You can be an 4 man group with roles wanting to do an random dungeon, it don't help.Tulare_Verlaris wrote: »Just logged off again for 4th night in a row after spending ages in a queue as HEALER and spamming F for literally 20-30 minutes each day.
With Cyrodiil, DF and other problems I have just given up and cannot even bothered to log in anymore. They are going the right way to making players leave their game in droves, put it that way.
Ingame time since expansion launched has probably dropped about 80% at least. Which is a good thing before lsaying bye for good I guess ^^
You can be an 4 man group with roles wanting to do an random dungeon, it don't help.Tulare_Verlaris wrote: »Just logged off again for 4th night in a row after spending ages in a queue as HEALER and spamming F for literally 20-30 minutes each day.
With Cyrodiil, DF and other problems I have just given up and cannot even bothered to log in anymore. They are going the right way to making players leave their game in droves, put it that way.
Ingame time since expansion launched has probably dropped about 80% at least. Which is a good thing before lsaying bye for good I guess ^^
Too many new and returning players, too many leveling necromancers with random dungeons and BG.
You see some nice stuff like the LvL 20 fake tank seeing that healer is serious, cp 400 something resto staff and some healing set so so you pull everything on him
Healer response should obviously be: larger pulls please.
redspecter23 wrote: »Little known fact. Coding large expansive worlds, character progression systems and cosmetics is the easy part. Finding a way to properly implement the code that tosses 4 dudes into an instance together is the sign of a true master.