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Guild Vendors should only be acquired through Guild activities.

MaxwellC
MaxwellC
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The current system benefits heavily around guilds that make you pay dues but why not make a special fund which is only acquired through guild related activities.
Guilds should receive quests the moment they have X amount of players and then should have the ability to use the funds acquired through Guild quests/activities (grouping together and taking on content,etc) to purchase spots through-out the map of ESO.

Currently guilds have amassed large sums of wealth (more so the bigger guilds that have combined or ate other guilds) but this doesn't in anyway equal guild activities whereas a system that says you must do something that has an emphasis on your activity within the guild, directly correlates with what being in a guild is all about i.e taking things on together.

Just a little thought I felt I wanted to share after a mate messaged me about this particular issue on Xbox.
不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwel
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  • jainiadral
    jainiadral
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    What would a guild quest consist of?
  • bmnoble
    bmnoble
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    There trading stalls, you sell stuff, most in trade guilds are not there to socialize but to make gold and quite a few just play the game for the trading side of things.

    Having some guild activity's to gain the traders, is not a good idea, if guild that ends up with traders with next to nothing to sell its a waste of a guild trader spot.

    Even if they did have some sort of activity the bigger guilds would still have the advantage.


    There are plenty of trade guilds that don't have dues at all. Most rich members pay simply to ensure they have a trader location the next week and more than a few pay way over the minimum dues to guilds with good spots.

    If your not selling enough that you have to worry about earning enough gold to pay dues your not ready yet to be in a big trade guild yet.
  • therift
    therift
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    Pooling resources together to bid on a trader is a guild activity

    Over time, players willing to donate the most towards trader bids tend to find guilds filled with like-minded players.

    A guild full of players who are willing to donate the most and are able to acquire the most profitable items will have the resources to bid and usually win the kiosks they wish.

    If you're one of those players, and you find yourself in the minority in a trading guild... you're in the wrong trading guild.
  • kargen27
    kargen27
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    Trading guilds main focus is trading but there is a lot of side activity. The trade guild I am in the guild chat is usually active.
    PvP guilds concentrate on PvP but they also do runs for gear and other things outside of PvP. Trial guilds do more than just run progressions.
    I am an officer in a social guild and it is dying a slow death. We had a weekly fishing event, ran trials, you could find a group for pledges and we did PvP events. Did raffles, had give-aways, guild meetings all that fun stuff.

    Because we were/are a social guild we didn't have any requirements for PvP groups or for joining a trial other than game requirements. That meant our groups often got run over in PvP and we struggled to finish the easiest of vet trials. Was fun but people moved on. Those interested in PvP found a PvP guild and spend all their time with that guild. Same with players who wanted to do harder trials. They found a trial guild and that is where they spend most their time. Because we didn't have something that drew the entire guild together we fell apart. Some of us still talk in Discord but guild chat in the game is dead and there are no guild events.

    Specialty guilds are needed and guilds concentrating on trading are no different that other guilds that specialize. Easier to keep people playing the game when they can easily find a bunch of people that want to do the same things they like doing.
  • friimynd
    friimynd
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    because they serve the whales and whales love money and love spending money, and also love fake money like game gold
    they love being able to lord it over other people by manipulating the game for gold and also other players for gold such as guild fees, 'raffles', etc.
    suckers
    full deletion in progress, perhaps try again sometime as a non-crafter (prefer non-sub)

    Decided on DarkElf Warden, going for 'balanced' play, magi=stam

    wound up doing crafting again, and pretty much nothing else, except for sometimes daily randoms
    it's "fun", good game, crafting research is to the point of days so kind of nice to not craft, just horsey click

    oh, and there is no 'balanced' magi=stam build for this game, lol; just not effective, it's one or the other

    Pretty much just doing the minimum login and click horsey, maybe research, possibly writs, sometimes randoms.
    Waiting for next 'event'. Two green reindeer berries. Two more feathers. I have a nice green aura to pop when riding it.
    Should be cute.
  • friimynd
    friimynd
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    i foresee a type of website like warframe dot market but eso dot market where people can post listings and want lists for things and prices and just bypass the trade guilds altogether
    no doubt about it
    full deletion in progress, perhaps try again sometime as a non-crafter (prefer non-sub)

    Decided on DarkElf Warden, going for 'balanced' play, magi=stam

    wound up doing crafting again, and pretty much nothing else, except for sometimes daily randoms
    it's "fun", good game, crafting research is to the point of days so kind of nice to not craft, just horsey click

    oh, and there is no 'balanced' magi=stam build for this game, lol; just not effective, it's one or the other

    Pretty much just doing the minimum login and click horsey, maybe research, possibly writs, sometimes randoms.
    Waiting for next 'event'. Two green reindeer berries. Two more feathers. I have a nice green aura to pop when riding it.
    Should be cute.
  • Titansteele
    Titansteele
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    Royaji wrote: »
    And completely lose the single biggest benefit guild traders provide? They are the most effective solution to gold inflation in any MMO I've seen. Sucking out something like a hundred millions of gold from the economy every week. That's why most items are still in the same price range they were a couple of years ago.

    With all the flack they get I still think that guild traders were one of the best decisions ZOS has made with ESO.

    This!

    With that said I think the idea has merit if it was rehashed for guilds that have different purposes. It could be a great value add for guilds that carry out content together .

    We have a guild house which has all the trophies that has been completely by groups that comprised of guild members only and people appreciate it and feel good when it is added too. This idea tied to guild housing could have real merit.
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • ThePlayer
    ThePlayer
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    The community of this game is based on the traders guild, where the only task of the GM is to kick players and bid +500k gold in the different public traders.
    There are no quests that enhance the guilds pve or pvp, this is not normal, the game revolves around online gold sellers and gold buyers.
    In the game there are 5 guilds pve/pvp with many players, 20-50 active players, the most famous guild where the most experienced players are; 15 small pve/pvp guilds with 15-25 active players; 40 guild traders with 70-100 active players; this is the truth of this game, if you want to form a new guild better if you change game also because the exchange of players is very slow.
  • idk
    idk
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    Guild traders are obtained via guild activities. Placing a bid is a guild activity. Also, pooling gold together for the better of the guild is a guild activity as has been pointed out.

    It favors guilds that run themselves to have the $$$ to place the winning bid and players that sell large volumes are willing to pay some so the guild can stay in such a good location. The current system favors well run guilds which also benefits it's members very well.

    The idea presented above seems more like an entitlement system. I did this quest so I should get a nice participation medal. NO.
    Really, idk
  • friimynd
    friimynd
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    simple solution, have a dropdown menu next to guild trader name, select different guild trader
    full deletion in progress, perhaps try again sometime as a non-crafter (prefer non-sub)

    Decided on DarkElf Warden, going for 'balanced' play, magi=stam

    wound up doing crafting again, and pretty much nothing else, except for sometimes daily randoms
    it's "fun", good game, crafting research is to the point of days so kind of nice to not craft, just horsey click

    oh, and there is no 'balanced' magi=stam build for this game, lol; just not effective, it's one or the other

    Pretty much just doing the minimum login and click horsey, maybe research, possibly writs, sometimes randoms.
    Waiting for next 'event'. Two green reindeer berries. Two more feathers. I have a nice green aura to pop when riding it.
    Should be cute.
  • Haenk
    Haenk
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    ThePlayer wrote: »
    40 guild traders with 70-100 active players; this is the truth of this game

    This is not true for most trade guilds. Kicks of inactive players happen, mostly once per week.
  • bmnoble
    bmnoble
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    friimynd wrote: »
    i foresee a type of website like warframe dot market but eso dot market where people can post listings and want lists for things and prices and just bypass the trade guilds altogether
    no doubt about it

    You underestimate the laziness of people, many players still have to be explained what the TTC website/add on is. If people want something they don't care where they get it, more often than not when they find something they want at what they consider a good price they buy it then and there.

    Its why the main trader locations in the Alliance capitals are so fought over by trade guilds, because most players who have no interest in looking up trade listings or doing research, will visit the main cities with the most traders until they find what they are after and go back to playing the game.

    Haenk wrote: »
    ThePlayer wrote: »
    40 guild traders with 70-100 active players; this is the truth of this game

    This is not true for most trade guilds. Kicks of inactive players happen, mostly once per week.

    Most of the big trade guilds will have around 100 top sellers that contribute the most towards the guild in taxes/donations etc...

    But this varies from guild to guild, what one guild considers top sellers another would consider small time traders, for example:

    Say your in a small/medium guild you have 20 players that manage to make over a million in sales every week, they are your top sellers, the rest of your members sell less but all are active, still meeting sales targets/keeping up with donations.

    In a bigger guild the top 20 might be selling 3m+ a week while they have another 100+ selling at least a million a week, the big guilds are always looking to increase that 100+ selling over a million a week, they won't kick players meeting the min requirements but they won't put up with in active players or those that fail to meet mins.

    I know of guilds that use add on's to detect whether players have met set targets each week, if they fail they are auto kicked, most others do a weekly purge carried out by officers.

    Some of the older larger guilds have a large number of their members selling at least a million a week, its actually one of the things that helps control prices, if you suddenly get a lot of good sellers in a guild able to provide regular stock, they start undercutting each other, competing more aggressively with their guild mates(primary competitors) to sell their stock first and if those players undercutting can keep up with their supply of stock it forces prices to stay somewhat affordable.

    However you will always end up with a few idiots that price items at stupid levels in every guild, in some of the trade guilds I am in this is discouraged as it hurts the reputation of the guild, since some guilds are visited by the same rich customers every week if they are met with stupid prices they shop somewhere else.
  • reoskit
    reoskit
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    I like the concept of guild quests; they sound fun and community building.

    However, I do not think this should be tied (in any way) to the trade system, because:
    • Lots of folks are in trade guilds solely to trade; they have other guilds to meet their PvP, PvE, RP, etc needs. Requiring people run content with their trade guilds means taking time away from their preferred playstyle, including solo, thus building resentment.
    • As mentioned, kiosk bids are the #1 gold sink in the game.
    • We already work communally to support our bids. Social activities (at least in my guild) are meant to be downtime when we can hang out together, not to be compulsory.
    • Guilds without active/market-aware sellers could take over the kiosk system. This could mean we have an understocked and unstably priced market. This would be an exacerbation of the current empty kiosk issue - pls see other "ghost guild" threads for in depth discussions.

    In the end, why develop guild quests where the sole reward is access to the trade system?

    Again, I like the concept of the quests. I'm not sure what the reward should be. Take a cue from trial rewards to determine what rewards should be gated behind group content. In the end, it'd have to be something like titles, cosmetics, some sort of trophy system if we had guild houses... Ooh a merit badge system on the not-so-loved tabards. Lol, jk.

    But nah. Don't tie this to the kiosk system.
  • friimynd
    friimynd
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    it gives the aggros something to do besides prey on the weak in pvp
    full deletion in progress, perhaps try again sometime as a non-crafter (prefer non-sub)

    Decided on DarkElf Warden, going for 'balanced' play, magi=stam

    wound up doing crafting again, and pretty much nothing else, except for sometimes daily randoms
    it's "fun", good game, crafting research is to the point of days so kind of nice to not craft, just horsey click

    oh, and there is no 'balanced' magi=stam build for this game, lol; just not effective, it's one or the other

    Pretty much just doing the minimum login and click horsey, maybe research, possibly writs, sometimes randoms.
    Waiting for next 'event'. Two green reindeer berries. Two more feathers. I have a nice green aura to pop when riding it.
    Should be cute.
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