My thoughts on the matter are on record: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1If we do get spears and polearms, what abilities will they have...
Tommy_The_Gun wrote: »Well I had some ideas how this Polearm weapon skills could work. Here are some of them:
1. Two type of weapons, Spear and Combat Staff.
2. Both weapons will be 2 handed, crafted at Woodworking station.
3. All two weapons will be melee weapon.
4. Skill line will be hybrid, with some skills costing stamina and some costing magicka.
5. Spear will be better suited for stamina builds.
6. Combat Staff will be better suited for magicka builds (mystic monk - style weapon).
7. It will be possible to use Spear on magicka & Combat Staff on stamina builds but it will be less effective.
8. Passives will provide bonus to Weapon Critical Chance % and Physical Penetration, when using Spear, and Spell Critical Chance % and Spell Penetration when using Combat Staff.
9. All skills will have magicka & stamina morphs.
Visual: Since there were some concerns that adding ton of new models for existing styles, it can be done the following way:
Spear can use staff "shaft" with "dagger" model at the end.
Combat Staff can use staff "shaft" but could have staff decorative end on both sides of the staff.
Alternatively it can use "hammer" / "mace" visual model at both ends of the staff.
Skills: Well I only have a short concept of how the skill could be designed:
Skill 1 - (Stamina) Single target skill, can be used as a spamable.
Skill 2 - (Stamina) Single target skill with execute.
Skill 3 - (Magicka) AOE, melee attack.
Skill 4 - (Stamina) Charged melee attack with cast time.
Skill 5 - (Magicka) Buff, utility skill, heal.
Now keep in mind, all skill will have magicka & stamina morphs. The one I wrote are only for the base morph.
Ultimate skill: Now here is where its gets interesting. I was trying to think, what could be a unique ultimate for this weapon skill line... And then I asked myself... what if you could actually be able to throw your spear ?
So it could work like this:
When you press Ultimate button, you have to pick a AOE target (yes it will be ranged ability), similar to Caltrops or Volley. When you use it, your character will actually throw your Polearm weapon at that spot (but don't worry, you will still have it in your inventory equipped and you wont lose any weapon & spell dmg bonus that equipped weapon provides).
Targets in the AOE circle will receive initial hit AOE dmg and as long as they are in the circle the will receive dmg over time.
Now here is the best part:
In order to be able to use any Polearm skill or light / heavy attack, after you throw your weapon, you will actually have to get your spear back (walk near it) or wait for the Ultimate to expire. Alternatively you will be able to bar swap and simply wait till ultimate will expire and the weapon will comeback to you.
I was also thinking of making use of Synergy button to pick up Spear (this could potentially make another AOE dmg circle, the moment you pick it up).