I see most guides out there recommending Jorvuld's on healers, but how come no one is using Jorvuld's for tanking. The extra mag recovery is nice and you can have longer warhorn up time. Thoughts?
Littlebluelizard wrote: »I see most guides out there recommending Jorvuld's on healers, but how come no one is using Jorvuld's for tanking. The extra mag recovery is nice and you can have longer warhorn up time. Thoughts?
It's just that you really, really want Alkosh. Alkosh is all medium, if you combine it with Jorvulds you're either in all light or all medium, which can be fine in some contents, but why not go PA then?
I mean it's not bad don't get me wrong, you just have better options.
Alkosh is a king because it is literally "higher group damage by ~9% (with 100% uptime) which in trials is very good. But if one of your dds wear alkosh, jorvulds can work
Lightspeedflashb14_ESO wrote: »Alkosh is a king because it is literally "higher group damage by ~9% (with 100% uptime) which in trials is very good. But if one of your dds wear alkosh, jorvulds can work
it is 6%, not 9%, 3000/500, since mobs in pve are technically level 50, so they have a mac of 50k armor, though dungeon/trial mobs all have 18200 spell and physical resists.
Lightspeedflashb14_ESO wrote: »Alkosh is a king because it is literally "higher group damage by ~9% (with 100% uptime) which in trials is very good. But if one of your dds wear alkosh, jorvulds can work
it is 6%, not 9%, 3000/500, since mobs in pve are technically level 50, so they have a mac of 50k armor, though dungeon/trial mobs all have 18200 spell and physical resists.
Uh i remembered 9%, you are probably right though, 3010/660=4.56, i might have calculated that 18,100 is 50% instead of 33k when i did long ago, so it is probably lower than what u said
. Important Monsters have 18,500 mitigation which equals 37% mitigation.
BejaProphet wrote: »Lol. Ok, let’s grant you are right on that number for the sake of argument.
What would follow is that my numbers are slightly skewed. Everything I said is correct in principle even if the number is 18,200.
Saying that 6% mitigation debuffing equals a flat 6% damage boost to the group is wrong. And you can verify that with math.
Your attempt to side step that by a detail is dumb.
The only thing it would affect on your horn is major force, it wont have any effect on how much longer the max stam or max mag lasts because they are not major or minor buffs
If you're tanking on a dk, you'll be using igneous shields realistically more than how ever long minor brutality lasts, the set is much better run on a healer
T3hasiangod wrote: »All the math here is slightly off. It is not a simple flat 6 percent increase. At most, it'll be a 9.46 percent increase to damage done. At smallest, it'll be a 6.4 percent increase in damage done.
Recall the formula for determining percentage difference:
(Final - initial)/initial
This is simplified into:
Final/Initial - 1
To determine mitigation, the formula is as follows:
100 - (18200 - debuffs)/500
So to determine how much damage you are getting from Alkosh, you just use your two resistance values. So if the 3010 gets you to the full 18200, you get the following:
[100 - (18200 - 18200)/500]/[100 - (18200 - 15190)/500] - 1
This gives you 0.064, or 6.4 percent more damage done due to Alkosh.