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Are you enjoying corpse generation mechanic with Nercomancer?

Tasear
Tasear
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Edited by Tasear on May 23, 2019 11:31AM

Are you enjoying corpse generation mechanic with Nercomancer? 50 votes

Yes
22% 11 votes
No
58% 29 votes
Other
20% 10 votes
  • StormeReigns
    StormeReigns
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    [ Other ]
    Yes, and no. It is unique and very entertaining in its own right. But, the Necro generated Corpses are still bugged, and have spotty timers; either not generating a corpse, to lasting as short as 0.5 seconds to had one linger for nearly 120seconds.

    I would suggest make them identify as a standard NPC corpse (that doesn't drop loot) and linger for approximately 8 seconds. More then enough time to use abilities and quick enough to despawn from the field.
    Edited by StormeReigns on May 23, 2019 8:09AM
  • RaddlemanNumber7
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    My Necro is still level 3 and stuck in the stables.
    PC EU
  • Uviryth
    Uviryth
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    Whats "mechic with Nercomancer" ?
  • vesselwiththepestle
    vesselwiththepestle
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    I find it horrible.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • mann9753b16_ESO
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    I would like it if they wouldnt despawn like 5 seconds after they apppear…

    I would really like them to stay at least as long as you are still in Combat, so that you can actually set up some corpses for other spells.

    Also would be cool if Werewolves could use them like NPC Corpses xD
  • Rygonix
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    Also would be cool if Werewolves could use them like NPC Corpses xD
    Correct me if I'm wrong, but I'm pretty sure WW are free to feast on any corpse they want, Necromancer spawned or not. Templars are barred from repenting them however.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • darthgummibear_ESO
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    I like it thematically, I just wish that 1) The timers weren't so buggy and corpses would actually last and 2) using a spell that consumes a corpse didn't require that the spell be placed exactly on top of the corpse. Take siphon shock for example...it's an interesting spell that is more often than not awkward and frustrating to use because of directionality and corpse placement. You should be able to use it within a certain radius of the corpse so you have more freedom with placement.
  • Gnozo
    Gnozo
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    What is a mechic
  • mann9753b16_ESO
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    Rygonix wrote: »
    Also would be cool if Werewolves could use them like NPC Corpses xD
    Correct me if I'm wrong, but I'm pretty sure WW are free to feast on any corpse they want, Necromancer spawned or not. Templars are barred from repenting them however.

    Nope, my Guild tested it, Necromancer Spell Corpses are not consumeable
  • Ahlteffour
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    I am finding it to be a tad difficult using abilities that consume corpses. Take graveyard for example. I'll get my blastbones to fire and want to follow up with a quick graveyard to take advantage of the additional damage. However it seems like it takes between 2-3 seconds for my generated corpses to 'fully become available', because if I wait then use the skill it seems to consume the corpse no problem.

    Also with a skill like graveyard, I find the consumption a bit inconsistent. You almost have to center the corpse in the middle of the graveyard for the skill to consume it.

    Just my experience so far. Other than a few buggy items it has been a pretty good experience.
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • cpuScientist
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    I dig it. It's new different and unique. Seems like it could be the funnest way to heal in PvE and is all around neato!
  • Imperial_Voice
    Imperial_Voice
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    Necromancer is so bugged right now its basically unplayable unless you mostly use weapon skills or run magicka setups
  • Tonnopesce
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    I like my free to cast major protection, in BG there is a really nice uptime.
    On the other side you have skills that don't work every time loads of visual bugs underperforming skills.

    I love necromancer class, and i want to make it my "main" class for pvp switching from stamina templar but in the state that is right now... maybe not
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  • phaneub17_ESO
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    Rygonix wrote: »
    Also would be cool if Werewolves could use them like NPC Corpses xD
    Correct me if I'm wrong, but I'm pretty sure WW are free to feast on any corpse they want, Necromancer spawned or not. Templars are barred from repenting them however.

    Unfortunately Necromancer spawned corpses seem to be treated the same way as corpses that have been looted or those without loot, such as at Dolmens last a very short time before despawning. Werewolf can feed on any corpse, and if you want them to stick around longer you can choose not to loot them and they will persist until you do or leave the zone.

    Necromancer generated corpses are not reliable because they seem to fall under the same rules as a looted corpse, the game clears them at set timed intervals so they all are removed at the same time rather than having a timer for each individual corpse. This can suck when you generate a few to use and it so happens to fall as the timer passes removing them almost as soon as they came.
  • Caligamy_ESO
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    It works great in a dungeon where there's countless dead bodies scattered around that don't instantly despawn unless they've been looted... but its god awful in any kind of pvp environment where other Necromancers are present and all the corpses have a blue glow that you can't use because they don't belong to you.

    This was mentioned like 15 times in the official PTS feedback thread but never got any sort of fix to better indicate which corpses you're able to interact with.
    love is love
  • Aelorin
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    So far I like it. I do not have the soul siphon and theter skills yet though.
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • DokThor90
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    Ahlteffour wrote: »
    I am finding it to be a tad difficult using abilities that consume corpses. Take graveyard for example. I'll get my blastbones to fire and want to follow up with a quick graveyard to take advantage of the additional damage. However it seems like it takes between 2-3 seconds for my generated corpses to 'fully become available', because if I wait then use the skill it seems to consume the corpse no problem.

    Also with a skill like graveyard, I find the consumption a bit inconsistent. You almost have to center the corpse in the middle of the graveyard for the skill to consume it.

    Just my experience so far. Other than a few buggy items it has been a pretty good experience.

    I can confirm, I have to wait like 2-3 seconds after Corps created to being recognized by Graveyard. The Major protection Skill will be immediately usable.
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