Pyr0xyrecuprotite wrote: »Were you checking if any of the skills hitting for more than expected were due to Crits?
ZOS_GinaBruno wrote: »Thanks for the info, everyone. Letting you know we've seen these reports and are looking into what's going on with Blastbones.
cpuScientist wrote: »ZOS_GinaBruno wrote: »Thanks for the info, everyone. Letting you know we've seen these reports and are looking into what's going on with Blastbones.
Yay thanks for the update. Do you know if this will be something hotfixable or would it probably be fixed next maintenance or something
When are incremental patches usually done?ZOS_GinaBruno wrote: »cpuScientist wrote: »ZOS_GinaBruno wrote: »Thanks for the info, everyone. Letting you know we've seen these reports and are looking into what's going on with Blastbones.
Yay thanks for the update. Do you know if this will be something hotfixable or would it probably be fixed next maintenance or something
They're still working through what the issue is and don't have a fix ready yet, so it's too soon to say what the plan will be. It will likely go into an incremental patch, though.
Haashhtaag wrote: »When are incremental patches usually done?ZOS_GinaBruno wrote: »cpuScientist wrote: »ZOS_GinaBruno wrote: »Thanks for the info, everyone. Letting you know we've seen these reports and are looking into what's going on with Blastbones.
Yay thanks for the update. Do you know if this will be something hotfixable or would it probably be fixed next maintenance or something
They're still working through what the issue is and don't have a fix ready yet, so it's too soon to say what the plan will be. It will likely go into an incremental patch, though.
cpuScientist wrote: »Haashhtaag wrote: »When are incremental patches usually done?ZOS_GinaBruno wrote: »cpuScientist wrote: »ZOS_GinaBruno wrote: »Thanks for the info, everyone. Letting you know we've seen these reports and are looking into what's going on with Blastbones.
Yay thanks for the update. Do you know if this will be something hotfixable or would it probably be fixed next maintenance or something
They're still working through what the issue is and don't have a fix ready yet, so it's too soon to say what the plan will be. It will likely go into an incremental patch, though.
next week monday at 4am basically
cpuScientist wrote: »Haashhtaag wrote: »When are incremental patches usually done?ZOS_GinaBruno wrote: »cpuScientist wrote: »ZOS_GinaBruno wrote: »Thanks for the info, everyone. Letting you know we've seen these reports and are looking into what's going on with Blastbones.
Yay thanks for the update. Do you know if this will be something hotfixable or would it probably be fixed next maintenance or something
They're still working through what the issue is and don't have a fix ready yet, so it's too soon to say what the plan will be. It will likely go into an incremental patch, though.
next week monday at 4am basically
ZOS_GinaBruno wrote: »The next incremental patch will be next Tuesday, May 28 (Monday is Memorial Day). But again, we don't have a fix for this yet so we can't say when the fix will be published.
KappaKid83 wrote: »ZOS_GinaBruno wrote: »The next incremental patch will be next Tuesday, May 28 (Monday is Memorial Day). But again, we don't have a fix for this yet so we can't say when the fix will be published.
I know this has nothing to do with you here but how does a class/skill, after all of the PTS data and testing you have done, come out not working as intended. It seems like these issues are always prevalent every DLC and dungeon patch and it is getting to be pretty ridiculous to see the lack of proper quality control testing that is going on just to push out more content.
DeathStalker wrote: »KappaKid83 wrote: »ZOS_GinaBruno wrote: »The next incremental patch will be next Tuesday, May 28 (Monday is Memorial Day). But again, we don't have a fix for this yet so we can't say when the fix will be published.
I know this has nothing to do with you here but how does a class/skill, after all of the PTS data and testing you have done, come out not working as intended. It seems like these issues are always prevalent every DLC and dungeon patch and it is getting to be pretty ridiculous to see the lack of proper quality control testing that is going on just to push out more content.
Go back to the PTS forums and read how many times they were told over and over that certain class skills were still buggy and maybe they should stop worrying with the NB crying and actually deal with the Necro problems. Because it was a lot. I'm not trying to bash them. I am just at a loss. After all the feedback that was given it just seems like it was all ignored and once again the overpowered NB was the focus when it should have been the Necro.
KappaKid83 wrote: »DeathStalker wrote: »KappaKid83 wrote: »ZOS_GinaBruno wrote: »The next incremental patch will be next Tuesday, May 28 (Monday is Memorial Day). But again, we don't have a fix for this yet so we can't say when the fix will be published.
I know this has nothing to do with you here but how does a class/skill, after all of the PTS data and testing you have done, come out not working as intended. It seems like these issues are always prevalent every DLC and dungeon patch and it is getting to be pretty ridiculous to see the lack of proper quality control testing that is going on just to push out more content.
Go back to the PTS forums and read how many times they were told over and over that certain class skills were still buggy and maybe they should stop worrying with the NB crying and actually deal with the Necro problems. Because it was a lot. I'm not trying to bash them. I am just at a loss. After all the feedback that was given it just seems like it was all ignored and once again the overpowered NB was the focus when it should have been the Necro.
I don't even care about the NB changes ya know, I get them and they are there. But when you push an entire chapter on a new class and then the class is not functioning as it should, well that is an issue and in any other industry someone loses a job when a rollout of this magnitude fails.
ZOS_GinaBruno wrote: »The next incremental patch will be next Tuesday, May 28 (Monday is Memorial Day). But again, we don't have a fix for this yet so we can't say when the fix will be published.
ZOS_GinaBruno wrote: »The next incremental patch will be next Tuesday, May 28 (Monday is Memorial Day). But again, we don't have a fix for this yet so we can't say when the fix will be published.
ZOS_GinaBruno wrote: »The next incremental patch will be next Tuesday, May 28 (Monday is Memorial Day). But again, we don't have a fix for this yet so we can't say when the fix will be published.
ZOS_GinaBruno wrote: »cpuScientist wrote: »ZOS_GinaBruno wrote: »Thanks for the info, everyone. Letting you know we've seen these reports and are looking into what's going on with Blastbones.
Yay thanks for the update. Do you know if this will be something hotfixable or would it probably be fixed next maintenance or something
They're still working through what the issue is and don't have a fix ready yet, so it's too soon to say what the plan will be. It will likely go into an incremental patch, though.
ZOS_GinaBruno wrote: »The next incremental patch will be next Tuesday, May 28 (Monday is Memorial Day). But again, we don't have a fix for this yet so we can't say when the fix will be published.