Why not simply take your new toon into the below lvl 50 campaign and easily have vigor/caltrops before you hit level 50?SydneyGrey wrote: »I only have one PvP character, so faction lock won't affect me most of the time, however, it'll affect me the next time I need to get Vigor/Caltrops on an alt that's not in the same faction. It's really going to suck the next time there's a double AP event, and the only campaign I can join with my new alts are those usually-empty 7-day campaigns. (Maybe the event will make them less empty, hopefully.) I know I can do Battlegrounds, too, but it's not my preferred way of doing PvP.
ShadowDisciple wrote: »ShadowDisciple wrote: »
Sorry, but it seems obvious. It is either no faction locks, or choose one campaign for faction locks, or offer a faction change option. Zos chose none of that. Zos chose to avoid logic.
Ok but this doesent help balancing factions and faction hoping...
ShadowDisciple wrote: »Cons:
imbalance of population when one faction is zerging down the only relevant campaign as the other 3 are abysmally dead making it impossible to play said faction.
This is what happens now with faction hopping..this is the main aspect that faction lock improves..Cons:
Another con:
Pve players who don’t care about faction loyalty and others suffer because now they lose out on transmutation crystals due to most players who don’t PvP just have all other factions and they enter vivec just to acquire tier 1-3 rewards for gems.
It’s the best way to get gems since all other ways aren’t nearly as beneficial as this.
This just doesent make any sense.Cons:
Another con: we can’t play with friends in other factions. Some people don’t give a rats ass about faction loyalty they just want to PvP and have a fun time with their friends. Wether it be small scale or zerging, they don’t care about factions just play with friends, now this faction lock disables that since on most platforms vivec is the only campaign with people. Shor is dead 90% of the time and when it’s not it’s just one faction zerging down the entire map with 3 bars while the others have 1 or less bar.
If u are friends..decide on 1 faction and play there..easy peasy
How does my gem argument not make sense. If you’re a pve player who has multiple faction characters and you go to vivec to get rewards for 50 gems.. you can no longer do that if you have a lot of characters on different alliances. It will heavily impact the amount of stones you will no longer be able to acquire since main 30 day campaign is faction locked.
Also regarding your “just play the same faction” argument.
People have ranks, achievements on certain characters. You’re literally saying just forget about that and pick one faction to play. Yep makes total sense. Your ignorance and delusions is so absurd I’m not even going to argue with it.
ShadowDisciple wrote: »Pros. Some of us with alts will get more use out of our alts once again. There is nothing in the ToS that makes this a violation. Alt accounts are great for scroll stealing and Zos did nothing to change this. What makes this even better is players will have no idea who's alt account it is.
I have been saying that faction locks will not stop what people claim is happening without faction locks. But Zos is great at giving people what they want instead of actually fixing what the problem is because that takes more work.
Pros. it will bring back guilds forming alliances across factions to help with Emp Farming.
Cons. The first and most outspoken reason Zos gave for reinstating faction lock was that people asked for it. They did not provide any statement that they saw exploitation that had a great effect on the campaigns.
Again, Zos gave the people who requested this exactly what they asked for, alt armies.
Can u share what the problem is exactly.. would love to know what problem isnt fixed and was satiated by adding faction locks.
Oops. Scroll stealing with an alt account is not impacted by faction lock. It is the easiest exploit in the game The second easiest it spying which is the other use for an alt account that groups that formed from zone struggled with back when we had faction lock before.
It will be glorious since there were quite a few threads that falsely stated faction locks were needed to stop the scroll stealing but ignored the realities, or were oblivious to them. ToS has nothing to prevent this and is a big reason Zos did not make exploiting the focus of this change. They know it will not stop anything.
BTW, alt accounts were used back when we had faction lock.
One thing I noticed is that DC has been kicked back to its true 'underdog' state it was in before One Tamriel. In all 30-day campaigns DC is behind by thousands of points, and only when streamers or good pvp guilds run do they start taking anything more than their tri-keeps.
ShadowDisciple wrote: »-Forcing a race - for people that dont have "Any Race, Any Alliance", they are forced to play certain 3 races that belong to the faction...this one is somewhat problematic and i can see it as a con and decently big con if i may add.
I agree with your above points but not the last: Good example on why it creates problem is if you are mostly PvE and belong to guilds primarly for sosial reasons / trials but they are in different factions and do PvP events.ShadowDisciple wrote: »Let me preface i play from the time faction lock was default setting. And im very pro faction lock. Recent outcry on forums actually baffles me to a point i considered to be wrong about the whole thing.
I want to have CIVIL disscussion about it and list pros and cons..or at least what you feel pros and cons are AND ARGUMENT IT.
Ill start:
Pros:
-Balanced Population - Forcing people into 1 faction creates a natural division of playerbase and artiffically distributes players to a more equal state, WITHOUT giving players a chance to faction-hop and break the equilibrium for the sake of overnumbering other factions and reducing their power and ability to attack/defend that way.
-Faction loyalty - This one is somewhat moot as some dont care about the story of it all so they wouldnt neccesarily care about the faction, but for those who do care it is a great way of siding with the that they think should "win" the war.
-No power-hopping - People wont be able to go to a currently winning faction in order to power-farm AP by crushing other alliance further into the ground. This way LEVEL OF COMPETITION THROUGHOUT THE DAY/NIGHT IS MORE BALANCED.
-No "spies" - There wont be people who will abuse zone chat to feed information about your faction to enemy in order to better anticipate and prepare for an upcoming attack.
Cons:
-Forcing a race - for people that dont have "Any Race, Any Alliance", they are forced to play certain 3 races that belong to the faction...this one is somewhat problematic and i can see it as a con and decently big con if i may add.
Wierd thing people mention:
"I cant play with my firends" - I dont understant this at all... If u are friends, why cant you decide on a faction and play there together. Creating a battle ready Cyrodiil toon is extremely easy and it takes like 10h of playtime...ESSPECIALLY if u have friends to speed up the grind.
Discuss. But please be civil and argument your statements.
Blood for the Pact!
Tommy_The_Gun wrote: »Pros:
- Almost no zone chat spying.
- Almoat no scroll troling.
- No team switching to the winning team.
- Less playing for AP, more playing for campaign and final scores.
Cons:
- Night & Morrning cap PvD still affects campaign scoring & potenial points way too much. This needs to be looked at. Perhaps population based scorring & potenial points can be a solution.
- Less transmute crystals - tbh. Not a "con" for me personally as when I played for one faction I got way more crystals than I could use and my inventory got cluttered.
Pros: roleplayers can be at peace, because they think this helps their issues somehow
Cons: since One Tamriel people have been free to do content (PvE & PvP) with every alliance and friendships were more easily formed. Before that inter-alliance friendships, at least for me, were mostly in smallscale/dueller circles, which didn't care about score and such anyway. Lot of guilds aren't strictly alliance based anymore.
Now they decided to slap barbed wire between those friendships again and you wonder why it causes frustration?
Exactly. In my case: I play in a PvP guild in no-cp. Our current alliance is DC since the fights were usually better since AD already had many guild groups running.
AD is my 'main' faction. I've played it the most and have lot of friends there. If I want to play with my old AD friends, I need to go to Vivec, which is ofc CP as well, so I need separate builds and all such hassle. I also have friends that play only in CP DC, but if I go DC on a CP campaign it makes 8 of my AD characters and many classes useless for PvP outside battlegrounds. So I basically need to choose which friends I like more.
But hey. No spies right xD
Tommy_The_Gun wrote: »Pros:
- Almost no zone chat spying.
- Almoat no scroll troling.
- No team switching to the winning team.
- Less playing for AP, more playing for campaign and final scores.
Cons:
- Night & Morrning cap PvD still affects campaign scoring & potenial points way too much. This needs to be looked at. Perhaps population based scorring & potenial points can be a solution.
- Less transmute crystals - tbh. Not a "con" for me personally as when I played for one faction I got way more crystals than I could use and my inventory got cluttered.
Hallothiel wrote: »Seriously, if all those saying that they want to play with friends from different factions all went to the non-locked 7 day one, then it wouldn’t be ‘dead’ anymore, you can all have fun and everybody wins!
Hallothiel wrote: »Seriously, if all those saying that they want to play with friends from different factions all went to the non-locked 7 day one, then it wouldn’t be ‘dead’ anymore, you can all have fun and everybody wins!
Tommy_The_Gun wrote: »Pros:
- Almost no zone chat spying.
- Almoat no scroll troling.
- No team switching to the winning team.
- Less playing for AP, more playing for campaign and final scores.
Cons:
- Night & Morrning cap PvD still affects campaign scoring & potenial points way too much. This needs to be looked at. Perhaps population based scorring & potenial points can be a solution.
- Less transmute crystals - tbh. Not a "con" for me personally as when I played for one faction I got way more crystals than I could use and my inventory got cluttered.