The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European megaservers are now available. Thank you for your patience!

Do I have to buy the new expansion to play the Necro Class?

Goldie
Goldie
✭✭✭✭✭
In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".

I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.

First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.

That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.

Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.

Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.

ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.
"Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    Goldie wrote: »
    In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".

    I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.

    First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.

    That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.

    Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.

    Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.

    ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.

    Quoted cause... yeah, before the community eats it alive. So can people see before heavy editing / deleting.

    Did get a giggle out of me though.
  • therift
    therift
    ✭✭✭✭✭
    ✭✭✭
    Got two giggles and a chuckle from me
  • Goldie
    Goldie
    ✭✭✭✭✭
    SkerKro wrote: »
    Goldie wrote: »
    In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".

    I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.

    First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.

    That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.

    Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.

    Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.

    ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.

    Quoted cause... yeah, before the community eats it alive. So can people see before heavy editing / deleting.

    Did get a giggle out of me though.

    Funny cuz its true :)
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, you have to buy Elsweyr to play as a Necromancer.

    And the "Pay to Win" argument largely went out the window with Morrowind and the Warden. Rehashing it now for Elsweyr/Necromancer, a year after we got Summerset with Jewelrycrafting and the Psijic Order line is more than a little late to the game.

    P.S. Don't double post.
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Do I have to buy the new expansion to play the Necro Class?

    only of you want to play the new necro class...
    Edited by geonsocal on May 20, 2019 10:43PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • dem0n1k
    dem0n1k
    ✭✭✭✭✭
    Yep, you have to buy the expansion to get access to the new Necro class.. just like Morrowind & the Warden class. You don't have to buy the expansion though to play the game.. the choice is yours.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Goldie
    Goldie
    ✭✭✭✭✭
    SkerKro wrote: »
    Goldie wrote: »
    In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".

    I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.

    First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.

    That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.

    Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.

    Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.

    ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.

    Quoted cause... yeah, before the community eats it alive. So can people see before heavy editing / deleting.

    Did get a giggle out of me though.

    Funny cuz its true :)
    therift wrote: »
    Got two giggles and a chuckle from me

    Two giggles, a chuckle, and another 39.99 if you dont want any extras :)
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    Goldie wrote: »

    Funny cuz its true :)

    You're gonna have to provide a creditable and reliable source and citation to support that claim there.
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Next year you can get it standalone, like Warden.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Druid40
    Druid40
    ✭✭✭✭
    I mean... you can wait until the next expansion and buy it from the store most likely.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    So where is the source for them saying no paywalls?

    This is a several years old game theyre maintaining, they need to make money somehow. You cant just pay a flat price once and then expect all future content to be given to you for free. Thats not fair to the people who spent the last years working on it all for you.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Jawshoeuh
    Jawshoeuh
    ✭✭✭
    Lol you just heard about the new expansion? Have you been playing under a rock somewhere in Oblivion?
  • Merlight
    Merlight
    ✭✭✭✭✭
    ArchMikem wrote: »
    So where is the source for them saying no paywalls?

    https://www.eurogamer.net/articles/2013-08-22-the-elder-scrolls-online-dev-explains-decision-to-charge-9-monthly-subscription
    Matt Firor wrote:
    When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetisation fees when they're in the world.

    It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.

    We wanted to do monetisation outside of the game. So, if I pay for a month at a time, I have 100 per cent of the game. I don't have to worry about paying one more cent. I'll never run into a pay gate and I'll be in the world.

    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • Reaper_00
    Reaper_00
    ✭✭✭✭
    Merlight wrote: »
    ArchMikem wrote: »
    So where is the source for them saying no paywalls?

    https://www.eurogamer.net/articles/2013-08-22-the-elder-scrolls-online-dev-explains-decision-to-charge-9-monthly-subscription
    Matt Firor wrote:
    When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetisation fees when they're in the world.

    It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.

    We wanted to do monetisation outside of the game. So, if I pay for a month at a time, I have 100 per cent of the game. I don't have to worry about paying one more cent. I'll never run into a pay gate and I'll be in the world.

    That was when the game was sub based as explained in the paragraph just before the one you quoted from the article. The reason for them choosing to be sub based was to fund future content. Game isn’t sub based anymore so you can really hold them to that. Games developers don’t work for free. They have families to feed and mortgages/rent to pay just like the rest of us.
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    Made me giggle.
    Free to play?! Since when?! Far as I know you need to buy the game if you want to play it...
    Pay to win?! lol You must mean pay to play... Yes, you need to buy it if you want to be a Necro.
    Or just wait until it the expansion reaches crown store as a dlc: Elsweyr separated from the new class as it happens now with Morrowind and the Warden class. But that might take a year...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Goldie wrote: »
    In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".

    I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.

    First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.

    That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.

    Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.

    Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.

    ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.

    *facepalm*
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Merlight wrote: »
    ArchMikem wrote: »
    So where is the source for them saying no paywalls?

    https://www.eurogamer.net/articles/2013-08-22-the-elder-scrolls-online-dev-explains-decision-to-charge-9-monthly-subscription
    Matt Firor wrote:
    When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetisation fees when they're in the world.

    It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.

    We wanted to do monetisation outside of the game. So, if I pay for a month at a time, I have 100 per cent of the game. I don't have to worry about paying one more cent. I'll never run into a pay gate and I'll be in the world.

    you realize that was when the game was a sub base pc game plan. then they got greedy and went for the console market when the next gen went to a new architecture friendly to pc. people screamed about subscription and now they get charged three times the amount you would had the game stayed premium. personaly i wont play anything from ZOS or bethseda again. After Fall out 76 its safe to say they are making a cash grab on a severly over stretched company. you can talk a ton of crap about blizzard but at least they release fully functioning products and charge appropriately. At this point ZOS would be a few notches below SOE when they were around.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
    ✭✭✭✭✭
    Well, it is a business. I really don't understand the mindset many of you have always wanting everything to be free. It's not free. People have to work to make this game and continually update it. And it cost a lot to keep the servers running.

    All the costs we as customers incur are keeping this game running year after year. Yes, I know all about the Crown store and all that jazz. Crown store helps maintain their paychecks as does Subscriptions but in order to keep progressing with so much new content whether it's a DLC or an Expansion costs a lot of time and money.

    I've been in this game for five years now and I too have spent a considerable amount on it with my subs, multiple accounts, etc.

    But, I sure as heck don't expect this game to be free and look forward to all that ZOS does in creating new content.

    Back to Elsweyr! Have fun everyone!

  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Reaper_00 wrote: »
    Merlight wrote: »
    ArchMikem wrote: »
    So where is the source for them saying no paywalls?

    https://www.eurogamer.net/articles/2013-08-22-the-elder-scrolls-online-dev-explains-decision-to-charge-9-monthly-subscription
    Matt Firor wrote:
    When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetisation fees when they're in the world.

    It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.

    We wanted to do monetisation outside of the game. So, if I pay for a month at a time, I have 100 per cent of the game. I don't have to worry about paying one more cent. I'll never run into a pay gate and I'll be in the world.

    That was when the game was sub based as explained in the paragraph just before the one you quoted from the article. The reason for them choosing to be sub based was to fund future content. Game isn’t sub based anymore so you can really hold them to that. Games developers don’t work for free. They have families to feed and mortgages/rent to pay just like the rest of us.
    This, and even if we had subscription still its an good chance we would still get chapter you had to buy.
    WOW has chapters who you have to buy, worse you are pretty much forced to buy them as the entire endgame moves to the new expansion and the level cap goes up.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    xeNNNNN wrote: »
    Goldie wrote: »
    In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".

    I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.

    First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.

    That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.

    Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.

    Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.

    ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.

    *facepalm*

    face palm exactly .the only point i would say is pay to win is hiding the crafting bag being the subscription option. that is severly pay to win. your description is not even reality. you did not have to buy the imperial version after you bought the standard. and had you pre ordered the game it was way cheaper. your 14.99 is standard for a premium sub MMO and quite frankly i would much rather it stayed sub based and chased out the players that care nothing for game play and want to play ken and barbie online. trying to fiigure out this guys math
    Edited by Wifeaggro13 on May 21, 2019 2:52PM
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Gating new content behind paywalls is essentially necessary for MMOs that aren't sub-required.

    I would prefer that they had stayed with the original vision of having all content available with a sub, but adding classes complicated that (what happens if you make a warden and unsub?), so I understand the transition to 3 DLCs (included with sub) and one chapter with large mechanical additions (not included with sub).

    If there's another Buy-to-play MMO out there right now that has developed...11 DLCs, 3 expansions, 2 new classes and HASN'T required additional payment to access that content, let me know.

    Thrice Empress, Forever Scrub
  • Merlight
    Merlight
    ✭✭✭✭✭
    Reaper_00 wrote: »
    That was when the game was sub based as explained in the paragraph just before the one you quoted from the article. The reason for them choosing to be sub based was to fund future content. Game isn’t sub based anymore so you can really hold them to that.

    ArchMikem asked for source, I gave source. Firor pushed the bait pretty convincingly leading to launch, and up until they announced the switch 9 months after launch; remember that ESO Live with Pete Hines making sure Paul Sage doesn't say something stupid? The decision was probably made much earlier. In the end the only content expansion that held up to the promises was Craglorn. Starting with Imperial City, in Firor's words, ESO was no longer an Elder Scrolls experience.
    Reaper_00 wrote: »
    Games developers don’t work for free. They have families to feed and mortgages/rent to pay just like the rest of us.

    Why are you bringing game developers into this discussion? Videogambling addictologists and monetization experts have taken over long ago.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • Goldie
    Goldie
    ✭✭✭✭✭
    Jawshoeuh wrote: »
    Lol you just heard about the new expansion? Have you been playing under a rock somewhere in Oblivion?

    I quit ESO for good when they announced the Warden class behind a paywall. I had barely played leading up to that due to a poorly designed and managed PVP experience.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Goldie
    Goldie
    ✭✭✭✭✭
    Well, it is a business. I really don't understand the mindset many of you have always wanting everything to be free. It's not free. People have to work to make this game and continually update it. And it cost a lot to keep the servers running.

    All the costs we as customers incur are keeping this game running year after year. Yes, I know all about the Crown store and all that jazz. Crown store helps maintain their paychecks as does Subscriptions but in order to keep progressing with so much new content whether it's a DLC or an Expansion costs a lot of time and money.

    I've been in this game for five years now and I too have spent a considerable amount on it with my subs, multiple accounts, etc.

    But, I sure as heck don't expect this game to be free and look forward to all that ZOS does in creating new content.

    Back to Elsweyr! Have fun everyone!

    Players dont want the game to be free, but they dont want to pay for content that SHOULD be PART of the base game.

    It IS indeed a business, but a poorly managed one that has to hide content behind paywalls to make ends meet. They should have taken a lesson from other, more successful models, before ruining the Elder Scrolls franchise with this steaming pile. The ONLY thing Elder Scrolls about this game is the title and the back story, and they keep changing and adding things to the cannon, so that this game makes sense within the lore.

    I was a HUGE Elder Scrolls fan until this game was released. After the flop of 76, i'll never play another Bethesda or Zenimax game again.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    It’s how they make extra money from those players that only play pvp.
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    Goldie wrote: »
    In the beginning, this game had such a dedicated following. I witnessed the most epic fan creations, saw the birth of some really amazing groups, and lasting friendships were made. All of this with some real promises from the developers. "no paywalls", and if you were to have to pay for anything, it would only be "convenience and customization items".

    I just heard that a new expansion is coming, with a new class. Yet again, having to pay for content, that should be added to the base game.

    First, we had to buy the software. The Elder Scrolls Online "Standard Edition" cost $59.99, but it didn't give access to everything in the game; if users wanted to play as an Imperial, they had to buy the "Imperial Version" for $99.99. Then they had to pay a subscription --each version came with 30 days of game time included, but after that, players were on the hook for a fee of $14.99 a month.

    That's $224.88 to play the standard version of the game for twelve months, and $264.88 for the Imperial Version.

    Of course, if you would have just waited a year, the game eventually went "Free to play", and anyone that wasted the money subscribing, well... just wasted it.

    Now, with the promise of a new update and class, Zenimax is hoping to pull players back in to the failing model, and milk some more money out of their dedicated players.

    ESO has become a borderline Pay To Win game, with wall after wall, hiding behind them the content that should be PART of the game.

    I pre-ordered the original Imperial Edition. I decided to *not* spend the $99.99 for the *collector's* version. So I paid less than collector's, more than standard. It was, iirc, $79. Didn't have a problem paying for Imperial. OMG! A mmo that clearly stated a subscription would be required actually required a subscription. The sub was required until they released the console versions. Imo, the sub should have stayed. A lot of content might be handled differently if it had. Ymmv, of course.

    You could go try WoW. Before they expected you to pay for each expansion, if you wanted to play the content. Now it seems that all the content *except* the newest one is included in the *subscription*. The newest addition cost $49.99 [or $69.99 for the digital deluxe edition or $99.99 for the collector's edition]....plus the subscription....
  • JD2013
    JD2013
    ✭✭✭✭✭
    ✭✭✭✭✭
    You realise all of this new content takes money to create, right? So they should work lots and lots and lots of hours creating new content for free?
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    Goldie wrote: »
    Jawshoeuh wrote: »
    Lol you just heard about the new expansion? Have you been playing under a rock somewhere in Oblivion?

    I quit ESO for good when they announced the Warden class behind a paywall. I had barely played leading up to that due to a poorly designed and managed PVP experience.

    @Goldie , it sounds like you still have residual feelings for ESO. Otherwise coming back here is pointless. Are you here to scold us for being under the yoke you freed yourself from over a year ago? Or, just checking in to see if the game made a Daenarys style heel turn into a different type of game?

    Fear is the Mindkiller
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    People like the op straight *** me off
  • The_Red_Viper
    The_Red_Viper
    ✭✭✭
    ZOS truly has no shame by not giving us stuff they worked on for free. Shameful display of a company making profit. Disgusting.
Sign In or Register to comment.