Some suggestions that I think would improve the game

Mago
Mago
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Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.

Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.

Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.

Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.

I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.


These are just ideas that I think would benefit the game.
  • bulbousb16_ESO
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    Mago wrote: »
    I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.
    Does not like "PvE"? Why play the game, then? ESO is an RPG with PvE and a PvP element. Why play if you don't like both?
    Lethal zergling
  • Tandor
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    No to making the mount skill (or anything else while we're at it) account-wide. This isn't a game that is intended to be played for weeks or months, but years, and character development is integral to it. If people just played the game instead of wanting to achieve everything at once in order to make the game something it isn't they'd have a far more relaxed and enjoyable experience. Yes, I know that some will complain that not everyone wants to play the same way, but then which of us is constantly complaining and which of us is constantly happy with the game? There's a moral in that, somewhere :wink: !

  • barney2525
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    Tandor wrote: »
    No to making the mount skill (or anything else while we're at it) account-wide. This isn't a game that is intended to be played for weeks or months, but years, and character development is integral to it. If people just played the game instead of wanting to achieve everything at once in order to make the game something it isn't they'd have a far more relaxed and enjoyable experience. Yes, I know that some will complain that not everyone wants to play the same way, but then which of us is constantly complaining and which of us is constantly happy with the game? There's a moral in that, somewhere :wink: !


    I would like to disagree.... BUT I can't

    Agree completely. I read these forums and see viewpoints that may be similar to the guy who actually got me started on mmos. Guy I worked with was a huge gamer. Early 20's. He bought games off steam in bundles rather than single games. He just wanted to sit down, play through in Hours - not days -, win the game and move on to the next one.

    Not my style. I like to Play the game. I like to actually "talk" with the NPCs and find out what their problem is. ESO is one of The best games for long time play that I have seen. Yet I see so many of these posts that basically say "I've maxed one character. I should get everything for the next for free. "

    Only game I have seen with a "start at a high level" token is SWTOR. And you only got One token. Not one for every character story you maxed.

    The big complaint seems to be - It takes too long. Why would a company Not want the game to take a long time to max out? They want players to participate for an extended period of time.

    I just don't understand the frustration you read here. It should make sense to everyone that the game is designed for players to be a part of for Years.

  • Wolfpaw
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    Mago wrote: »
    Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.

    Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.

    Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.

    Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.

    I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.


    These are just ideas that I think would benefit the game.

    Good stuff.

    1. Queue pop should show during combat.
    2. Dual specialization
    3. Console controller/keybind customization
    4. PvP weapons (like vma weapons) through pvp.
    5. ESO version of GW2 lfg system.
    Edited by Wolfpaw on May 27, 2019 7:38PM
  • Mik195
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    I think mount training account-wide makes sense especially for people who want to play the game because you always have to get your alt back to a city to find a trainer. If they want to keep it per character, at least let us train in the wild (just flip it so that you are training the horse, not the character). Charge the $250, but let me leave my character where they are (usually standing in front of a delve or ready to start the next quest).
  • Mago
    Mago
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    Tandor wrote: »
    No to making the mount skill (or anything else while we're at it) account-wide. This isn't a game that is intended to be played for weeks or months, but years, and character development is integral to it. If people just played the game instead of wanting to achieve everything at once in order to make the game something it isn't they'd have a far more relaxed and enjoyable experience. Yes, I know that some will complain that not everyone wants to play the same way, but then which of us is constantly complaining and which of us is constantly happy with the game? There's a moral in that, somewhere :wink: !

    Ok,
    but that does not make any sense because almost everything in the game is account-wide. I.E:
    Assistants, wardrobe, mememtos, mounts, etc... are account-wide.
    Why is the gear that drops in the dungeons is account-wide? Whats the point if you can farm vet dungeons with your main to equip your alts?

    Sorry, the game is designed to be friendly for you to level up new alts, except for the riding skill.
  • twev
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    Mago wrote: »
    Tandor wrote: »
    No to making the mount skill (or anything else while we're at it) account-wide. This isn't a game that is intended to be played for weeks or months, but years, and character development is integral to it. If people just played the game instead of wanting to achieve everything at once in order to make the game something it isn't they'd have a far more relaxed and enjoyable experience. Yes, I know that some will complain that not everyone wants to play the same way, but then which of us is constantly complaining and which of us is constantly happy with the game? There's a moral in that, somewhere :wink: !

    Ok,
    but that does not make any sense because almost everything in the game is account-wide. I.E:
    Assistants, wardrobe, mememtos, mounts, etc... are account-wide.
    Why is the gear that drops in the dungeons is account-wide? Whats the point if you can farm vet dungeons with your main to equip your alts?

    Sorry, the game is designed to be friendly for you to level up new alts, except for the riding skill.

    Or skyshards.
    Or recipes.
    Or motifs for crafting.
    Or research.
    Or XP.
    Or fishing.
    Or achievements.


    [First ones I thought of]

    o:)


    Ruined it by thinking of two more.
    Edited by twev on May 27, 2019 9:39PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Androconium
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    Some suggestions that I think would improve the game

    Which game?

    The player's version of ESO? Or Bethesda's how-to-make-money game?
    Remember: time is money. The more time you are in-game, the greater potential for money to be made.

    I'm not suggesting that it's right or wrong; it's just how it is.



  • Bhaal5
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    Wolfpaw wrote: »
    Mago wrote: »
    Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.

    Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.

    Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.

    Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.

    I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.


    These are just ideas that I think would benefit the game.

    Good stuff.

    1. Queue pop should show during combat.
    2. Dual specialization
    3. Console controller/keybind customization
    4. PvP weapons (like vma weapons) through pvp.
    5. ESO version of GW2 lfg system.

    All good ideas, though everytime eso takes something from gw2.. They butcher it

    -Cyrodiil is a broken unpopulated stale mess compared to gw2 wvw
    -Battlegrounds is a pathetic attempt compared to gw2 spvp
    -overland content is just bare boned and empty compared to gw2 overland pve content

    As much as it be awsome to have systems that actually work, they never get it right
  • Hallothiel
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    Bhaal5 wrote: »
    Wolfpaw wrote: »
    Mago wrote: »
    Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.

    Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.

    Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.

    Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.

    I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.


    These are just ideas that I think would benefit the game.

    Good stuff.

    1. Queue pop should show during combat.
    2. Dual specialization
    3. Console controller/keybind customization
    4. PvP weapons (like vma weapons) through pvp.
    5. ESO version of GW2 lfg system.

    All good ideas, though everytime eso takes something from gw2.. They butcher it

    -Cyrodiil is a broken unpopulated stale mess compared to gw2 wvw
    -Battlegrounds is a pathetic attempt compared to gw2 spvp
    -overland content is just bare boned and empty compared to gw2 overland pve content

    As much as it be awsome to have systems that actually work, they never get it right

    Ok so have to ask - why you even playing this game if GW2 so much better? Genuinely curious!
  • Wolfpaw
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    Hallothiel wrote: »
    Bhaal5 wrote: »
    Wolfpaw wrote: »
    Mago wrote: »
    Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.

    Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.

    Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.

    Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.

    I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.


    These are just ideas that I think would benefit the game.

    Good stuff.

    1. Queue pop should show during combat.
    2. Dual specialization
    3. Console controller/keybind customization
    4. PvP weapons (like vma weapons) through pvp.
    5. ESO version of GW2 lfg system.

    All good ideas, though everytime eso takes something from gw2.. They butcher it

    -Cyrodiil is a broken unpopulated stale mess compared to gw2 wvw
    -Battlegrounds is a pathetic attempt compared to gw2 spvp
    -overland content is just bare boned and empty compared to gw2 overland pve content

    As much as it be awsome to have systems that actually work, they never get it right

    Ok so have to ask - why you even playing this game if GW2 so much better? Genuinely curious!

    No console version of GW2, or I would probably play both.

    Edited by Wolfpaw on May 27, 2019 10:17PM
  • Bhaal5
    Bhaal5
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    Hallothiel wrote: »
    Bhaal5 wrote: »
    Wolfpaw wrote: »
    Mago wrote: »
    Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.

    Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.

    Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.

    Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.

    I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.


    These are just ideas that I think would benefit the game.

    Good stuff.

    1. Queue pop should show during combat.
    2. Dual specialization
    3. Console controller/keybind customization
    4. PvP weapons (like vma weapons) through pvp.
    5. ESO version of GW2 lfg system.

    All good ideas, though everytime eso takes something from gw2.. They butcher it

    -Cyrodiil is a broken unpopulated stale mess compared to gw2 wvw
    -Battlegrounds is a pathetic attempt compared to gw2 spvp
    -overland content is just bare boned and empty compared to gw2 overland pve content

    As much as it be awsome to have systems that actually work, they never get it right

    Ok so have to ask - why you even playing this game if GW2 so much better? Genuinely curious!

    Hardly do now, turn it on to compare ms with gw2 for some screenshots forbothers to laugh at.

    Because yeah, gw2 is much better :)
    Now im curious, why you stay?
  • Hallothiel
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    @Bhaal5

    On console!!

    But also really enjoy the game. May be sad, but is true. Played for over 4 1/2 years, and still love it.
  • Bhaal5
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    Went back to pc @HallowedUndead, and it was worth the money and effort to do so, played 3 years of eso and now feel like it was a waste of time and effort... Game feel way to broken compare to other mmos
  • IonicKai
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    I think researching and mount training take too long (come on 180 days for mount training 😑 this game has been out for how long just allow us 2-3 points a day instead) but they should not be account wide as they apply to all mounts and total crafting capability.

    The thing I think they need to focus on is how to make it less painful to actually level an alt to 50 (yes I know people can power level in like 6 hours but that's insanely expensive and a lot of people can't do it). I would like to see something like WoWs training gear where you craft/purchase the gear once with a character that has gotten past CP 160 and it just levels with you to 45. That would be a good cut off point and it should have a strong XP boost (higher than all training is now) and be universal to all the things not just killing monsters.

    Being able to level alts quickly encourages people to experiment and try other roles/ builds. We have already seen this with the gear limit and account wide CP but this extra step would make it even better for most people that are still trying to catch up or just want to try something.

    I also still would have rather they had simply marked skyshards and lore books for alts instead of selling them for 50 crowns/ skyshard.
  • Qbiken
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    Fix the garbage performance and ZOS can do whatever they want tbh
  • Tasear
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    Go to craglorn...they just want warm bodies for trials.

    Bandit UI...auto accepts you into dungeons

    Each character is their own to raise. Want it faster buy it in crown store.

  • MassPandemic
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    Mago wrote: »
    Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.

    I know this will be an unpopular opinion, but i've watched everything i mean literally everything in this game be monetized that can be without it being called pay 2 win. It's fine they need to make money , i understand that and i'm fine with it , but the game suffers sometimes because of this in my personal opinion. You saying to charge 5000 crowns for a full upgrade is just mind boggling to me and i would hate to see something get yet another form of monetization on top of monetization. We need more incentives to keep playing the game not skipped passed it. I agree the mount upgrading is a pain on toons , but having them charge us even more for it is not the "improvement" i would like to see to the game.
  • Chadak
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    I kinda feel like going to a pvp game and crying because I can't get everything I want through PvE gameplay.

    Think that'd go over well on say, the League of Legends forums?
  • FierceSam
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    Mount speed etc - just do away with this. It is a massive drag on new/first characters in terms of expense (250 gold a day is nothing to me but a lot to a new player), hassle and playability (try being the slowpoke newb in Cyrodiil, that will put you right off PvP).

    Fix the group finder - to dream the impossible dream. I would love to play an actual battleground at some point

    Trials group finder - not until they have really fixed the group finder. In the meantime Craglorn is the place to go to find groups and the new Guild Finder is the tool to use to find a Trials progression guild that will help you get experience. I can fully understand a PUG trial leader only wanting players who have experience.

    Scale the dungeons - you already have normal and vet, and you already get additional rewards for doing certain achievements and monster mask motifs to revitalise individual dungeons. And while there’s a lot to do to fix the gap between normal and vet, I don’t think this is the answer.

    PvE and PvP have slightly different requirements for BiS, so it would be nice if you could get great PvP gear in PvP. That said, players are ingenious and can devise ways to turn gear that was developed for one area into BiS for another. vMA gear will always be the best because that is a real teat of the individual player’s skill.
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