zParallaxz wrote: »Although current meteor and morphs hit enemy players in the range of 6-14k, I realized how much of grind was required to obtain this skill. To consecutively find the lore books to reach level 10 mages guild takes a dedicated amount of time.
When compared to its cousin “dawn breaker”, the stamina based ult requires less time to gain the skill, requires less ultimate, but still hits relatively the same.
And class ultimates should be almost useless because they are so easy to unlock? That's not how it works in this game.
You conveniently left out that it is a melee ability while meteor is ranged.
KillsAllElves wrote: »Comet is weak for the grind it is. Then again too many people are running around with too much resistance which furthers lopsided imbalance.
And class ultimates should be almost useless because they are so easy to unlock? That's not how it works in this game.
You conveniently left out that it is a melee ability while meteor is ranged.
@Edaphon
You convienently left out that meteor gives a clear and blatant warning of it's incoming, and gives the target multi counter opportunities, has a ground DoT, and costs 200 ultimate and requires you to use a CC to actually make it viable, eliminating your chance to follow it up as they have CC broken and are in defense mode before the next gcd of your attack.
Where as dawnbreaker is instant cast, can be animation cancelled, gives no counter opportunity as it can come whenever, has a much greater chance of CCing the target giving you a chance to follow up. Costs 125 ultimate, and increases damage against a large portion of the player base (undead) (I know fire from meteor does as well)
And class ultimates should be almost useless because they are so easy to unlock? That's not how it works in this game.
You conveniently left out that it is a melee ability while meteor is ranged.
And class ultimates should be almost useless because they are so easy to unlock? That's not how it works in this game.
You conveniently left out that it is a melee ability while meteor is ranged.
Against players who don't block it, it's probably the best ultimate in the game.
Nope.
How long a skill takes to unlock should have absolutely nothing to do with how powerful it is.
Using the logic others have used against a certain bow skill: its a ranged ablitly and its a cheap/cheesy skill so it should be nerfed to the ground. People shouldnt be able to hide in their zerg and shoot meteors all day.
zParallaxz wrote: »Although current meteor and morphs hit enemy players in the range of 6-14k, I realized how much of grind was required to obtain this skill. To consecutively find the lore books to reach level 10 mages guild takes a dedicated amount of time. When the game was in its early stages, when people saw someone use meteor they knew how strong it was and wanted to avoid getting hit by it at all cost. When compared to its cousin “dawn breaker”, the stamina based ult requires less time to gain the skill, requires less ultimate, but still hits relatively the same. Please share your thoughts on this.
zParallaxz wrote: »
On the contrary, if that many people in a Zerg spent that much time farming lore books. I would doubt they would be mindless zerglings. You can’t compare people of any level range spamming snipe to people using meteor which isn’t unlocked unless you vigorously explore multiple areas. The same way how when Malestrom first came out, not many could do it but the rewards were tremendous and game changing. That’s what meteor needs to be for the amount of time put into achieving it.
zParallaxz wrote: »
On the contrary, if that many people in a Zerg spent that much time farming lore books. I would doubt they would be mindless zerglings. You can’t compare people of any level range spamming snipe to people using meteor which isn’t unlocked unless you vigorously explore multiple areas. The same way how when Malestrom first came out, not many could do it but the rewards were tremendous and game changing. That’s what meteor needs to be for the amount of time put into achieving it.
With that logic, every vma and masters weapon should one shot anyone regardless of armor type or health.
500,000 damage through full impen, heavy armor, shields, everything.
Should kill vet trial bosses in 3 hits or less.