Buff Meteor (PvP wise)

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zParallaxz
zParallaxz
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Although current meteor and morphs hit enemy players in the range of 6-14k, I realized how much of grind was required to obtain this skill. To consecutively find the lore books to reach level 10 mages guild takes a dedicated amount of time. When the game was in its early stages, when people saw someone use meteor they knew how strong it was and wanted to avoid getting hit by it at all cost. When compared to its cousin “dawn breaker”, the stamina based ult requires less time to gain the skill, requires less ultimate, but still hits relatively the same. Please share your thoughts on this.
  • KillsAllElves
    KillsAllElves
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    Comet is weak for the grind it is. Then again too many people are running around with too much resistance which furthers lopsided imbalance.
  • Edaphon
    Edaphon
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    zParallaxz wrote: »
    Although current meteor and morphs hit enemy players in the range of 6-14k, I realized how much of grind was required to obtain this skill. To consecutively find the lore books to reach level 10 mages guild takes a dedicated amount of time.

    And class ultimates should be almost useless because they are so easy to unlock? That's not how it works in this game.
    When compared to its cousin “dawn breaker”, the stamina based ult requires less time to gain the skill, requires less ultimate, but still hits relatively the same.

    You conveniently left out that it is a melee ability while meteor is ranged.
  • ArchMikem
    ArchMikem
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    Meteor is undodgeable and leaves a powerful AoE after the hit. All you can do is hold block for it thus slowing you to a halt, making you an easier target. Basically being it by one will drain a lot of your stamina and still do some damage. I dont see the need.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
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  • zParallaxz
    zParallaxz
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    Edaphon wrote: »

    And class ultimates should be almost useless because they are so easy to unlock? That's not how it works in this game.

    You conveniently left out that it is a melee ability while meteor is ranged.

    NO, I’m not saying to nerf dawn breaker. However, meteor by itself should hit harder than dawnbreaker by the fact of a longer grind and having to go out of way to get it. The second poster made a good point, meteor used to be the king of damage for the reward of the questing done to achieve it. Now that resistances in pvp are getting higher and in conjunction with the old nerf to empower, meteor hits like a boulder....
    Edited by zParallaxz on May 15, 2019 10:10AM
  • Katahdin
    Katahdin
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    Nope.

    How long a skill takes to unlock should have absolutely nothing to do with how powerful it is.

    Using the logic others have used against a certain bow skill: its a ranged ablitly and its a cheap/cheesy skill so it should be nerfed to the ground. People shouldnt be able to hide in their zerg and shoot meteors all day.
    Beta tester November 2013
  • technohic
    technohic
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    Nah
  • rileynotzb14_ESO
    rileynotzb14_ESO
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    It needs a buff.
  • D0PAMINE
    D0PAMINE
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    Dawnbreaker is cheaper but Shooting Star generates Ult for each enemy hit. It can be spammable in the right conditions.
  • Tonnopesce
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    Yesterday i've eated tree meteors in a row while in mistform, if i did not have a way to counterplay it or enought stamina to block i will have died on the first, two shotted probably.

    You need to learn how to use it OP not just spam it and hope to kill someone.
    If you played in early game you remember the meteor spam back in the days and why it got nerfed, counterplay back then was reflect the meteor, now is block.
    At least you dont get your meteor back in the face.

    Dawnbreaker on the other side is good only if you do a combo with a stun or another hig damage ability, if you just random use it a purge a shield or nightblade suppression in stealth is more than enought to counter it
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  • olsborg
    olsborg
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    Comet is weak for the grind it is. Then again too many people are running around with too much resistance which furthers lopsided imbalance.

    Not just that, but they have too high resistances in comparison to how much dmg they can dish out and sustain it all. This heavy armor meta is boring and players dont die :tired_face:

    PC EU
    PvP only
  • Feanor
    Feanor
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    In a vacuum, Meteor is a strong ultimate. Then you look at a cost of 200 instead of DBoS 120 and the fact it places a giant circle around your character some seconds before impact.

    It is the ultimate with the easiest counterplay because everyone but the worst players will block it. The only way to guarantee an unblocked hit is to perfectly line up a hard cc that goes through block. Not all classes even have that. The AoE is a flashing space on the ground, so again, easy to get out of. So yes, it’s not worth the slot if you have a solid class alternative.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • laksikus
    laksikus
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    dawnbreaker doesnt need less time to grind
  • kypranb14_ESO
    kypranb14_ESO
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    I think a way to give meteor a buff without removing counterplay would be to just turn the DoT portion into a DoT on anyone the meteor hits. (No ground DoT, but the DoT would be applied directly to anyone hit by it.)
  • Jsmalls
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    Edaphon wrote: »

    And class ultimates should be almost useless because they are so easy to unlock? That's not how it works in this game.

    You conveniently left out that it is a melee ability while meteor is ranged.

    @Edaphon

    You convienently left out that meteor gives a clear and blatant warning of it's incoming, and gives the target multi counter opportunities, has a ground DoT, and costs 200 ultimate and requires you to use a CC to actually make it viable, eliminating your chance to follow it up as they have CC broken and are in defense mode before the next gcd of your attack.

    Where as dawnbreaker is instant cast, can be animation cancelled, gives no counter opportunity as it can come whenever, has a much greater chance of CCing the target giving you a chance to follow up. Costs 125 ultimate, and increases damage against a large portion of the player base (undead) (I know fire from meteor does as well)
  • ZarkingFrued
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    Jsmalls wrote: »

    @Edaphon

    You convienently left out that meteor gives a clear and blatant warning of it's incoming, and gives the target multi counter opportunities, has a ground DoT, and costs 200 ultimate and requires you to use a CC to actually make it viable, eliminating your chance to follow it up as they have CC broken and are in defense mode before the next gcd of your attack.

    Where as dawnbreaker is instant cast, can be animation cancelled, gives no counter opportunity as it can come whenever, has a much greater chance of CCing the target giving you a chance to follow up. Costs 125 ultimate, and increases damage against a large portion of the player base (undead) (I know fire from meteor does as well)

    Yeah I quit running meteor on all but my magsorc who can stun at a distance, but still it's hard to EVER get a solid hit out of it unless its VS a group of potatoes. My DBs always hit hard, but literally everyone can and does block meteor essentially making it do less damage than a light attack. In duels I have to switch to Overload to be able to get any real use out of my Ultis
  • DeadlyRecluse
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    Comet really isn't weak, it's just conditional.

    Against players who don't block it, it's probably the best ultimate in the game. It's useful as a one-of in ult drops as it gives a CC component and can be coordinated with a well-timed fear.

    It's pretty strong in hectic teamfights or on breaches, where you might not have the luxury of holding block and slowly walking through a siege blender.

    It's trash in a 1v1 against anybody with a pulse, but I honestly don't know that it needs adjustment (plus it's got the mages guild passive benefits going for it, and on some classes, juicy Shooting Star--instant second ult combos).
    Thrice Empress, Forever Scrub
  • BNOC
    BNOC
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    Edaphon wrote: »

    And class ultimates should be almost useless because they are so easy to unlock? That's not how it works in this game.

    You conveniently left out that it is a melee ability while meteor is ranged.

    He also left out that:
    • It comes with a recognised warning.
    • If your opponent moves out of the aoe they effectively take no damage (Everyone does).
    • If you haven't got an unblockable CC, it's basically useless due to recognised warning.

    The only disadvantage to Dawny is that the dot component can't be cleansed by particular classes or sets.

    There's a reason why the masses don't use things like selene, infernal guardian and meteor anymore, because they're so telegraphed that even the biggest donuts can and will avoid it.

    Just because it's ranged doesn't add some awesome advantageous element to it, not when stacked against the disadvantages.

    What do you reckon to making it a melee range ability, with an instant cast (which is inclusive of no telegraph, of course), cheaper cost and for it to apply a purge-able dot for the 15% of players that will?
    vMSA - Magplar - Xbox EU - 15/11/16
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  • Kadoin
    Kadoin
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    Just slot DBoS, no other ultimate is worth using in PvP offensively.
  • ku5h
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    Edaphon wrote: »

    And class ultimates should be almost useless because they are so easy to unlock? That's not how it works in this game.

    You conveniently left out that it is a melee ability while meteor is ranged.

    Let me finish that last sentence for you. "...but then again meteor is telegraphed and will be 100% of the times blocked, while DoBS is insta slap in the face with no time to react. Furthermore, lets look at the counters to DoBS dot and Meteor's dot. Run purge and spam it VS take 2 steps in any direction....yea."
    There now you don't sound biased.

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I use Ice Comet but, really, that’s just for the added magic percentage bonus from the Mage Guild skill line, so it helps my DPS.

    For it to work as an attack I need to do one of two things.

    1 - be fighting someone who has no idea what they are doing.

    2 - properly time a Time Freeze into a group, ideally 1 second after I threw a rune down, use a force pulse to try and trigger Illambris (yes I use it in PVP, and you’re wrong, it’s great) and then use the Ice Comet to hopefully cripple a group of 20 who are on a wall, in a corridor, using a ram, on a horse or similar.

    If I’m 1 on 1 with someone it’s pretty much useless unless ... see point 1.
  • Feanor
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    Against players who don't block it, it's probably the best ultimate in the game.

    @DeadlyRecluse

    That’s a bit like saying „against players who stand still in one spot and wait for the enemy to activate the synergy Nova is the best ultimate in the game“ ...
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Spoiler
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Pink_E_808
    Pink_E_808
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    One of my favorite things in PvP is when I see that little circle at my feet in time and block that sucker with little damage done. I still get taken out by them sometimes, but it's hilarious to me when I get hit by a couple in a row and keep on going like a little rock hit my shoulder and bounced off.
  • grannas211
    grannas211
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    one of the worst ultimates in the game. Its only use if for mages guild passives.
  • zParallaxz
    zParallaxz
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    Katahdin wrote: »
    Nope.

    How long a skill takes to unlock should have absolutely nothing to do with how powerful it is.

    Using the logic others have used against a certain bow skill: its a ranged ablitly and its a cheap/cheesy skill so it should be nerfed to the ground. People shouldnt be able to hide in their zerg and shoot meteors all day.

    On the contrary, if that many people in a Zerg spent that much time farming lore books. I would doubt they would be mindless zerglings. You can’t compare people of any level range spamming snipe to people using meteor which isn’t unlocked unless you vigorously explore multiple areas. The same way how when Malestrom first came out, not many could do it but the rewards were tremendous and game changing. That’s what meteor needs to be for the amount of time put into achieving it.
  • xeNNNNN
    xeNNNNN
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    zParallaxz wrote: »
    Although current meteor and morphs hit enemy players in the range of 6-14k, I realized how much of grind was required to obtain this skill. To consecutively find the lore books to reach level 10 mages guild takes a dedicated amount of time. When the game was in its early stages, when people saw someone use meteor they knew how strong it was and wanted to avoid getting hit by it at all cost. When compared to its cousin “dawn breaker”, the stamina based ult requires less time to gain the skill, requires less ultimate, but still hits relatively the same. Please share your thoughts on this.

    should be noted that Meteor also happens to be one of the most easily countered ultimates in the game. The ring around you and the sound queue just means you need to roll dodge after blocking it to get out of the ground DoT.

    With dawn-breaker its different, extremely fast cast time, instant damage on cast no need to wait for it to drop so you can watch someone block it making dawn-breaker vastly superior.

    The only thing I would say towards meteor is that it needs to have a much fast impact time and cost much more stamina to block because you know .... its a freaking meteor.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Defilted
    Defilted
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    Instead of buffing or nerfing. Give meteor a different morph. Keep one of the two we have now and add in a lower cost same direct damage but no AOE or maybe a morph with a smaller count down before it hits?

    Overall I dont have issue with the skill as is. Used at the right time you can kill people with it. The delay allows you to line up nice burst. Think of it like Shalks and get in your burst combo.
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  • NordSwordnBoard
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    zParallaxz wrote: »

    On the contrary, if that many people in a Zerg spent that much time farming lore books. I would doubt they would be mindless zerglings. You can’t compare people of any level range spamming snipe to people using meteor which isn’t unlocked unless you vigorously explore multiple areas. The same way how when Malestrom first came out, not many could do it but the rewards were tremendous and game changing. That’s what meteor needs to be for the amount of time put into achieving it.

    Well, google helps with both lorebooks and VMA, but exploring overland PvE prepares you for nothing in PvP. I agree some change could help the skill (see shields and incap though), but disagree that farming deserves something tremendous or game changing as a reward.
    Fear is the Mindkiller
  • iCaliban
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    I use meteor extensively in pvp, it doesnt need a buff. Sure, dawnbreaker is used in no CP by a lot of mag players, but that is due to meteor being delayed.
  • Katahdin
    Katahdin
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    zParallaxz wrote: »

    On the contrary, if that many people in a Zerg spent that much time farming lore books. I would doubt they would be mindless zerglings. You can’t compare people of any level range spamming snipe to people using meteor which isn’t unlocked unless you vigorously explore multiple areas. The same way how when Malestrom first came out, not many could do it but the rewards were tremendous and game changing. That’s what meteor needs to be for the amount of time put into achieving it.

    With that logic, every vma and masters weapon should one shot anyone regardless of armor type or health.

    500,000 damage through full impen, heavy armor, shields, everything.

    Should kill vet trial bosses in 3 hits or less.
    Edited by Katahdin on May 15, 2019 6:44PM
    Beta tester November 2013
  • zParallaxz
    zParallaxz
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    Katahdin wrote: »

    With that logic, every vma and masters weapon should one shot anyone regardless of armor type or health.

    500,000 damage through full impen, heavy armor, shields, everything.

    Should kill vet trial bosses in 3 hits or less.

    Lol, bro I was referring to how when VMA first came out and the weapons were some of the best in the game AT THAT TIME. Never did I indicate that if you grind hard you should just get random buffs to reflect your progress. I was referring to how weapons from some of the first dlcs and quest were tremendously powerful and granted to those who rightfully earned them. Judging by how you read my passage, you haven’t played the game very long.
    Edited by zParallaxz on May 15, 2019 10:34PM
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