UndeniablyAVG wrote: »So there's not a single heal in the skill line?
Can't help but think this is useless.
UndeniablyAVG wrote: »So there's not a single heal in the skill line?
Can't help but think this is useless.
UndeniablyAVG wrote: »So there's not a single heal in the skill line?
Can't help but think this is useless.
Considering Volendrun is a weapon and not a Resto Staff, there should not be any heals
UndeniablyAVG wrote: »UndeniablyAVG wrote: »So there's not a single heal in the skill line?
Can't help but think this is useless.
Considering Volendrun is a weapon and not a Resto Staff, there should not be any heals
Its a magical artifact mate, have a bit of imagination.
UndeniablyAVG wrote: »UndeniablyAVG wrote: »So there's not a single heal in the skill line?
Can't help but think this is useless.
Considering Volendrun is a weapon and not a Resto Staff, there should not be any heals
Its a magical artifact mate, have a bit of imagination.
Frankly, I don't think any of the Artifacts should have healing. That's what group healers are for. Also, it seems ZoS is backing away from items that provide powerful group healing considering the latest, fourth round of nerfs to Earthgore.
I can imagine, though, that a single Artifact could do some sort of group buff... perhaps Spellbreaker absorbs magic and heals the group? *shrugs*
UndeniablyAVG wrote: »UndeniablyAVG wrote: »UndeniablyAVG wrote: »So there's not a single heal in the skill line?
Can't help but think this is useless.
Considering Volendrun is a weapon and not a Resto Staff, there should not be any heals
Its a magical artifact mate, have a bit of imagination.
Frankly, I don't think any of the Artifacts should have healing. That's what group healers are for. Also, it seems ZoS is backing away from items that provide powerful group healing considering the latest, fourth round of nerfs to Earthgore.
I can imagine, though, that a single Artifact could do some sort of group buff... perhaps Spellbreaker absorbs magic and heals the group? *shrugs*
I never asked for a group heal, a self heal is necessary. With this artifact I would be worse off in a 1 v 1 than without it. I guess their idea is to promote group play, which i suppose for some is a step in the right direction. I like the damage it can do to walls other than that I can't see it being worth the effort to obtain.
BUT... I normally play in a small group with no healer so it does not fit my playstyle.
I don't think they had dueling in mind with Artifacts. That need to feed AP will be difficult with small groups with Volendrung. That weapon is definitely intended for keep buster groups.
Perhaps one of the others would be geared towards small groups... something I agree should be considered, but how would that work? I think most iterations that benefit small group will be even better in large group, unless some sort of constraints are placed (eg affects up to six members).
Thoughts?
who needs healing with it. Just run a troll tank build, like trollking beekeeper orgnum, and the weapon provides the damage.