnects are a real pain. Read other threads at the forum. The technical state of the game is god awful. Ping is huge, group finder is not working at prime time, Cyrodiil is a lagfest.

    The content in question is some solo bosses, both are DLC bosses, mind. Clockwork Core (Divine Restoration, Vivec quest line) with a Sword and Board/Bow Stamina Dragonknight and K'Tora the Sea Sload (Buried Memories, Psijic Order quest line) with a Bow Hybrid Bosmer Warden.
  • Dracheimflug
    Dracheimflug
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    Censered wrote: »
    As far as heavy armor and the Brotherhood goes they take anyone who's a friend of with murder. There was the typical silent killer assassins that would slip into a bar full of people and leave their victim propped up in their seat to be discovered at closing time. Then there was heavy armored 2H welders who would pain the wall with their target as well as anyone that got in their way. and mages that would blast their target with fireballs. The morag tong were the ones that were all the typical light armor assassin types

    You still get bonus points in assassination missions for going undetected. The Brotherhood may be ok with 'kill them all' but they still clearly favour stealth.
  • Dracheimflug
    Dracheimflug
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    Censered wrote: »
    I played all the elder scrolls games also and in a lot of ways they felt like Lucky Charms wile this game feels like Marshmallow Treasures or some other generic brand. There seems to be fewer entertaining characters and side quests, not that this game doesn't have them. It just feels like there are more bland here than in the other games.

    Elder scrolls set itself apart from other rpg's and made everything feel real by having cities with lots of houses and not having "doors" or items that you couldn't interact with. I always thought it was stupid when you walk into a treasure room with piles of gold, weapons and jewls and then waking out with 46 gold and a green weapon. Don't put treasure rooms in your game, just put a chest at the end.
    Censered wrote: »
    I played all the elder scrolls games also and in a lot of ways they felt like Lucky Charms wile this game feels like Marshmallow Treasures or some other generic brand. There seems to be fewer entertaining characters and side quests, not that this game doesn't have them. It just feels like there are more bland here than in the other games.

    Elder scrolls set itself apart from other rpg's and made everything feel real by having cities with lots of houses and not having "doors" or items that you couldn't interact with. I always thought it was stupid when you walk into a treasure room with piles of gold, weapons and jewls and then waking out with 46 gold and a green weapon. Don't put treasure rooms in your game, just put a chest at the end.

    Note that my problem with L'il Abnur is not that he is forgettable but rather than he is memorable for the wrong reasons, and even then my problem is really that we cannot call him out on that. Characterizations are generally quite good. Character names tend to be forgettable more because they are not recurring characters rather than being uninteresting. How many non-recurring characters do you remember from your favourite TV series?
    SirAxen wrote: »
    I actually feel the exact opposite, oddly enough. I remember way more characters and moments from ESO than I ever have from the single player entries.

    Possibly in my case too, although ESO is more recent and memories do fade.

    Edited by Dracheimflug on May 30, 2019 5:26AM
  • Dracheimflug
    Dracheimflug
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    twev wrote: »
    You know this, I'm not assuming you don't.
    I'm just setting perspective as a baseline:

    You're not obligated to use heavy armour in the game just because you get it as a reward.
    Reward equipment falls into 2 classes and are either stuff you want to use because it falls in line with your character strategy, or it's a form of currency that you get to sell for gold, or crush for mats/experience while buying/crafting the stuff you do want.

    Example: You use heavy armour if your tactics revolve around bonus sets that improve your health level and health regen.

    Light sets yield magika bonuses for characters with higher magika reserves and magika regen needs.

    Medium sets yield stamina bonuses for characters with higher stamina reserves and stamina regen needs.

    Heavy sets yield health bonuses for characters with higher heath reserves and health regen needs.

    i.e.: Magika based characters tend not to be able to swing swords/axes/hammers for drawn out engagements without running out of stamina. This is somewhat mollified by the points you put into skills and characteristics of your build, as well as the way you spend CP points you earn.


    You beat harder situations by leveling up your skills and technique, getting,using better equipment, wisely spending points, teaming up, and learning to read situations better so you know when to attack with which skills and when to retreat.

    You effectively stop outleveling gear at lvl 160, and only need to change it when you decide to try different styles of play, newer sets are released, or the devs decide you need to start over and they rebalance the races to throw established builds into the dumpster forcing you to spend gold/mats/time to get your mojo back again.
    (This also forces you to play to earn more gold/mats to use, and spend time doing it

    They typically do this to coincide with new DLCs or chapters so everyone is encouraged to buy the new zones that come with new set bonuses.

    To your last point:
    The server stability and lag is suxor for many people and many geographic locations in the real world, and thats something we just put up with because the Mothership keeps making promises of improvement, which most of us tend not to notice as fact.

    Join a few decent guilds where you can settle in with people who can/will encourage you, help you learn stuff, share experience, and let you sell off loot thats worth more to other people than it is to you.

    Finally, just enjoy the game as best you can.
    Everyone you see around you is going through most of the same issues, and feel much the way you do at some point or another.

    ;)

    Are there no other effects to armour then? Noise level, for example?

    Being able to sell what you do not need is always there, but it would be there even if you get duplicates of what you would normally wear. Crafting decent gear (sets) requires finding pieces of what you would normally wear with the right bonus attributes so you can research enough of said attributes to make sets that are of the armour weight you wish to wear. Extra gold is always nice, but there are significant limits as to what is actually purchasable. A guild would likely help, but guilds mean additional social obligations.
  • Dracheimflug
    Dracheimflug
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    me_ming wrote: »
    You're points are valid, but one thing I want to point out is that unlike other TES games ESO is not a single player game. I think you should approach ESO with a different mindset of playing. Gameplay in an MMO-RPG is just not the same as with a single player game.

    Personally, it's a bit odd to for me to explain this, because ESO is a TES game, but at the same time it's not (being it an MMO). If you play this game expecting it to be like Skyrim or Morrowind (etc), you WILL be disappointed, because while the developers of ESO tries to bring as much elements as what other TES games have, they have to tailor ESO to an MMO-RPG. So yeah, crafting is different in ESO, leveling is different in ESO, a lot of things are different, but still relevant in the perspective of an MMO-RPG.

    And yet, ironically, the problems I have been having have been with solo instances. The group content I can understand not being able to solo :)
  • Jeremy
    Jeremy
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    I am really trying to enjoy this game. I have played and enjoyed every prior Elder Scrolls game going back to Arena. However I am having a hard time here. I am a relatively new player to ESO, so please correct my observations as appropriate.

    Red Queen’s Race
    In Alice Through the Looking Glass, characters on the chessboard had to run faster and faster just to stay in place. This game feels like that. Since content is all scaled to 160 and we are all scaled up to match until we surpass that point, the net result from levelling typically seems to be getting weaker by way of out levelling equipment. It also means that if you encounter content that you cannot beat, there is a very real possibility that you will never be able to beat it, at least not with that character, short of potentially radically changing the build. There also does not seem any point to using crafting to improve the quality level of items, either, since you will out-level the gear and the quantity of drops you need to improve gear is pretty discouraging, especially since those same improvement materials are used for furniture making.

    Upgrading your gear can make a real difference to your character's effectiveness - even when leveling up. I"m not sure if I would necessarily recommend spending rare materials to improve it - but it's worth keeping up to date at least partially with your level because it does help significantly. So if you're having trouble with content don't dismiss upgrading your gear if it's lagging behind as a way to improve your performance.
    Edited by Jeremy on May 30, 2019 6:27AM
  • tahol10069
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    Your experience is valid as your experience. Your experience will also change when you level up and you actually learn to play the game, or so it was for me. As a veteran in soloing MMO's, I never stopped to moan about content I couldn't go through before CP160. I just left it and decided to come back later, and I strongly advice you to try that approach: It will save you from loads of stress and allow you enjoy the content you are capable of doing. Also, there are always other players around. If you want to kill that boss in the delve and you can't, just wait for a moment and someone will come, and then there will be two of you. In ESO you don't have to form a party to reap the benefits of the MMO.

    I assure you, at CP330 my magSorc is an absolute tornado. There isn't a solo-instance I can't just roll through. I'm a very casual player and I don't follow the meta. I don't minmax (more than I see necessary) and I don't even know how much I do DPS. I do enough to kill everything on my way. My stamBlade isn't much worse, just takes more skill to play, and because I'm not the most skilled player I just turn into a werewolf and blast through everything with him when *** hits the fan. I tell this just so you would know, there won't be a future where you can't solo everything that is possible to solo for a casual player. You might feel like that now, but that will change.

    If your character feels super weak even after CP160, then it is a learn-to-play-issue. I don't even know how many times I respecced my sorcerer before I figured out a skillset that was both comfortable and efficient for me. The skills and how few you can slot makes everything to seem deceptively simple. Do not be deceived, it takes learning and trial (or reading guides).

    I like ESO more than I have liked any of single player Elder Scroll-games.
  • Sp1dHQ
    Sp1dHQ
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    Sp1dHQ wrote: »
    While leveling from 1 to 50 (160CP) there should be no content that you can’t beat with random dropped poor gear and random skills (what build are you talking about at this point?). The only content that you might struggle with are the DLC dungeons, yet you can still complete them with decent group. There is a point in crafting only after 160 CP. save all your mats for that time. I agree that it is stupid that you can craft at low level but it is useless. However leveling to 160 CP is so fast, it is like an extended tutorial. The real game begins later. Gear drops are completely random. Visit random daily dungeons, you will get good exp as well as gear.
    Disconnects are a real pain. Read other threads at the forum. The technical state of the game is god awful. Ping is huge, group finder is not working at prime time, Cyrodiil is a lagfest.

    The content in question is some solo bosses, both are DLC bosses, mind. Clockwork Core (Divine Restoration, Vivec quest line) with a Sword and Board/Bow Stamina Dragonknight and K'Tora the Sea Sload (Buried Memories, Psijic Order quest line) with a Bow Hybrid Bosmer Warden.

    You will easily kill those bosses with a purple food and some pots. It is an easy content. Он stamdk get skill vigor to heal with stam, warden has tons of heal and sustain, just focus and you will do it. Although I am not sure how viable are hybrid builds. But I am pretty sure that in pve everything will work
  • Reaper_00
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    Sp1dHQ wrote: »
    There is a point in crafting only after 160 CP. save all your mats for that time. I agree that it is stupid that you can craft at low level but it is useless.

    Well not entirely useless. It does allow you to craft a full training set which helps speed up your level grinding if you’re not that into questing all the time.
  • commodore64
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    Race to 50 > replace all kit with anything you drop on the way. Keep replacing skills and maxing out the skill lines

    Race to CP160 > As above, and at 160 destroy everything you've collected and start again (now open all those reward boxes/spend those undaunted keys)

    *Start playing the game*
    (decide on your build/attributes/kit)

    Race to CP810 > Gotta max those CPs

    *Go Hardcore/Lose Interest*

    That cover it?
  • wishlist14
    wishlist14
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    The way i levelled my characters when I was a beginner crafter and had no cp;
    I went to khenarthi's roost and opened lots of chests. There are many along the coast. The gear and weapons you get are the training set that gives you extra experience while levelling. The gear I didn't use, I either reasearched the trait on it or if it had inspiration icon I deconstructed it to level up my skills.

    Greens are all you really need to level up to 50 but if you are struggling then farm some dungeon sets (blues). Normal dungeons are easy levelling xp and fun too plus you get gear to throw on till you get to level 50. It doesn't take long to get to cp 160.

    Also, you can go to Alik'r desert , goats head wayshrine and ask to join a dolmen group. Usually you just type x in zone chat and get a group any time or day of the week and weekend. Follow your group and kill stiff, get green and blue jewelry, get fighters guild rep and lots of easy experience. If you dont have all the wayshrines dw just need one of them then travel to a player from your group to jump to other wayshrine you dont have yet. It's fun and relaxing.

    Another suggestion i have is to join a guild. Eso is so much more fun when you can do stuff with guildies like dungeons or skyshards and delves , world bosses and public dungeons. The sky's the limit. You can get on discord if you wznt and have a chat with friends. If you are a solo type player then there are solo player based guilds too.

    My best advice to you is to not get caught up in the negativity and find things to do that engage you. If you think in limited ways you will always find lack and get bored but by choosing to give something a good go and focusing on the positives you will get more out of your game.

    Alcast, one of our eso reps has some great beginner builds now. Even if you dont have all the gear or skills available right now, he gives you a good template to work with. He has crafted gear and overland set options too. You can get a good idea of how to start putt8ng together a solid build and shows you what skills to work towards levelling amd morphing. You can also tweak his builds to suit your playstyle/ weapon choice too.

    I love his site because he includes everything in written form ...from what potions and food to use to what mundus is most suited for the build. He explains the rotation and much more. There are many other amazing class reps and perhaps someone here might kindly list them for you.

    I could keep on adding more infornation but it's late and im getting tired.

    I hope you find enjoyment in this great game. It really does get easier and better. By easier I mean things start to fit into place and by better I mean once you have a vision or goal of what you want to achieve, be it vet dungeons or trials or crafting or pvp or any other eso activity, you will find a way to get there. Eso has one of the most supportive communities of any rpgmmo and be it here in the forums or in zone chat or in one of the many amazing eso guilds, you will always get quality help.








    Edited by wishlist14 on May 30, 2019 7:49AM
  • master_vanargand
    master_vanargand
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    The game tends to kick me out randomly relatively often, sometimes even in combat.

    Aunt ZOS unplug severs when cleaning the room.
    Do not get angry as there is only one outlet in the room.
  • me_ming
    me_ming
    ✭✭✭✭✭
    me_ming wrote: »
    You're points are valid, but one thing I want to point out is that unlike other TES games ESO is not a single player game. I think you should approach ESO with a different mindset of playing. Gameplay in an MMO-RPG is just not the same as with a single player game.

    Personally, it's a bit odd to for me to explain this, because ESO is a TES game, but at the same time it's not (being it an MMO). If you play this game expecting it to be like Skyrim or Morrowind (etc), you WILL be disappointed, because while the developers of ESO tries to bring as much elements as what other TES games have, they have to tailor ESO to an MMO-RPG. So yeah, crafting is different in ESO, leveling is different in ESO, a lot of things are different, but still relevant in the perspective of an MMO-RPG.

    And yet, ironically, the problems I have been having have been with solo instances. The group content I can understand not being able to solo :)

    Like I said don't look at it in a Single player perspective. Why are you having issue soloing? Solo play in this game is easy as ***. I light attack an overland mob and that's 98% of their health. Don't be a Skyrim fan boy, you will NOT enjoy this game. Then again, maybe this game is NOT for you. Maybe it's time to move on. There is no shame in admitting to that too.
    Edited by me_ming on May 30, 2019 11:31AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Massacre_Wurm
    Massacre_Wurm
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    I cant enjoy it either. Cant do Fungai grotto quest for the fhird time already. Its either bugged or people making wierd cuts , or whatever. RUSH RUSH RUSH. Who cares about other players and their quests , right ?
  • Dracheimflug
    Dracheimflug
    ✭✭✭
    me_ming wrote: »
    me_ming wrote: »
    You're points are valid, but one thing I want to point out is that unlike other TES games ESO is not a single player game. I think you should approach ESO with a different mindset of playing. Gameplay in an MMO-RPG is just not the same as with a single player game.

    Personally, it's a bit odd to for me to explain this, because ESO is a TES game, but at the same time it's not (being it an MMO). If you play this game expecting it to be like Skyrim or Morrowind (etc), you WILL be disappointed, because while the developers of ESO tries to bring as much elements as what other TES games have, they have to tailor ESO to an MMO-RPG. So yeah, crafting is different in ESO, leveling is different in ESO, a lot of things are different, but still relevant in the perspective of an MMO-RPG.

    And yet, ironically, the problems I have been having have been with solo instances. The group content I can understand not being able to solo :)

    Like I said don't look at it in a Single player perspective. Why are you having issue soloing? Solo play in this game is easy as ***. I light attack an overland mob and that's 98% of their health. Don't be a Skyrim fan boy, you will NOT enjoy this game. Then again, maybe this game is NOT for you. Maybe it's time to move on. There is no shame in admitting to that too.

    I'll try this again. It is not everything. It is not even all solo content. I am talking about specific bosses in SOLO ONLY instances. Not sure what I have said makes you conclude that I am a 'Skyrim fan boy' in particular. In fact the fact that levelling is as likely to work against you as with you is an aspect of Skyrim too. And of course it is also possible to be an ESO fan boy and insist that anyone who does not consider it the bestest game ever should just move on. However that is not a particularly constructive approach.
  • Inaya
    Inaya
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    Don't race through everything.

    Craft because you enjoy crafting.

    Enjoy the quests. They are the most well done quest lines I've seen in a long time. You actually get attached to NPC's, some are funny, some are sweet and some are sad but they are ALL worth doing.

    Explore, explore and explore - caves. delves, wayshrines, skyshards, dolmens. The game is beautiful and there are many, many places that are just worth seeing.

    If you can't do something today, come back to it in a few levels. There are a few end quest bosses I remember being particularly difficult at lower levels solo.

    For me, this game is about the journey. Yes there is end game content but it is not the game that you rush through to get to it.

    Enjoy the community and never be afraid to ask for help. Yes you will get the occasionly jerk but by and large this is the most helpful, inclusive community I've been a part of for a long time.

    Don't focus on the negative. When you do that it makes it harder to see all the good things and even harder to enjoy them. Yes, the game has issues but it has far more great things if you just let yourself see them.
  • Vajrak
    Vajrak
    ✭✭✭
    I am really trying to enjoy this game. I have played and enjoyed every prior Elder Scrolls game going back to Arena. However I am having a hard time here. I am a relatively new player to ESO, so please correct my observations as appropriate.

    Red Queen’s Race
    In Alice Through the Looking Glass, characters on the chessboard had to run faster and faster just to stay in place. This game feels like that. Since content is all scaled to 160 and we are all scaled up to match until we surpass that point, the net result from levelling typically seems to be getting weaker by way of out levelling equipment. It also means that if you encounter content that you cannot beat, there is a very real possibility that you will never be able to beat it, at least not with that character, short of potentially radically changing the build. There also does not seem any point to using crafting to improve the quality level of items, either, since you will out-level the gear and the quantity of drops you need to improve gear is pretty discouraging, especially since those same improvement materials are used for furniture making.

    The Chair is Mightier than The Sword
    Even the roughest, most simple chair, something that could be carved out in one’s spare time in reality with a sturdy dagger (or ideally a set of decent wood working knives) over the course of a few days takes far more skill and materials to make than swords, which in real life take considerable skill and materials to make. Crafted beds seem strangely unmade, and you cannot even sit on them.

    Thou Shalt Use Both Hands
    Maybe it is just particularly bad luck but the vast majority of weapons drops I get seem to be two handed weapons. Also the Brotherhood and Thieves’ Guilds seem to like rewarding their operatives with heavy armor for some reason. At least the Psijics seem to bias their rewards towards light armour. I may be missing something here though? Should I be using 2H and Heavy more?

    Feeling Disconnected
    The game tends to kick me out randomly relatively often, sometimes even in combat. I do not have this kind of connectivity problem with any other online anything, game or otherwise. And yes, I do have the recommended ports flagged open.
    The Not-So-Fantastic Five
    I do understand that we have to help them stop the machinations of Molag Bal, but it is really annoying that we seem to simply have to play the proverbial good soldiers rather than be able to tell them off. Abnur is particularly annoying.

    It is not all bad…
    There is a lot to like. There is quite a lot of fun and interesting side plots and (other than the companions) the dialogue side of the main plots seems pretty solid too. The ability to decorate may be limited, but owning properties and decorating them is fun, and other than the issues stated in the first couple points above, crafting seems pretty solid.
    Anyway, just some newbie gripes. Please try to be constructive in replies.

    1) The combat scaling as you level isn't so much scaling you down as scaling you to the side. At level 1, you are CP160 and treated as if you have Max points distributed into all attributes. As you level, your character takes shapes and specializes into their role. Where you lose raw attributes, as you level up you gain specific skills, lines, and morphs, which far surpass the effect of a raw attribute boost.

    If you are encountering content you can not beat, that just means that raw attributes alone are not enough to defeat it - you will need skill (both in terms of practice and in terms of in-game skill lines/morphs) to either survive the biggest hits or dish out enough damage to erase the opponent. Crafting, as it is, is more of a mid-game endeavor, as to get all 9 traits researched is going to take you a few months, same as maxing out a mount for all 3 of it's buffs (carry space, stamina, run speed).

    2) The drop table is just luck. If you don't need it or want to use it, sell it or trash it or deconstruct it. There are no wasted drops, just lost opportunities to make gold.

    3) The level of skill and material usage for crafting is intentional. It was added pretty late into the game, and is meant to be a resource sink, to help control inflation. As such, it needs to take high value items, i.e. upgrade materials, out of circulation. If you are looking at crafting furniture and getting into housing, learn the economy and a reliable way to make gold, because good house setup is a gold sink beyond compare.

    4) Not sure what is up with your disconnects, but others have made suggestions for that.

    5) You have no obligation to play th emain quest, it's optional just like everything else. I have had more than one alt maxed out who hasn't touched a quest---yeah, the builds were tight on skillpoints, but it can be done.

    You're still early in the game, and it takes time and practice and an understanding of the game mechanics, upgrade routes, and the class you are playing to make things go by with ease. It can be a bit discouraging, and frustrating, though it may be helpful to remember that you don't need to use much in terms of sets or upgrades until CP160 --- which means all of those drops can be sold, deconned, or used for research to get a leg up. And if you are going with crafted gear/weapons, you only have to worry about having a replacement every 10 levels or so, not really all that demanding. 1 Set of Training Gear (after you get to that point) will make alts go up a lot smoother, and if you enjoying the housing and decoration, you are probably going to have an alt or two for crafting, thievery, and just different roles for when you want to do something different.
  • Dracheimflug
    Dracheimflug
    ✭✭✭
    Vajrak wrote: »

    1) The combat scaling as you level isn't so much scaling you down as scaling you to the side. At level 1, you are CP160 and treated as if you have Max points distributed into all attributes. As you level, your character takes shapes and specializes into their role. Where you lose raw attributes, as you level up you gain specific skills, lines, and morphs, which far surpass the effect of a raw attribute boost.

    If you are encountering content you can not beat, that just means that raw attributes alone are not enough to defeat it - you will need skill (both in terms of practice and in terms of in-game skill lines/morphs) to either survive the biggest hits or dish out enough damage to erase the opponent. Crafting, as it is, is more of a mid-game endeavor, as to get all 9 traits researched is going to take you a few months, same as maxing out a mount for all 3 of it's buffs (carry space, stamina, run speed).

    2) The drop table is just luck. If you don't need it or want to use it, sell it or trash it or deconstruct it. There are no wasted drops, just lost opportunities to make gold.

    3) The level of skill and material usage for crafting is intentional. It was added pretty late into the game, and is meant to be a resource sink, to help control inflation. As such, it needs to take high value items, i.e. upgrade materials, out of circulation. If you are looking at crafting furniture and getting into housing, learn the economy and a reliable way to make gold, because good house setup is a gold sink beyond compare.

    4) Not sure what is up with your disconnects, but others have made suggestions for that.

    5) You have no obligation to play th emain quest, it's optional just like everything else. I have had more than one alt maxed out who hasn't touched a quest---yeah, the builds were tight on skillpoints, but it can be done.

    You're still early in the game, and it takes time and practice and an understanding of the game mechanics, upgrade routes, and the class you are playing to make things go by with ease. It can be a bit discouraging, and frustrating, though it may be helpful to remember that you don't need to use much in terms of sets or upgrades until CP160 --- which means all of those drops can be sold, deconned, or used for research to get a leg up. And if you are going with crafted gear/weapons, you only have to worry about having a replacement every 10 levels or so, not really all that demanding. 1 Set of Training Gear (after you get to that point) will make alts go up a lot smoother, and if you enjoying the housing and decoration, you are probably going to have an alt or two for crafting, thievery, and just different roles for when you want to do something different.

    Some good insights there. Thank you.

    Just would like to say though on point (3) that while I understand the resource sink factor, it just feels to me poorly implemented. There is plenty of room for fancy/intricate/sophisticated furniture that requires high end skills and significant resources to make. Thus I still do not understand why even the crudest furnishings are treated as if they are really difficult to make. It is not like any piece of furniture is a prerequisite for making any other, either. There is no separate 'chair' skill for example, so the requirements seem even more arbitrary and out of place.

    On point (5), while that is true, one of my characters has to put up with a Vivec City that is under constant meteor bombardment from moon fragments. It does make not getting past that stage in the Morrowwind main quest at least something of a frustration, lol.
  • tyggerbob
    tyggerbob
    ✭✭✭✭
    One the MMO side, don't forget about guilds. I know some people want to solo everything, but this was designed as a multiplayer game. They intend for you to interact. Many guilds, like our own, have crafters that can make you the gear that helps you progress. can make you the weapons you need, Work with you on harder content and help you level up your skills.
    Not all guilds are like that, but there are a lot of them that are very helpful and have great people in them.
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