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Necro current state

Tonnopesce
Tonnopesce
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Hey people
Honestly i just want to discuss a little about the necro.
The class is good and fun to play however it has a load of issues right now.
Something that i've noticed is that if you try heavy AC like execute-roll doge cancel, blastbone into bash, Skeletral archer into weapon swap, after a while (when it works because 2/3 of the time the character bugs out and stay locked in place for 1 sec) everything just falls apart.
Weapons start to disappear on the ground (i can see my bow under my feet when i jump) Blastbone simply dont activate and everything overhall feels unresponsive.
Another thing, why my Blastbone walks? The ability say LITTERALLY "The skeletron runs" but when i activate it he walk at the enemy stay near him for 2 sec and then explode.
I play Stamcro so i don't know the state of the Magcro but i believe is no better.
What you guys think? You have also a lot of issues with the new class?
Edited by Tonnopesce on May 23, 2019 7:41PM
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  • Imperial_Voice
    Imperial_Voice
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    Right Necro is a great tank but basically garbage in every other aspect. Don't see a reason to play it over a Sorceror which is a shame because I was one of the major petitioners for Necromancer before Elsweyr was ever announced.
  • Tonnopesce
    Tonnopesce
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    Right Necro is a great tank but basically garbage in every other aspect. Don't see a reason to play it over a Sorceror which is a shame because I was one of the major petitioners for Necromancer before Elsweyr was ever announced.

    I wanted so bad to change from my stamina templar into a Stamcro for pvp and with my temlar i'm used to a quite aggressive playstyle with a non meta build (kristofer eso GHOST) .
    While playng the Stamplar i've started to use a lot of AC cancel into rolldoge or bash and i've ported that playstile on the necro, honestly i'm disappointed that it dont works as intended.
    I dont want to play a tank, is boring.
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  • Grandma
    Grandma
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    some of the abilities, particularly blastbones are buggy. Tank and Stam are hyper meta, mag is trash and heal is questionable, which makes me sad because i main mag and heal. Maybe it's the sign of the times.

    Anyways, yeah, buggy skills are definitely a thing but i have a good feeling about necro's future potential. on first PTS iteration they were brokenly op, on launch they're decent. WAY better than warden launch, and wardens are in a decent spot now! So have hope, don't give up just yet.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Tonnopesce
    Tonnopesce
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    q0G5nxb.png
    Right now... after two Skeletral archer into roll doge (1 out of 3 dont work, the timer reset the old skeletron disappear but no new skeletron around) the weapons disappeared, i'm holding an invisible greatsword and the bow is in the ground...

    The timer is active in this screenshot but no skeletron ...
    hOPSLhY.jpg
    Edited by Tonnopesce on May 23, 2019 8:17PM
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