CP Lock Veteran Dungeons

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Rampeal
Rampeal
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I have run many vet dungeons and the biggest problem I see is low level CP trying to do High CP content. For example I will be running Vet Moon Hunter Keep and will have at least two people with below level CP 200 or at it. So I leave come back and it is the same thing over and over.

I really don't blame them either. They bought the content, ran Vet Fungal Grotto and think it is no different. Zos really doesn't make this clear either when you buy the DLC and it miss leads a bunch of new players. Yes I know there are players who can clear VMHK with no CP, but majority(especially new players) can't.

I suggest adding a CP lock to certain Vet dungeons where you have to be a certain CP cap to enter them. That is all

CP Lock Veteran Dungeons 58 votes

Yes
46%
PudinCendrillion21DisgracefulMindO_LYKOSRampealTheValar85russelmmendozaKynigosChadakKawallSelevalGordon906AlienatedGoatVietfoxCeleste411StormChaser3000Dragneel1207tuxonStrychnosRake 27 votes
No
53%
vailjohn_ESODaveMoeDeeidkphaneub17_ESOAruneiVandrilAtAfternoonTaleof2CitiesKnightpantherVaranaZombabe1Parrot1986LadyNalcaryaShadow_AkulaSpiderKnightWolfkeksTyharSqueaky_Cleancentral_scrutinizerKeldheir 31 votes
  • DaveMoeDee
    DaveMoeDee
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    No
    Vet dungeons are already locked behind level.

    CP isn't going to matter much. The actually problem is people not being very good and not bothering to look up mechanics. But they will get better after trying a few times.
  • Arunei
    Arunei
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    No
    CP is a measure of time spent playing the game, not a measure of skill. There are low CP players who are awesome at this game, and there are a lot of high CP players who have next to no clue what they're doing. Putting a CP lock on any content won't guarantee you players who are really good; all it's doing is locking out other players who may actually be able to easily clear said content.
    Character List [RP and PvE]:
    Spoiler
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • r34lian
    r34lian
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    No
    Arunei wrote: »
    CP is a measure of time spent playing the game, not a measure of skill. There are low CP players who are awesome at this game, and there are a lot of high CP players who have next to no clue what they're doing. Putting a CP lock on any content won't guarantee you players who are really good; all it's doing is locking out other players who may actually be able to easily clear said content.

    Yeah last day I was tanking FG 2 , had cp 670 bowtard doing nothing just light attack arrowspray and ambush where as that cp 210 dk was doing 70 % of damage -_-
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Rampeal
    Rampeal
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    Yes
    Arunei wrote: »
    CP is a measure of time spent playing the game, not a measure of skill. There are low CP players who are awesome at this game, and there are a lot of high CP players who have next to no clue what they're doing. Putting a CP lock on any content won't guarantee you players who are really good; all it's doing is locking out other players who may actually be able to easily clear said content.

    CP is also a measure of how well your character is rounded off stat and passive wise. You go into Vet Bloodroot forge or Vet Moon Hunter keep with a group of players that are at 160 to 200 you are not gonna make it through even with them knowing the fights because of the lack of stats. Not skill.
    I agree that there will be players that are CP 600+ that will be bad, but 9 times out of 10 they do know what they are doing

    CP does mean time played, but Time played also means they are Veterans of the game at higher levels and put in the time to acquire that high rank, which means that majority of the time they will know what they are doing and how the game works better than the low CP by far.
    Edited by Rampeal on May 26, 2019 5:06AM
  • susmitds
    susmitds
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    Rampeal wrote: »

    CP is also a measure of how well your character is rounded off stat and passive wise. You go into Vet Bloodroot forge or Vet Moon Hunter keep with a group of players that are at 160 to 200 you are not gonna make it through even with them knowing the fights because of the lack of stats. Not skill.
    I agree that there will be players that are CP 600+ that will be bad, but 9 times out of 10 they do know what they are doing

    CP does mean time played, but Time played also means they are Veterans of the game at higher levels and put in the time to acquire that high rank, which means that majority of the time they will know what they are doing and how the game works better than the low CP by far.

    We often clear DLC dungeons with zero CP just to make things more challenging. It is definitely doable. More often than not, low CP players can't perform well due to being under geared with low rotation knowledge, not CP.
  • AbysmalGhul
    AbysmalGhul
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    Knowledge of mechanics and decent gear can get you through anything. Your damage mitigation might be suspect at lower CP levels, but a good ol block or dodge roll can fix that B)
  • idk
    idk
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    No
    Zos raised the requirements for dungeons last year. This includes all vet dungeons. So they are already CP locked.

    If you want higher requirements Zos already gave use the ability to be more selective by forming our own group. But if you want to use the GF and have the GF randomly fill your group instead of doing the work yourself you are asking for that randomness you are complaining about.
  • Arunei
    Arunei
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    No
    Rampeal wrote: »
    CP is also a measure of how well your character is rounded off stat and passive wise. You go into Vet Bloodroot forge or Vet Moon Hunter keep with a group of players that are at 160 to 200 you are not gonna make it through even with them knowing the fights because of the lack of stats. Not skill.
    I agree that there will be players that are CP 600+ that will be bad, but 9 times out of 10 they do know what they are doing

    CP does mean time played, but Time played also means they are Veterans of the game at higher levels and put in the time to acquire that high rank, which means that majority of the time they will know what they are doing and how the game works better than the low CP by far.
    Not by a long shot. A person gets CP simply from gaining experience once they hit level 50. You get experience from doing a whole bunch of things in this game. Discovering locations, killing mobs, doing quests, doing master writs, learning motifs, doing random daily dungeons, and so on. A person can spend their entire ESO playtime just questing, killing overland mobs, and doing public delves/dungeons. Amassed experience points doesn't mean a player is going to know what they're doing when it comes to vet dungeons. I've had people at and over the CP cap who run around like chickens with their heads cut off in dungeons.

    Character List [RP and PvE]:
    Spoiler
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Wolfkeks
    Wolfkeks
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    No
    We already have a CP restriction for vet DLC dungeons.
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Spoiler
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit SlayerGod Slayer

    Guilds
    Alith Legion - Social - EP 🐉
    The Brotherhood of Askir - Social - EP 🐉
    The Coins (Rolling Coins, Flipping Coins, Shinning Coins) - Trading - AD 🦅
    Brave Cat Guild - Trading - AD 🦅
    Casual Canines - Endgame PvE and PvP - DC 🦁
  • Parrot1986
    Parrot1986
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    No
    As others stated the cap for DLC is 300 already and for me that’s absolutely fine. It does mean your argument of getting people below 200CP is either a lie for your argument or it means your manually grouping with these people and then regretting it which is obviously in your control.

    I’m much happier with a 200CP player who’s willing to learn than a 1000CP player who’s stuck in their ways and dying constantly but you just take what you get with DF and no amount of gating content behind CP is ever going to guarantee a smooth run.
  • Androconium
    Androconium
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    No
    Remove the kick option instead.
  • O_LYKOS
    O_LYKOS
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    Yes
    I do think they're should be some limitations. Such as II versions locked until 160cp maybe. DLC dungeons are already locked till 300cp correct? I honestly don't think it needs any more than that.

    I'm not a brilliant player but i've managed to do all the vet dungeons via group finder without any problems at a little over 200cp. CP overall doesnt determine somebodies capabilities.
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • Androconium
    Androconium
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    No
    If you have 810CP but don't have an Alcast build, or something very similar, you can still easily fail.
    Rampeal wrote: »
    I have run many vet dungeons and the biggest problem I see is low level CP trying to do High CP content. For example I will be running Vet Moon Hunter Keep and will have at least two people with below level CP 200 or at it. So I leave come back and it is the same thing over and over. <snip>

    Don't come back. That solves all everyone's problems.

    If that's a tad insulting, well sorry. A CP lock won't address the issue.
    High end players showing a responsible attitude with regards to teamwork will.

  • FierceSam
    FierceSam
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    No
    CP is just about the single worst indication of a player’s ability.

    Besides there is already a low level cut off for the DLC dungeons.

    The fundamental issue here is that the normal versions of the dungeons do not prepare players for the Vet versions, so you have players who are still unfamiliar with the mechanics packed in among players who are going for their ‘f-u daily dungeon’ runs.

    As always the stopgap solution is, If you don’t want to play with random people DON’T DO RANDOM DUNGEONS

    Then you can impose whatever petty bulls**t limitations you want to.
  • Ildun
    Ildun
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    No
    I'm cp 470 but i'm still a super noob who never really tried dungeon :smiley:
  • MartiniDaniels
    MartiniDaniels
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    Rampeal wrote: »
    I have run many vet dungeons and the biggest problem I see is low level CP trying to do High CP content. For example I will be running Vet Moon Hunter Keep and will have at least two people with below level CP 200 or at it. So I leave come back and it is the same thing over and over.

    I really don't blame them either. They bought the content, ran Vet Fungal Grotto and think it is no different. Zos really doesn't make this clear either when you buy the DLC and it miss leads a bunch of new players. Yes I know there are players who can clear VMHK with no CP, but majority(especially new players) can't.

    I suggest adding a CP lock to certain Vet dungeons where you have to be a certain CP cap to enter them. That is all

    The only way they can get there are porting to other player.

    And this all very different depending on people's behavior. I recently had 2 vCoA2 pledges runs as tank. One time with 2dps+heal low-CP and group dps 20-25k, and second time with 3dps cp500, 700, 810 premade deeps with group dps 70-75k.

    First low dps group was acting nicely and so I decided to give them a chance since for cp810 tank vCoA2 is walk in park, I was helping them as much as I could on my secondary sorctank-crafter and we finished it in extremely good mood, though I was finishing Skoria myself when all platforms were destroyed for like 5 minutes.

    Second good dps group was acting strangely from the very beginning like selecting strange paths, focusing wrong things and constantly dying standing in aoes though I was on my best DK so everything was taunted, pulled, engulfed, rooted and I was using ebon+yolokin. When they all 3 wiped on mini-boss, I didn't res them and simply wrote that they shouldn't go as fake healer if they can't dps and left them. I have no doubt they finished, but I simply don't want to play with jerks.
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