You will be an awesome tank.
Tanking isn't 'easier than dps'. It takes a different skill set. The best tanks know the boss mechanics thoroughly, probably better than a supermajority of DDs.
You will know when the big hits are coming and how they're telegraphed.
You will know when the group needs buffs for burn and when you need full defense.
You, as tank, do more to control the fight than any DD.
You can study dungeon/trial mechanics at your leisure and become the master of how to lead the group to victory without having to actually run the group.
Tanking can be a deeply satisfying skill set to develop and role to play, and it has none of the demands for qualifying that DDs must meet.
The best DDs just expect you to hold aggro, stay alive, and let them maximize their rotations. The threshold is low, and those top DDs will welcome a 'professional' tank. They will help you 'git gud' because those top DDs want to play with top tanks.
You absolutely can do this well, signature challenge aside, because you can develop your skills at the pace that suits you best. Very little pressure to git gud immediately.
You will be an awesome tank
khajiitNPC wrote: »Top tier DPS does take time to master, as do all the roles for PvE. I would suggest doing the role that feels right and is most rewarding for you. Thankfully when I started playing it was with a group of people who were also staring to play and we got to learn together.
CMDR_Un1k0rn wrote: »You will be an awesome tank.
Tanking isn't 'easier than dps'. It takes a different skill set. The best tanks know the boss mechanics thoroughly, probably better than a supermajority of DDs.
You will know when the big hits are coming and how they're telegraphed.
You will know when the group needs buffs for burn and when you need full defense.
You, as tank, do more to control the fight than any DD.
You can study dungeon/trial mechanics at your leisure and become the master of how to lead the group to victory without having to actually run the group.
Tanking can be a deeply satisfying skill set to develop and role to play, and it has none of the demands for qualifying that DDs must meet.
The best DDs just expect you to hold aggro, stay alive, and let them maximize their rotations. The threshold is low, and those top DDs will welcome a 'professional' tank. They will help you 'git gud' because those top DDs want to play with top tanks.
You absolutely can do this well, signature challenge aside, because you can develop your skills at the pace that suits you best. Very little pressure to git gud immediately.
You will be an awesome tank
See I think you're right.
It's like, well, actually... I don't know what it's like. But in general I just performed better as a tank. I did BG pretty much immediately on both my now-deleted tank and my current DD: Guess who scored more wins? It wasn't the DD.
You know what? I think this is the right move. I'll shelve my DD for now, but if it turns out that I do tank well, I'm going to retire said DD as a crafter. Still very useful, but I think I might be better suited to a different dungeon role.
Oreyn_Bearclaw wrote: »First of all, tank is NOT easier than damage dealing. In fact, at the highest level, i would argue it's the most difficult role to play. Tank is more pass/ fail, and DPS is more of a sliding scale. Passing is easy on a tank in some content, and very difficult in others. I dont say this to talk you out of tanking, just to put you on your guard.
Does DPS matter as a tank? When learning, absolutely not. Your tanking priorities are essentially as follows:
1. DONT DIE.
2. Maintain Taunt on bosses an high priority enemies.
3. Control the battlefield, this is mostly talking about position bosses to face away from you DPS, and grouping up adds into a neat little pile to be nuked.
4. Debuff your enemies.
5. Buff your allies.
6. If all of that is done, knock yourself out and dish out as much DPS as possible.
1+2 are absolutely mandatory. If you fail here, you fail as a tank. 3-5 are signs of a good tank. These become more difficult in harder content. 6 is totally optional. In some content, there isnt a lot to do for a tank, so a group might expect some DPS from you (note it is never needed in ANY content), in others, just 1-2 are going to take 95% of your resources and attention and your DPS numbers are the last thing you should be worried about.
Welcome to tanking.
One thing to keep in mind, level your tank as a DPS. Once leveled then respec and gear for tanking
CMDR_Un1k0rn wrote: »Oreyn_Bearclaw wrote: »First of all, tank is NOT easier than damage dealing. In fact, at the highest level, i would argue it's the most difficult role to play. Tank is more pass/ fail, and DPS is more of a sliding scale. Passing is easy on a tank in some content, and very difficult in others. I dont say this to talk you out of tanking, just to put you on your guard.
Does DPS matter as a tank? When learning, absolutely not. Your tanking priorities are essentially as follows:
1. DONT DIE.
2. Maintain Taunt on bosses an high priority enemies.
3. Control the battlefield, this is mostly talking about position bosses to face away from you DPS, and grouping up adds into a neat little pile to be nuked.
4. Debuff your enemies.
5. Buff your allies.
6. If all of that is done, knock yourself out and dish out as much DPS as possible.
1+2 are absolutely mandatory. If you fail here, you fail as a tank. 3-5 are signs of a good tank. These become more difficult in harder content. 6 is totally optional. In some content, there isnt a lot to do for a tank, so a group might expect some DPS from you (note it is never needed in ANY content), in others, just 1-2 are going to take 95% of your resources and attention and your DPS numbers are the last thing you should be worried about.
Welcome to tanking.
That's a reasonable response.
I would ask this, and I think this is the kicker for me: Would you say that tanking requires a very different skill set to DD?
Oreyn_Bearclaw wrote: »CMDR_Un1k0rn wrote: »Oreyn_Bearclaw wrote: »First of all, tank is NOT easier than damage dealing. In fact, at the highest level, i would argue it's the most difficult role to play. Tank is more pass/ fail, and DPS is more of a sliding scale. Passing is easy on a tank in some content, and very difficult in others. I dont say this to talk you out of tanking, just to put you on your guard.
Does DPS matter as a tank? When learning, absolutely not. Your tanking priorities are essentially as follows:
1. DONT DIE.
2. Maintain Taunt on bosses an high priority enemies.
3. Control the battlefield, this is mostly talking about position bosses to face away from you DPS, and grouping up adds into a neat little pile to be nuked.
4. Debuff your enemies.
5. Buff your allies.
6. If all of that is done, knock yourself out and dish out as much DPS as possible.
1+2 are absolutely mandatory. If you fail here, you fail as a tank. 3-5 are signs of a good tank. These become more difficult in harder content. 6 is totally optional. In some content, there isnt a lot to do for a tank, so a group might expect some DPS from you (note it is never needed in ANY content), in others, just 1-2 are going to take 95% of your resources and attention and your DPS numbers are the last thing you should be worried about.
Welcome to tanking.
That's a reasonable response.
I would ask this, and I think this is the kicker for me: Would you say that tanking requires a very different skill set to DD?
As a DPS, your button pressing is generally a bit more scripted and repeatable, so it's a bit easier to commit it to muscle memory with practice. The flip-side is that you are generally pressing a lot more buttons on a DPS, and if your move to a dynamic rotation, the repeatable part sort of flies out the window.
Tanking is generally more reactionary, as each fight is going to feel different depending on how the boss attacks. I think it's very easy for a DPS to operate with blinders on. In most fights if you can keep your cursor on the boss, and keep your feet out of red, you can otherwise just parse. Tanks have to be able to see the battlefield and you have to generally have a higher understanding of mechanics, but it's also generally easier on the fingers. You likely arent casting a skill on every global cooldown.
The two best things I did in this game to improve my own skill (at least in PVE) was to progress through VMA on every class (really teaches their strengths and weaknesess, as well as teaches you how to be self sufficient), and to tank all the vet dungeons at least once. It taught me a lot about mechanics that I would have never learned just nuking bosses.
So yes, different skill set for sure.