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Different Class System?

mann9753b16_ESO
mann9753b16_ESO
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First of: This isnt a "Please change this" Thread. I neither expect nor demand any changes to the class system, I like the classes and it works the way it is.
This is just a little "What if" thread, just writing down a little idea I had tonight and kinda wanted to share. Mostly the question is, would you like it if ZoS had taken this approach, would it make the game better or worse for you, like I said just a little "what if".


So, you make your Character and there is no Class selection. You just make your Character and start the game, you get dropped into the first tutorail quest (if you choose to) and there you start as a 100% blank slate. Only your racial skill line is available to you and other than that its all empty.

You start the Tutorial, pick up your first weapon, unlock your first weapon skill line, everything works normal here. And then after the Tutorial, you get a messenger who tells you the orders of Tamriel are looking for new recruits, and you get the chance to start a little quest or (if you are making your second, third or whatever Character of the same class) just skip the quest and tell the Messenger what class you want to be. If you choose that option, bam, you have your Class skills and its done.

However, if you accept the quest, the messenger opens a Portal for you and you can go to a new town, where each class has a little camp set up. for Templars it could actually be a small church, Wardens have a little camp in the woods, Necromancers are a bit away from the rest on a graveyard, Sorceres have a little Library, NIghtblades have a small camp outside of town, and Dragonknights would be on a military base. At every camp, you can see NPCs actually using class spells on training dummies, Other NPCs can be taled to to explain you the basics of the Class, etc. You then go to the leader of the faction you want and you get a little playtest of the Class, maybe with a small quest chain, that gives you the basics on DPS; tank and heal with the class, and then you can choose to join the order.

After you choose, theres a little event, where you are welcome into the order, you get a starter armor that fits the class, and you unlock the Skill lines. After that you take a Portal back to where you left of.

That would also kinda prepare the way for Class Quests later in the game...


So, what do you think? Would you have liked the game with that system?

Different Class System? 22 votes

I would actually like this more than the system we have
31%
mann9753b16_ESOakray21TheShadowScoutSolid_MetalVokunChadakChickenSucker 7 votes
I wouldnt mind that system
27%
VDoom1Sleep724General_Zeranthbarney2525Dosuulmrfeto 6 votes
I dont care
18%
kari-pekka.hamalaineneb17_ESOXantiumOlupajmibananKhajiitFelix 4 votes
I wouldnt really like that
4%
Parasaurolophus 1 vote
I would really dislike this system
18%
p_tsakirisb16_ESOSasykTriangularChickenStormeReigns 4 votes
  • Iccotak
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    instead of all the portal stuff just make this part of the tutorial?

    Start in Coldharbour, you escape and find yourself on the starter island. There you can find all the 'class camps'.

    Skip the tutorial and you find yourself on starter island free to choose a class camp.

  • mann9753b16_ESO
    mann9753b16_ESO
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    I would actually like this more than the system we have
    Iccotak wrote: »
    instead of all the portal stuff just make this part of the tutorial?

    Start in Coldharbour, you escape and find yourself on the starter island. There you can find all the 'class camps'.

    Skip the tutorial and you find yourself on starter island free to choose a class camp.

    Yeah, that would work too.
  • Iccotak
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    I mean it would give reason to just stick with Coldharbour which imo is the best intro and tutorial

    But I think a problem that you may not have factored is the new player experience
    The purpose of a tutorial is for players to get an understanding of controls but also a feel for their characters, including class

    Skyrim being a classless system makes sure that the tutorial has the basics of melee, archery & casting so players know what's what.

    In ESO the class system is the majority of the casting that players use.

    If the issue is player class achievements for completionists then just make it so the only class achievements are for the class you chose.
    OR make two categories for achievements; Account and Character
    OR just make achievements account wide

    If the problem is that players don't want to have to level a new character for a new class....well tough. Sorry
    Edited by Iccotak on May 25, 2019 6:11AM
  • idk
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    I do not see the point. It is just moving where you choose your class to just after character creation. Being it really offers nothing to enhance the game it seems to be change for the sake of change.
  • mann9753b16_ESO
    mann9753b16_ESO
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    I would actually like this more than the system we have
    idk wrote: »
    I do not see the point. It is just moving where you choose your class to just after character creation. Being it really offers nothing to enhance the game it seems to be change for the sake of change.

    It makes your character start as a blank slate (like all other Elder Scrolls titles do), and makes you activly take your place in this world, instead of being created with a purpose (CLass) already.
  • barney2525
    barney2525
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    I wouldnt mind that system
    First of: This isnt a "Please change this" Thread. I neither expect nor demand any changes to the class system, I like the classes and it works the way it is.
    This is just a little "What if" thread, just writing down a little idea I had tonight and kinda wanted to share. Mostly the question is, would you like it if ZoS had taken this approach, would it make the game better or worse for you, like I said just a little "what if".


    So, you make your Character and there is no Class selection. You just make your Character and start the game, you get dropped into the first tutorail quest (if you choose to) and there you start as a 100% blank slate. Only your racial skill line is available to you and other than that its all empty.

    You start the Tutorial, pick up your first weapon, unlock your first weapon skill line, everything works normal here. And then after the Tutorial, you get a messenger who tells you the orders of Tamriel are looking for new recruits, and you get the chance to start a little quest or (if you are making your second, third or whatever Character of the same class) just skip the quest and tell the Messenger what class you want to be. If you choose that option, bam, you have your Class skills and its done.

    However, if you accept the quest, the messenger opens a Portal for you and you can go to a new town, where each class has a little camp set up. for Templars it could actually be a small church, Wardens have a little camp in the woods, Necromancers are a bit away from the rest on a graveyard, Sorceres have a little Library, NIghtblades have a small camp outside of town, and Dragonknights would be on a military base. At every camp, you can see NPCs actually using class spells on training dummies, Other NPCs can be taled to to explain you the basics of the Class, etc. You then go to the leader of the faction you want and you get a little playtest of the Class, maybe with a small quest chain, that gives you the basics on DPS; tank and heal with the class, and then you can choose to join the order.

    After you choose, theres a little event, where you are welcome into the order, you get a starter armor that fits the class, and you unlock the Skill lines. After that you take a Portal back to where you left of.

    That would also kinda prepare the way for Class Quests later in the game...


    So, what do you think? Would you have liked the game with that system?



    It's extensive. I wouldn't mind the process personally, but I'm a story kind of person. I think you'd run into the issue where most players already know what class they want to play, and this just slows them down from getting into the game.

    But it's interesting.

  • Iccotak
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    @mann9753b16_ESO

    Actually Elder Scrolls games before Skyrim weren't blanks slate

    You chose a class in the tutorial, like almost right after character creation
  • mann9753b16_ESO
    mann9753b16_ESO
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    I would actually like this more than the system we have
    Iccotak wrote: »
    @mann9753b16_ESO

    Actually Elder Scrolls games before Skyrim weren't blanks slate

    You chose a class in the tutorial, like almost right after character creation

    But it was ingame.
    Might not seem like much, but for people who love roleplaying, that small detail can make all the difference
  • idk
    idk
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    idk wrote: »
    I do not see the point. It is just moving where you choose your class to just after character creation. Being it really offers nothing to enhance the game it seems to be change for the sake of change.

    It makes your character start as a blank slate (like all other Elder Scrolls titles do), and makes you activly take your place in this world, instead of being created with a purpose (CLass) already.

    I understood that and figured it was obvious and thought that was obvious. 10 minutes into game play on a new toon and it is long forgotten which is why I said it was change for the sake of change and does nothing to enhance the game.

    I say this because Zos will look at several factors and some of the biggest factors is work that would be required to do this and benefit it would add to the game. The change would probably be a lot of work and I have not seen anything in this thread that suggests it would enhance the game much.
  • Solid_Metal
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    I would actually like this more than the system we have
    honestly, everytime i see "Class" in MMORPG back in the day, i always picture a system like this, since this is the system which RO use and RO is my first MMORPG, and also the system make more sense than automatically "born" with class but know none of the skill at start
    Edited by Solid_Metal on May 25, 2019 8:20AM
    "i will walk through the fog, as i welcome death"
  • TheShadowScout
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    I would actually like this more than the system we have
    I always prefer immersive systems.
    And I would have -loved- it if they had started all characters "class-neutral" in coldharbour, let people pick their weapon and armor skills by whatever they equip... and only later have them pick up class skills in some way.

    And since we are doing "what if" brainstorming... personally I would have gone a step further, and taken class skill lines apart a bit, allowing for more combinations. Like... have all the "elemental" skill lines (flame, shock, ice, earth, light, darkness) in one group, pick one of the group, or none as you like; have all the "theme" skills (nature, daedric, aedric, dragon, death, blood) in one group, pick one of the selection, or not... and then some "either/or" skill dobles, like "healing OR undeath" and "illusion OR curses" and so forth.

    And definitely some advanced skill lines, so people have to choose later too... once they finish the mainstory and max this skill line, do they buy the advanced one, or do they go and learn a second one of a different type...

    No classes, just skill lines and lockouts to prevent people cherry-picking the "most effective" combos and instead have to choose either-or; but I guess that IS only a nice thought at this time... oh, well, maybe some other game someday!
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