I can understand difficult - or at least non intuitive - puzzles but they should never, NEVER, be part of a major quest line!. I have searched for answers to solve this puzzle but nothing I read has helped. I can always find other places to explore in Tamriel but would have like to finish this so close to the end. Yes, I'm whining but feel I have a legitimate complaint.
Unless someone can give me easy to understand, step by step instructions on how to complete this quest...........
ZOS_GinaBruno wrote: »We'll check it out, thanks guys!
https://www.youtube.com/watch?v=yLx5C81QZfE[url="http://"][/url] I can understand difficult - or at least non intuitive - puzzles but they should never, NEVER, be part of a major quest line!. I have searched for answers to solve this puzzle but nothing I read has helped. I can always find other places to explore in Tamriel but would have like to finish this so close to the end. Yes, I'm whining but feel I have a legitimate complaint.
Unless someone can give me easy to understand, step by step instructions on how to complete this quest...........
It's super easy. Click the prisms until they turn in the direction of another one. You have to wait for around 10 seconds for the animation to complete. In the end the ray should connect to the diamonds that act as switch. That's a puzzle for 5 year olds TBH.
I think this is one of the most entitled posts I have ever read. You think that "puzzle" is hard(by the way, its probably THE most common type of puzzle in a RPG)? You better not play some of the mid-90s era RPGs...or worse...better never touch "Castle Quest" on the original NES....you will go crazy within the first few rooms. I am not sure why people even bother to play games if they want everything spoon-fed to them, what is the point? Where is the accomplishment if its easy? Might as well be playing Fable with its endless fetch-quests
People don't know what difficult in a main story quest is until they fought Shinryu in FFXIV when the fight was current.
It's super easy. Click the prisms until they turn in the direction of another one. You have to wait for around 10 seconds for the animation to complete. In the end the ray should connect to the diamonds that act as switch. That's a puzzle for 5 year olds TBH.I think this is one of the most entitled posts I have ever read. You think that "puzzle" is hard(by the way, its probably THE most common type of puzzle in a RPG)? You better not play some of the mid-90s era RPGs...or worse...better never touch "Castle Quest" on the original NES....you will go crazy within the first few rooms. I am not sure why people even bother to play games if they want everything spoon-fed to them, what is the point? Where is the accomplishment if its easy? Might as well be playing Fable with its endless fetch-quests
If you two had bothered to read the thread before jumping on the OP, you would have learned that the puzzle gives no feedback regarding the orientation of the crystals until each crystal is in the correct position. Since the animation is painfully slow as well, it's natural to think that your actions are having no effect whatsoever. It is a bug. It was not like that originally. ZOS have known about it for 4+ years and haven't corrected it.
People don't know what difficult in a main story quest is until they fought Shinryu in FFXIV when the fight was current.
I've heard horror stories about that boss. I was really, really lucky, though. Downed it first try, no wipes, with a full pug group the week it released. It was the perfect storm of everything going right. Couldn't believe how smooth the run was.
A friend I was playing with was stuck on it for days (she wasn't online when I was in that amazing group). The boss was practically specially designed to break pugs, and yet was part of the main story. I shudder to think what Square might add later on in the coming expansion.