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Finally addressing the tank meta.

Nerftheforums
Nerftheforums
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FINALLY!
Now that you buffed the resources provided by food, and gave nbs a 15% damage reduction, now the only class that wasn't a *** tank can now face tank 5 people too in light and medium armour :') if everybody is a tank, nobody is a tank. Roll safe bro, gg.
  • Qbiken
    Qbiken
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    If ZOS haven't nerfed mobility to the ground we wouldn't have had such a prevalent tank meta as we've at the moment. The nerfs to snare-immunity, expedition uptime and swift trait forced people to build more "bulky" and tankier since they could no longer kite as efficient.

    So instead of running swift on all of your builds people went over to running protective on almost all of their PvP setups.
    And yet people think heavy armor is the issue in PvP...... :P
  • StarOfElyon
    StarOfElyon
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    Everybody went tanky and I went damage. Heh. Still not enough though.
  • Wing
    Wing
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    Qbiken wrote: »
    If ZOS haven't nerfed mobility to the ground we wouldn't have had such a prevalent tank meta as we've at the moment. The nerfs to snare-immunity, expedition uptime and swift trait forced people to build more "bulky" and tankier since they could no longer kite as efficient.

    So instead of running swift on all of your builds people went over to running protective on almost all of their PvP setups.
    And yet people think heavy armor is the issue in PvP...... :P

    don't even try to explain it, the concept of things like brass or protective is just foreign to most casual pvp players. if they see a person not taking much damage = heavy armor, end of story.
    Everybody went tanky and I went damage. Heh. Still not enough though.

    tank is a more efficient build path in pvp, mitigation is not cut in half, damage and healing are. so if you build for things like health, resistances, recovery, etc. you get the full 100% benefit of your build.

    if however you build full damage, your entire build got reduced by 50%

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  • Neoauspex
    Neoauspex
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    Wing wrote: »
    Qbiken wrote: »
    If ZOS haven't nerfed mobility to the ground we wouldn't have had such a prevalent tank meta as we've at the moment. The nerfs to snare-immunity, expedition uptime and swift trait forced people to build more "bulky" and tankier since they could no longer kite as efficient.

    So instead of running swift on all of your builds people went over to running protective on almost all of their PvP setups.
    And yet people think heavy armor is the issue in PvP...... :P

    don't even try to explain it, the concept of things like brass or protective is just foreign to most casual pvp players. if they see a person not taking much damage = heavy armor, end of story.
    Everybody went tanky and I went damage. Heh. Still not enough though.

    tank is a more efficient build path in pvp, mitigation is not cut in half, damage and healing are. so if you build for things like health, resistances, recovery, etc. you get the full 100% benefit of your build.

    if however you build full damage, your entire build got reduced by 50%

    ^
  • Donny_Vito
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    Thank you for FINALLY addressing the issue. I couldn't take it any longer.
  • frostz417
    frostz417
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    Cap health at 30k in cp enabled PvP.
    Cap resistances at 35k
    Done
    Edited by frostz417 on May 23, 2019 2:57PM
  • Datolite
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    Play noCP. Solves so many problems....
  • frostz417
    frostz417
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    Datolite wrote: »
    Play noCP. Solves so many problems....

    Where cp has its defensive imbalance
    Noncp has its offensive imbalance
  • Noctus
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    frostz417 wrote: »
    Datolite wrote: »
    Play noCP. Solves so many problems....

    Where cp has its defensive imbalance
    Noncp has its offensive imbalance

    u have no high mmr bg experience if u say that i can tank a full team in no cp but unlike in cp not forever.

    stop lying to ppl
    Edited by Noctus on May 23, 2019 9:07PM
  • Minno
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    Noctus wrote: »
    frostz417 wrote: »
    Datolite wrote: »
    Play noCP. Solves so many problems....

    Where cp has its defensive imbalance
    Noncp has its offensive imbalance

    u have no high mmr bg experience if u say that i can tank a full team in no cp but unlike in cp not forever.

    stop lying to ppl

    You didn't understand his comment lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Noctus
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    frostz417 wrote: »
    Cap health at 30k in cp enabled PvP.
    Cap resistances at 35k
    Done

    CP needs a rework. i dont say we cant have cp in pvp but in its current state its rly bad and doesnt fit to pvp. im myself cp cap and if they release a good system im all in but at the moment no cp is very well balanced (also becouse they dont have to balance it with cp in mind)
    Edited by Noctus on May 23, 2019 9:19PM
  • Noctus
    Noctus
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    Minno wrote: »
    Noctus wrote: »
    frostz417 wrote: »
    Datolite wrote: »
    Play noCP. Solves so many problems....

    Where cp has its defensive imbalance
    Noncp has its offensive imbalance

    u have no high mmr bg experience if u say that i can tank a full team in no cp but unlike in cp not forever.

    stop lying to ppl

    You didn't understand his comment lol.

    maybe... would u explain ?
    Edited by Noctus on May 23, 2019 9:18PM
  • Iskiab
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    CP’s issue from what I can see is things like blocking, break free and dodge rolling are supposed to be expensive but CPs allows you do overly reduce their costs.

    In no CP I don’t see a tank problem so I’m not sure what the issue is.
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  • Minno
    Minno
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    Noctus wrote: »
    Minno wrote: »
    Noctus wrote: »
    frostz417 wrote: »
    Datolite wrote: »
    Play noCP. Solves so many problems....

    Where cp has its defensive imbalance
    Noncp has its offensive imbalance

    u have no high mmr bg experience if u say that i can tank a full team in no cp but unlike in cp not forever.

    stop lying to ppl

    You didn't understand his comment lol.

    maybe... would u explain ?

    He said that while CP has the issue of everyone being tanky, nCP has the issue of everyone having too much dmg.

    How exactly that happens is up to debate, but that is the general consensus.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Rianai
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    Non proc dmg is fine without CP imo. Procs (and maybe bleeds) are the main issue there.
    CP are mainly a bonus to active defense, but there is also an imbalance between offensive and defensive gear boni, which - regardless of CP - favours passive tankyness, especially after nerfs to mobility and changes to shields (i still hate nerfmire changes).
    Edited by Rianai on May 23, 2019 11:28PM
  • Kadoin
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    Only stam can really pose a threat and still keep tankiness with no downsides, that's thanks to bleed,SnB, overpowered sets, etc. They can't nerf "tanks" doing damage without making everyone suffer.

    Well yeah they can, but instead they want to focus on destroying classes for the next new one on the block...
  • StarOfElyon
    StarOfElyon
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    Rianai wrote: »
    Non proc dmg is fine without CP imo. Procs (and maybe bleeds) are the main issue there.
    CP are mainly a bonus to active defense, but there is also an imbalance between offensive and defensive gear boni, which - regardless of CP - favours passive tankyness, especially after nerfs to mobility and changes to shields (i still hate nerfmire changes).

    Monster sets in no-CP are really strong. A proc like Valkyn Skoria often ends up being what kills me in an otherwise even battle.
  • Abhaya
    Abhaya
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    Kadoin wrote: »
    Only stam can really pose a threat and still keep tankiness with no downsides, that's thanks to bleed,SnB, overpowered sets, etc. They can't nerf "tanks" doing damage without making everyone suffer.

    Well yeah they can, but instead they want to focus on destroying classes for the next new one on the block...

    Mag sorcs with almost 20k shields.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • Noctus
    Noctus
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    Rianai wrote: »
    Non proc dmg is fine without CP imo. Procs (and maybe bleeds) are the main issue there.
    CP are mainly a bonus to active defense, but there is also an imbalance between offensive and defensive gear boni, which - regardless of CP - favours passive tankyness, especially after nerfs to mobility and changes to shields (i still hate nerfmire changes).

    Monster sets in no-CP are really strong. A proc like Valkyn Skoria often ends up being what kills me in an otherwise even battle.

    the thing is for the more experienced people in bg this sounds weird and wrong. in high mmr matches especially with premades u wont see even 1 skoria proc it has rly been a while now that i saw it. sloads was a thing for a while but people switched that out too in high mmr. people rather use defense procs or ult generating sets. skoria is just to easy to dodge i guess.
    Edited by Noctus on May 24, 2019 8:54AM
  • Thogard
    Thogard
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    Nerfing befoul certainly didn’t help.
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