phaneub17_ESO wrote: »The changes I like to see made to Blastbones:
1. It no longer explodes when coming into contact with the target, increase its health and have it attack like a regular pet.
2. Pressing the Skill a second time causes the Skeleton to Explode, damage dealt is dependent on how long it remained up.
3. Increase its duration to 16 seconds. If it lives up to 16 seconds then it explodes on its own dealing full damage.
4. Stamina Morph: Your Skeleton now Leaps at its target and applies a Snare to all enemies within 8 meters.
5. Magicka Morph: Your Skeleton gains a Damage Aura, dealing Fire damage to all nearby enemies.
This makes it more controlled, allowing you to blow it up when you want it to if you need it to explode right away or running through a large pack of enemy targets instead of its intended target. For those who want it as an actual attacking pet or hold off on exploding until you need it, you can also detonate it right after it spawns without a target. The incentive to holding off the explosion is the damage builds up over time, doing its highest damage after 16 seconds and will detonate itself. The drawback is that if you detonate it too early, it does lower damage while letting it persist to 16 seconds or close to that before clicking again will give the most damage.
The Stamina Morph should provide it some ground to cover instead of being an easy target running at someone, with its pathing issues and stupid AI it sometimes chases forever or becomes immobile with stupidity.
The Magicka Morph gains a moving damage AOE allowing it to do additional damage while its attacking or on the move through enemy targets. I think it should also leave a patch of fire where it exploded for 4 seconds.
Tonnopesce wrote: »Today i saw (again) how much unreliable the skill is.
Cast the blasbone, direction? a small group of players, result?
One time the blastbone was walking near them without exploding.
One time it got killed, ok there is supposed to be counterplay... sort of.
The third time everything went good except the skill hit one target for 2k, one for 1k crit ? one for 12k, quite good, and one got oneshotted with 28k crit of damage...
I hope it gets fixed, i dont want a "roll the dice" skill as my main source of damage.