speed = snares. The movement and application of one means the removal of the other.
Normal base speed is 3m/s
Adding buffs:
RAT, steed, sprint, 1pc medium sprint passive = 30%+10%+3% = 43%
One vamps bane is 40%, with the next snare that will drop this speed is 60%. Highest overrides lowest, so after vamps bane, you only have 3% speed left lol.
BUT if you reduced that snare as well:
- light armor 5pc is 20% (4% each pc)
- redguard 15%
- warden 15%
Each of these is handled individually.
40% * 0.85 = 34%
34% * 0.85 = 28.9%
28.9% * 0.80 = 23.12%
So you reduced the snare down by a difference of roughly 42%. But now your speed is 43%-23.12% = 19.88%.
Conclusion, these snare reductions arent useless; people just dont understand them and PVE folks have so much power creep they ignore 80% of mechanics in this game anyway to noticed this lol.
BlackMadara wrote: »speed = snares. The movement and application of one means the removal of the other.
Normal base speed is 3m/s
Adding buffs:
RAT, steed, sprint, 1pc medium sprint passive = 30%+10%+3% = 43%
One vamps bane is 40%, with the next snare that will drop this speed is 60%. Highest overrides lowest, so after vamps bane, you only have 3% speed left lol.
BUT if you reduced that snare as well:
- light armor 5pc is 20% (4% each pc)
- redguard 15%
- warden 15%
Each of these is handled individually.
40% * 0.85 = 34%
34% * 0.85 = 28.9%
28.9% * 0.80 = 23.12%
So you reduced the snare down by a difference of roughly 42%. But now your speed is 43%-23.12% = 19.88%.
Conclusion, these snare reductions arent useless; people just dont understand them and PVE folks have so much power creep they ignore 80% of mechanics in this game anyway to noticed this lol.
I'm pretty sure that speed buffs and snares are applied multiplicatively to overall movement speed. So a 30% speed buff and a 30% snare would result in a movement speed of 2.73, not 3 m/s.
Have you tested this yourself?
so to answer your question, speed sources are additive (with exception of windrunnner CP passive which is multiplied against all your speed sources). And snare reduction is multiplied against snare. The snare subtracts from your overall speed, and then your speed value is multiplied against your base modifer. Typical is 3m/s.
BlackMadara wrote: »so to answer your question, speed sources are additive (with exception of windrunnner CP passive which is multiplied against all your speed sources). And snare reduction is multiplied against snare. The snare subtracts from your overall speed, and then your speed value is multiplied against your base modifer. Typical is 3m/s.
What I know is that:
Base walk speed is 3 m/s.
Movement speed buffs are additive with each other. Exception is windrunning passive. That is multiplicative to total speed.
Sprint is 40%, major expedition is 30%, steed is 10%, swift gold is 6%
Snare reduction is additive with each other and multiplicative against snares.
Only the strongest snare is applied in all instances.
The issue is how are snares applied. Are they additive to other buffs as well, or are they multiplicative to overall speed?
The reason I ask this is I remember seeing a thread a couple of years ago complaining about the warden snare reduction passive. It stated that snares are applied multiplicatively to speed, not additively to speed modifiers.
That would make your final speed 2.39 m/s (3*1.56*(1-.6*(1-.19))) not 3.21 m/s (3*(1.56-(.6*(1-.19))).
I assumed the previous thread tested out their reasoning, but now I'm seeing a different answer.