In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".
I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.
First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.
That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.
Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.
Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.
ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.
In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".
I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.
First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.
That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.
Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.
Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.
ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.
Quoted cause... yeah, before the community eats it alive. So can people see before heavy editing / deleting.
Did get a giggle out of me though.
In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".
I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.
First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.
That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.
Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.
Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.
ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.
Quoted cause... yeah, before the community eats it alive. So can people see before heavy editing / deleting.
Did get a giggle out of me though.
Got two giggles and a chuckle from me
So where is the source for them saying no paywalls?
Matt Firor wrote:When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetisation fees when they're in the world.
It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.
We wanted to do monetisation outside of the game. So, if I pay for a month at a time, I have 100 per cent of the game. I don't have to worry about paying one more cent. I'll never run into a pay gate and I'll be in the world.
So where is the source for them saying no paywalls?
https://www.eurogamer.net/articles/2013-08-22-the-elder-scrolls-online-dev-explains-decision-to-charge-9-monthly-subscriptionMatt Firor wrote:When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetisation fees when they're in the world.
It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.
We wanted to do monetisation outside of the game. So, if I pay for a month at a time, I have 100 per cent of the game. I don't have to worry about paying one more cent. I'll never run into a pay gate and I'll be in the world.
In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".
I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.
First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.
That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.
Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.
Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.
ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.
So where is the source for them saying no paywalls?
https://www.eurogamer.net/articles/2013-08-22-the-elder-scrolls-online-dev-explains-decision-to-charge-9-monthly-subscriptionMatt Firor wrote:When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetisation fees when they're in the world.
It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.
We wanted to do monetisation outside of the game. So, if I pay for a month at a time, I have 100 per cent of the game. I don't have to worry about paying one more cent. I'll never run into a pay gate and I'll be in the world.
This, and even if we had subscription still its an good chance we would still get chapter you had to buy.So where is the source for them saying no paywalls?
https://www.eurogamer.net/articles/2013-08-22-the-elder-scrolls-online-dev-explains-decision-to-charge-9-monthly-subscriptionMatt Firor wrote:When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetisation fees when they're in the world.
It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.
We wanted to do monetisation outside of the game. So, if I pay for a month at a time, I have 100 per cent of the game. I don't have to worry about paying one more cent. I'll never run into a pay gate and I'll be in the world.
That was when the game was sub based as explained in the paragraph just before the one you quoted from the article. The reason for them choosing to be sub based was to fund future content. Game isn’t sub based anymore so you can really hold them to that. Games developers don’t work for free. They have families to feed and mortgages/rent to pay just like the rest of us.
In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".
I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.
First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.
That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.
Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.
Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.
ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.
*facepalm*
That was when the game was sub based as explained in the paragraph just before the one you quoted from the article. The reason for them choosing to be sub based was to fund future content. Game isn’t sub based anymore so you can really hold them to that.
Games developers don’t work for free. They have families to feed and mortgages/rent to pay just like the rest of us.
Lol you just heard about the new expansion? Have you been playing under a rock somewhere in Oblivion?
Trinity_Is_My_Name wrote: »Well, it is a business. I really don't understand the mindset many of you have always wanting everything to be free. It's not free. People have to work to make this game and continually update it. And it cost a lot to keep the servers running.
All the costs we as customers incur are keeping this game running year after year. Yes, I know all about the Crown store and all that jazz. Crown store helps maintain their paychecks as does Subscriptions but in order to keep progressing with so much new content whether it's a DLC or an Expansion costs a lot of time and money.
I've been in this game for five years now and I too have spent a considerable amount on it with my subs, multiple accounts, etc.
But, I sure as heck don't expect this game to be free and look forward to all that ZOS does in creating new content.
Back to Elsweyr! Have fun everyone!
In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".
I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.
First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.
That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.
Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.
Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.
ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.