Does not like "PvE"? Why play the game, then? ESO is an RPG with PvE and a PvP element. Why play if you don't like both?I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.
No to making the mount skill (or anything else while we're at it) account-wide. This isn't a game that is intended to be played for weeks or months, but years, and character development is integral to it. If people just played the game instead of wanting to achieve everything at once in order to make the game something it isn't they'd have a far more relaxed and enjoyable experience. Yes, I know that some will complain that not everyone wants to play the same way, but then which of us is constantly complaining and which of us is constantly happy with the game? There's a moral in that, somewhere!
Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.
Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.
Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.
Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.
I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.
These are just ideas that I think would benefit the game.
No to making the mount skill (or anything else while we're at it) account-wide. This isn't a game that is intended to be played for weeks or months, but years, and character development is integral to it. If people just played the game instead of wanting to achieve everything at once in order to make the game something it isn't they'd have a far more relaxed and enjoyable experience. Yes, I know that some will complain that not everyone wants to play the same way, but then which of us is constantly complaining and which of us is constantly happy with the game? There's a moral in that, somewhere!
No to making the mount skill (or anything else while we're at it) account-wide. This isn't a game that is intended to be played for weeks or months, but years, and character development is integral to it. If people just played the game instead of wanting to achieve everything at once in order to make the game something it isn't they'd have a far more relaxed and enjoyable experience. Yes, I know that some will complain that not everyone wants to play the same way, but then which of us is constantly complaining and which of us is constantly happy with the game? There's a moral in that, somewhere!
Ok,
but that does not make any sense because almost everything in the game is account-wide. I.E:
Assistants, wardrobe, mememtos, mounts, etc... are account-wide.
Why is the gear that drops in the dungeons is account-wide? Whats the point if you can farm vet dungeons with your main to equip your alts?
Sorry, the game is designed to be friendly for you to level up new alts, except for the riding skill.
Some suggestions that I think would improve the game
Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.
Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.
Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.
Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.
I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.
These are just ideas that I think would benefit the game.
Good stuff.
1. Queue pop should show during combat.
2. Dual specialization
3. Console controller/keybind customization
4. PvP weapons (like vma weapons) through pvp.
5. ESO version of GW2 lfg system.
Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.
Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.
Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.
Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.
I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.
These are just ideas that I think would benefit the game.
Good stuff.
1. Queue pop should show during combat.
2. Dual specialization
3. Console controller/keybind customization
4. PvP weapons (like vma weapons) through pvp.
5. ESO version of GW2 lfg system.
All good ideas, though everytime eso takes something from gw2.. They butcher it
-Cyrodiil is a broken unpopulated stale mess compared to gw2 wvw
-Battlegrounds is a pathetic attempt compared to gw2 spvp
-overland content is just bare boned and empty compared to gw2 overland pve content
As much as it be awsome to have systems that actually work, they never get it right
Hallothiel wrote: »Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.
Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.
Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.
Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.
I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.
These are just ideas that I think would benefit the game.
Good stuff.
1. Queue pop should show during combat.
2. Dual specialization
3. Console controller/keybind customization
4. PvP weapons (like vma weapons) through pvp.
5. ESO version of GW2 lfg system.
All good ideas, though everytime eso takes something from gw2.. They butcher it
-Cyrodiil is a broken unpopulated stale mess compared to gw2 wvw
-Battlegrounds is a pathetic attempt compared to gw2 spvp
-overland content is just bare boned and empty compared to gw2 overland pve content
As much as it be awsome to have systems that actually work, they never get it right
Ok so have to ask - why you even playing this game if GW2 so much better? Genuinely curious!
Hallothiel wrote: »Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.
Fix the LFG and LFB. Many times the game does not accept that I queue up because there are many players already queued. The game must accept all players and give them an estimate of how much the player will have to wait, so I can go to do something else while waiting for the invitation.
Scale the dungeons difficulty with the sum of players gear level. Therefore, if the 4 players' gear level is low set the life and damage of the mobs down and if it is high set it higher. And do not forget to add an extra chest or two at the end of the dungeon if the group was able to do the dungeon without dying for example. In this way everyone would help each other to achieve the goal.
Add anything like LFT (Look for Trial). I've tried to get a group but the first thing they ask me is if I know the trial? As I do not know and I do not think I should have to go to see videos to know the fights I can not find a group.
I do not think it's right that anyone who does not like PVE should have to do it to gain access to the best weapons or gear in the game, as I do not think it's right if it were the other way around.
These are just ideas that I think would benefit the game.
Good stuff.
1. Queue pop should show during combat.
2. Dual specialization
3. Console controller/keybind customization
4. PvP weapons (like vma weapons) through pvp.
5. ESO version of GW2 lfg system.
All good ideas, though everytime eso takes something from gw2.. They butcher it
-Cyrodiil is a broken unpopulated stale mess compared to gw2 wvw
-Battlegrounds is a pathetic attempt compared to gw2 spvp
-overland content is just bare boned and empty compared to gw2 overland pve content
As much as it be awsome to have systems that actually work, they never get it right
Ok so have to ask - why you even playing this game if GW2 so much better? Genuinely curious!
Make the mount skill account wide. Personally I do not see myself leveling a new toon if I have to level the mount skill again. Or add the full ridding speed book in the store for the price of 5000 crowns for example.
I know this will be an unpopular opinion, but i've watched everything i mean literally everything in this game be monetized that can be without it being called pay 2 win. It's fine they need to make money , i understand that and i'm fine with it , but the game suffers sometimes because of this in my personal opinion. You saying to charge 5000 crowns for a full upgrade is just mind boggling to me and i would hate to see something get yet another form of monetization on top of monetization. We need more incentives to keep playing the game not skipped passed it. I agree the mount upgrading is a pain on toons , but having them charge us even more for it is not the "improvement" i would like to see to the game.