CP is a measure of time spent playing the game, not a measure of skill. There are low CP players who are awesome at this game, and there are a lot of high CP players who have next to no clue what they're doing. Putting a CP lock on any content won't guarantee you players who are really good; all it's doing is locking out other players who may actually be able to easily clear said content.
CP is a measure of time spent playing the game, not a measure of skill. There are low CP players who are awesome at this game, and there are a lot of high CP players who have next to no clue what they're doing. Putting a CP lock on any content won't guarantee you players who are really good; all it's doing is locking out other players who may actually be able to easily clear said content.
CP is also a measure of how well your character is rounded off stat and passive wise. You go into Vet Bloodroot forge or Vet Moon Hunter keep with a group of players that are at 160 to 200 you are not gonna make it through even with them knowing the fights because of the lack of stats. Not skill.
I agree that there will be players that are CP 600+ that will be bad, but 9 times out of 10 they do know what they are doing
CP does mean time played, but Time played also means they are Veterans of the game at higher levels and put in the time to acquire that high rank, which means that majority of the time they will know what they are doing and how the game works better than the low CP by far.
Not by a long shot. A person gets CP simply from gaining experience once they hit level 50. You get experience from doing a whole bunch of things in this game. Discovering locations, killing mobs, doing quests, doing master writs, learning motifs, doing random daily dungeons, and so on. A person can spend their entire ESO playtime just questing, killing overland mobs, and doing public delves/dungeons. Amassed experience points doesn't mean a player is going to know what they're doing when it comes to vet dungeons. I've had people at and over the CP cap who run around like chickens with their heads cut off in dungeons.CP is also a measure of how well your character is rounded off stat and passive wise. You go into Vet Bloodroot forge or Vet Moon Hunter keep with a group of players that are at 160 to 200 you are not gonna make it through even with them knowing the fights because of the lack of stats. Not skill.
I agree that there will be players that are CP 600+ that will be bad, but 9 times out of 10 they do know what they are doing
CP does mean time played, but Time played also means they are Veterans of the game at higher levels and put in the time to acquire that high rank, which means that majority of the time they will know what they are doing and how the game works better than the low CP by far.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
I have run many vet dungeons and the biggest problem I see is low level CP trying to do High CP content. For example I will be running Vet Moon Hunter Keep and will have at least two people with below level CP 200 or at it. So I leave come back and it is the same thing over and over. <snip>
I have run many vet dungeons and the biggest problem I see is low level CP trying to do High CP content. For example I will be running Vet Moon Hunter Keep and will have at least two people with below level CP 200 or at it. So I leave come back and it is the same thing over and over.
I really don't blame them either. They bought the content, ran Vet Fungal Grotto and think it is no different. Zos really doesn't make this clear either when you buy the DLC and it miss leads a bunch of new players. Yes I know there are players who can clear VMHK with no CP, but majority(especially new players) can't.
I suggest adding a CP lock to certain Vet dungeons where you have to be a certain CP cap to enter them. That is all